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Posted by: Dagins.5163

Dagins.5163

Each source should be able to apply only one stack of burn (stacking duration), but each source should have their own stack.

For example, a single player can put only 1 stack of burn, but if another player joins they can stack burn up to 2 stacks, and so on…

Same thing should be done with poison. In some cases, intensity stacking is even a nerf, because poison is supposed to be used as anti-healing utility rather than damage dealer.

Signed, level 1 alt

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Posted by: kdaddy.5431

kdaddy.5431

i think there fine

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Posted by: messiah.1908

messiah.1908

they just need to nerf the stacking of the skills from 3 to 1

that all

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Posted by: kdaddy.5431

kdaddy.5431

they just need to nerf the stacking of the skills from 3 to 1

that all

Even that is bad, bunker builds last a really long time. For instance for fun i run a staff ele with melandru rune. I went earth/water/arcane with the cele ammy. When i have 2 condi players attacking me like a guardian and d/d ele they really struggle to take me down.

Players all ready have so many options on to avoid condi/reduce condi duration/ condi removal. Reducing it would make bunkers op and condi players unusable in pvp.

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Posted by: NinjaEd.3946

NinjaEd.3946

The problem is their applications, not so much the stack amount. Burn is the absolute strongest damaging condition, so when they decided to add more sources on the existing professions and in some cases even increase the durations it turned out to be a horrible decision. Nerf the durations and in a few cases the stack amounts and burn would be a whole lot more manageable.

I don’t know why they needed to increase burn durations and applicators, should of been 1 or the other not both.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Liewec.2896

Liewec.2896

honestly i think it’ll fix its self, this burn fad is just because its a shiny new toy we haven’t had before, i think people will slowly move away from it.

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Posted by: Silv.9207

Silv.9207

I’m a condi Guardian. I use Only burn to deal condition damage.
It’s good, very good. But frequently it’s not enough. There’s classes that counter is by nature like necro, ele and mesmer (mesmer why if you hit the copy you lost 3 stack of burn to kill a useless enemy, and to hit the copy with the skill 4 of the torch is easy. The mesmer dodge and you find a copy between you and your enemy).
Then there’s a large amount of active and passive skills and traits that clean conditions, give immunity or grant Resistance. In the theory I will never be able to kill a warrior, if the warrior chose to use all it’s anti-condition skills and traits.
Rangers have a large amount of condi-clean.
The only 2 classes that really have big problems against me can be thiefs and engi, that have really low ability to clean conditions. Expecially the thief.

The guardian have at the best 4 skills to give 3 stack of burn: torch skill 4 (twice by trait), judge’s intervention and purging flames. Out of that a guardian need to attack 3 times to inflict burn (if traited). And if you use the scepter auto attack you dealthe same condition damage than a ranger in auto attack with the shortbow (they inflict bleed with every hit and hit faster, while you inflict only 1 burn every 3 attacks).

Guardian Burn build is strong but it’s really hard countered by more or less 6/8 of the classes, expecially in team fight. If the enemy have a shout guardian or a shout warrior you can forget to deal damage with your burn.

Another word is ELEMENTALIST.
If a ele chose to focus on burn, he can inflict a Incredible and Costant amount of burn. Have a lot of skills that inflict burn and create firefields that inflict burnwith every pulse, traits that make you inflict burn and go in combo with burn, and utilities that help him inflict burn.
But the big problem if the Ele that use Burn is that he can stack Might. A guardian can stack might only if use the staff, but with the staff he can’t inflict burn why it attack and skill slower than every other weapons, with lesser hit x skill.
I’ve a friend that play as a condition ele and say that it’s really OP why he can reach 2400 of Condition Damage!!! He can deal something like 5k/sec with 10 stack of burn. And for a ele stack 10 burn is really easy.

Actually, the problem isn’t about Guardians or Burn.
It’s about Eles that use burn powered with tons of stack of Myght, that make Burn inflict a insane amount of damage.

