dynamic environment in sPvP battlegrounds
Or like, CoE lasers you need to avoid, this would actually be fun
Or like, CoE lasers you need to avoid, this would actually be fun
until you get CC’d into them
I would love to see the hutball arena :P
Or combining Temple of the Silent Storm <<Bell mechanic>> with 3 Ncps-bosses near each base .
Killing for example the Ranger lord , will spawn 3 rangers underlings at the top of the cliff near the base , casting random contitions at the enemy from afar – buffing a player with a random boons(like the Illusion that cast Winds of Chaos) and creating randomly <<fields>> (fire etc) for 1-1.5 sec .
Those pets cant kill a Bunker
The Bunker wont benefit too much (if his team killed the Ranger) vs the Attacker Enemy .
The Attacker will have an advantage vs the Bunker
If the Defender is an offensive character like a Mesmer , he will win the Attacker (but atleast the game will be more appealing to the viewers when the Defender is an offensive character :P )
(edited by Killthehealersffs.8940)
this is an idea for a cpt styled bomb run with a dynamic environment
Two bases for each team and between them the battleground with a bomb in the middle. The goal is to get the bomb to the enemy base and guard it there until it explodes. The bomb will explode of after some time (maybe a minute) and players cant survive if they are exposed to the explosion(which will be pretty big) but they can survive if they take cover from the blast behind some structures scattered across the battlefield. A base should be able to withstand at least 2 blasts.
No, this would ruin the balance of the game. Spvp is based on classes being able to fullfill different roles. As such different game modes would be detrimental to the Spvp scene. The 4 different maps provide enough diversity as it is. It seems like you draw a lot of ideas from SWTOR but they are very different games and if you want game modes from SWTOR why not go play SWTOR instead.