death needs longer cd over time
I’ve always felt the same way. Classes with high mobility find death to be a minor bump. Thieves in particular can rejoin the fight almost immediately. It’s no fun to sit there waiting on rez though so I understand why it’s not a hugely punitive time window. That said, yeah if you wipe a bunker after a long team fight and they rejoin before their mates feel the pinch then it’s really, really annoying.
I think it would result in…actually, same meta.
You would have Eles, Mesmers and put one Guard/Thief here. There’s your comp of 3 professions out of 9.
Why? Mes can kill within a second and not die at the same time. Ele can put his dog on the keyboard and…ok I’m stretching this one, but we get the general idea.
It would basically mean that if opposite team has some Necromancer, Ranger or Warrior, you’re fighting 5v4, because they would die. Quickly.
And this for Conquest mode? It would be dreadful and hillarious for the first week, after that it would be bigger apocalypse than Noe’s one and there wouldn’t be enough PvP animals left to fill up the lifeboat.
We could possibly consider this one for Stronghold and reduce to only dying inside enemy keep, but I’m not sure if the result wouldn’t be the same. Eles and Mesmers. Nothing else.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
that’s why, in a perfect world, you want to try and balance the game. if necro ranger and warrior are underperforming they need buffs. passive burn on ele is too strong so it needs a nerf and some things on mesmer like pu also need to have a look at.