duoq vs full premade
Because Anet secret Statistics showed them that a 5 man premade did not have a significant advantage of a 2,1,1,1 team.
“Buff my main class, nerf everything else. "
Because Anet secret Statistics showed them that a 5 man premade did not have a significant advantage of a 2,1,1,1 team.
kitten logic
Because there’s a limit to how many restrictive rules you can put on matching oddly numbered premades before it starts coming at the cost of high queue times or big discrepancies in player experience/skill level.
And considering how many bad premades there are out there, you really can’t put that much stock in them inherently being better. There is only a very, very, very small niche of players who effectively utilize team communication to make a team perform above that of a solo Q team and most of those players are in the pro leagues.
GW2 has a very high yolosoloqueue culture in PvP, so even players that are very mechanically skilled often have little experience with team coordination, even if they did happen to hop on TeamSpeak with someone else.
(edited by Dahkeus.8243)
Because there’s a limit to how many restrictive rules you can put on matching oddly numbered premades before it starts coming at the cost of high queue times or big discrepancies in player experience/skill level.
And considering how many bad premades there are out there, you really can’t put that much stock in them inherently being better. There is only a very, very, very small niche of players who effectively utilize team communication to make a team perform above that of a solo Q team and most of those players are in the pro leagues.
GW2 has a very high yolosoloqueue culture in PvP, so even players that are very mechanically skilled often have little experience with team coordination, even if they did happen to hop on TeamSpeak with someone else.
the sistem is still unfair , in this game having even only a small communication can have an huge impact in a match even if the full premade have less skill than the other duoq+pugs team. the solution is really simple , bring back solo and teamq. the queue time was fine 2-3 years ago even with less players
How often does this happen really? I duo and trio all the time I really don’t see it as a gigantic problem and often the group is not very good at all.
Because there’s a limit to how many restrictive rules you can put on matching oddly numbered premades before it starts coming at the cost of high queue times or big discrepancies in player experience/skill level.
And considering how many bad premades there are out there, you really can’t put that much stock in them inherently being better. There is only a very, very, very small niche of players who effectively utilize team communication to make a team perform above that of a solo Q team and most of those players are in the pro leagues.
GW2 has a very high yolosoloqueue culture in PvP, so even players that are very mechanically skilled often have little experience with team coordination, even if they did happen to hop on TeamSpeak with someone else.
the sistem is still unfair , in this game having even only a small communication can have an huge impact in a match even if the full premade have less skill than the other duoq+pugs team. the solution is really simple , bring back solo and teamq. the queue time was fine 2-3 years ago even with less players
Of course it’s unfair. However, the reality is, there’s limitations to how fair the system can be unless you start drastically start sacrificing your ability to provide decent queue times in effort to create a perfect match up.
As for 2-3 years ago, I think you’re wearing some very rosy colored glasses. Matchmaking was still problematic then and there were a hell of a lot of 4 vs 5s or worse due to the system not handling DCed players well.