double/tripple classes in one team

double/tripple classes in one team

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Posted by: Yashuoa.9527

Yashuoa.9527

What is up with that?

A game I just played.
The team I am in has 3 warriors.

The other team has 0 warriors.

Why does our team not have 2 warriors and the other team 1?

What is up with throwing 3 of the same class in team A and none of that class in team B?

Cant they spread classes as much as possible over the 2 teams?

I have seen situations where there are 4 of the same class in a team or even 5 (Thiefs and Necros in threads recently).
Whereas they could be spread around the 2 teams more for a better class combination of the team.

(edited by Yashuoa.9527)

double/tripple classes in one team

in PvP

Posted by: Huttunen.8309

Huttunen.8309

Just 10 minutes ago I had a match against 4 reapers and we had one. Why is this system even allowing this kind of stuff to happen? It’s getting really uninteresting and slowly driving me away from this really badly balanced gamemode

double/tripple classes in one team

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Posted by: kdaddy.5431

kdaddy.5431

My last match on warrior we had 2 warriors (including msyelf) a ranger, a rev and a engy. The other team had 3 necros, 1 ele and 1 rev. We won 500-220 and the other team went on to bash there own team mates and call the ******* reapers.

Im sorry but 90% of the players in the game are not any good and simply copy and paste meta builds. If you are actually good at the game your not looking at classes and saying GG before it starts.

double/tripple classes in one team

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Posted by: Torafugu.1087

Torafugu.1087

warriors tend to have poor MMR, so when the system put all the high MMR player on one and low MMR on the other, all the warrior and thieves can end on the same team.

double/tripple classes in one team

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Posted by: mov.1246

mov.1246

Problems:

Ele: too much sustain
Reaper: condis too strong
Scrapper: relation between damage and sustain too high
Rev: relation between damage and sustain too high
DH: too strong cc