delay of kill with quickening zephyr
Its just a latency issue that needs to be fixed.
Since people are negative about nerfs, how about we buff to balance then?
I would like to see the slight delay removed when using quickening zephyr to stomp someone that is downed.
currently when using quickening zephyr to finish off a player the moment you stab your stake into the ground there is a slight delay before the player actually dies and awards points.
This is just a slight annoyance, not game breaking but enough to make me stop for a second to wait and see if i got the kill.
The timing is just not fluid as it stands at the moment.
Its just a latency issue that needs to be fixed.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.