(edited by jbondo.9817)
dis meta doe
annoyed, been facing a lot of premades just running bunkers/condi
well not really annoyed just bored
would be neat if you made different arena types such as strictly marauder and etc but people would probably hate that idea, or just say the population isn’t large enough for that to happen
there is too much passive play in this game it’s very stale hopefully the expansion brings on a less boring meta, but it’s probably just going to be the same.. oh well
also one distinction between mid tier and high tier =
One tier runs has less condi/bunker
One tier is 90% condi/bunker
so you’ll know your MMR is high when you’re facing teams that are nothing but condi.. zzzzQQQQQQQQQQQQQQQQQQQQQQQQ
High MMR facing condi teams? Are you kidding me? LOL
annoyed, been facing a lot of premades just running bunkers/condi
well not really annoyed just bored
would be neat if you made different arena types such as strictly marauder and etc but people would probably hate that idea, or just say the population isn’t large enough for that to happen
there is too much passive play in this game it’s very stale hopefully the expansion brings on a less boring meta, but it’s probably just going to be the same.. oh well
also one distinction between mid tier and high tier =
One tier runs has less condi/bunker
One tier is 90% condi/bunker
so you’ll know your MMR is high when you’re facing teams that are nothing but condi.. zzzzQQQQQQQQQQQQQQQQQQQQQQQQ
High MMR facing condi teams? Are you kidding me? LOL
You say that, but the Abjured, Helseth, and Rom all run into plenty of condi-cancer when they stream because even high MMR players can get too lazy to play skill-based builds.
well not really annoyed just bored
+1, getting bored of this..
annoyed, been facing a lot of premades just running bunkers/condi
well not really annoyed just bored
would be neat if you made different arena types such as strictly marauder and etc but people would probably hate that idea, or just say the population isn’t large enough for that to happen
there is too much passive play in this game it’s very stale hopefully the expansion brings on a less boring meta, but it’s probably just going to be the same.. oh well
also one distinction between mid tier and high tier =
One tier runs has less condi/bunker
One tier is 90% condi/bunker
so you’ll know your MMR is high when you’re facing teams that are nothing but condi.. zzzzQQQQQQQQQQQQQQQQQQQQQQQQ
High MMR facing condi teams? Are you kidding me? LOL
You say that, but the Abjured, Helseth, and Rom all run into plenty of condi-cancer when they stream because even high MMR players can get too lazy to play skill-based builds.
Adding on to this I’ve noticed Chaith swaps to his burn build after dealing with condi based groups.
As far as the high MMR players go, a lot swapped to condi because of the increase of bunker guards/d/d eles (aren’t a threat anymore)/and etc. Still skilled, but adapted to the meta. The meta being overly passive and full of burning and confusion.
I guess I could play condi as well, but taking a nap sounds much more appealing. However, I can’t sleep all the time.
(edited by jbondo.9817)
well not really annoyed just bored
+1, getting bored of this..
Lets hope HoT changes things up buddy
They really ought to add more specs that play stronger when pumped with condis because necros are having their cakes and eating them too, aka playing condi builds themselves AND countering condi builds at the same time =p
They really ought to add more specs that play stronger when pumped with condis because necros are having their cakes and eating them too, aka playing condi builds themselves AND countering condi builds at the same time =p
Says the guy who started a whine thread about burning
They really ought to add more specs that play stronger when pumped with condis because necros are having their cakes and eating them too, aka playing condi builds themselves AND countering condi builds at the same time =p
Condition Revenant has a trait transfer, 25% when hit to transfer all in 240 radius every 15 seconds with a healing skill that heals more with more conditions and a skill that transfers conditions to itself from allies and gives resistance, plus trait that grants resistance on any condition forms utility use.
That’ll be a cool addition, perhaps that’d balance it out. It’d just be nice to not have to deal with the condi side, or the bunker side of this game at all. I’m sure that’s asking for too much, but when it’s strictly marauder teams vs marauder teams, the games are not only significantly shorter, they’re more entertaining, in some cases they are close, but I can’t count the games where it’s been 500 – 300, etc with clock running out. In my mind that’s worse than just getting stomped or stomping the other team in six to ten minutes.