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Posted by: Sagat.3285

Sagat.3285

honestly i think it’ll fix its self, this burn fad is just because its a shiny new toy we haven’t had before, i think people will slowly move away from it.

It’s already happening condi specs are not worth investment there are better choices for each class. Tbh the other conditions but confusion need a damage boost or a nerf to AoE cleansing. With cele ele it’s just people walking in fields but BA needs an higher ICD.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Ravenmoon.5318

Ravenmoon.5318

they just need to nerf the stacking of the skills from 3 to 1

that all

Even that is bad, bunker builds last a really long time. For instance for fun i run a staff ele with melandru rune. I went earth/water/arcane with the cele ammy. When i have 2 condi players attacking me like a guardian and d/d ele they really struggle to take me down.

Players all ready have so many options on to avoid condi/reduce condi duration/ condi removal. Reducing it would make bunkers op and condi players unusable in pvp.

You haven’t met a good thief or mesmer then.

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Posted by: kdaddy.5431

kdaddy.5431

they just need to nerf the stacking of the skills from 3 to 1

that all

Even that is bad, bunker builds last a really long time. For instance for fun i run a staff ele with melandru rune. I went earth/water/arcane with the cele ammy. When i have 2 condi players attacking me like a guardian and d/d ele they really struggle to take me down.

Players all ready have so many options on to avoid condi/reduce condi duration/ condi removal. Reducing it would make bunkers op and condi players unusable in pvp.

You haven’t met a good thief or mesmer then.

thats neither here nor there for the topic. I run cantrips and with that everytime i use a utility skills and my heal skill i lose a condi on top me switching to water. Not to mention i cant be crit while attuned to earth .

I still feel my point was valid, also if a thief and/or mesmer tried to take a cap point from me 1 vs 1. I would be able to cap it and they would have to spend literal minutes trying to take it from me and imo thats a win for my team.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

The problem is their applications, not so much the stack amount. Burn is the absolute strongest damaging condition, so when they decided to add more sources on the existing professions and in some cases even increase the durations it turned out to be a horrible decision. Nerf the durations and in a few cases the stack amounts and burn would be a whole lot more manageable.

I don’t know why they needed to increase burn durations and applicators, should of been 1 or the other not both.

Meanwhile bleeding is almost pointless now. I don’t think any class really wants to stack bleeding anymore (elementalists don’t even have a single trait for it besides 20% bleed duration) because it does pathetic damage compared to burning but even confusion and torment.

Last of the Red Hot Swamis

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Posted by: Tongku.5326

Tongku.5326

Each source should be able to apply only one stack of burn (stacking duration), but each source should have their own stack.

For example, a single player can put only 1 stack of burn, but if another player joins they can stack burn up to 2 stacks, and so on…

Same thing should be done with poison. In some cases, intensity stacking is even a nerf, because poison is supposed to be used as anti-healing utility rather than damage dealer.

I completely disagree, and I play both side of the proverbial fence. I play glass condi builds that get downed faster then zerkers, bunker builds that take forever to kill anything, power glass builds, power bunker builds, and various hybrids on top of that.

Understand that PvP is NOT THE ONLY MODE in this game. While this is a PvP forum, so naturally all the related posts here are PvP focused, but you have to think a bit outside as well. I just can’t bring myself to support anything that will ruin all the other game modes in the name of 5v5 pvp. A-Net has already done that far too much.

Outside of PvP, burn builds on engi, ele, guard, are the only viable PvE builds and they still come around 10%-20% range short of power builds. Rest of condis is already at 1/2 or in case of necros and mesmers, even below that, level of viability.

So you want to reduce the only remaining actually overall in whole game working (not just single mode) condi builds to 1/3 of their current effectiveness even though they are already sub par ?

Also, how much team cleansing do you and your team mates run ? What is your team comp ? Please post everyones detailed build. I guarantee you that they can be further optimized and improved. In fact, you can make a 5 man team that will cleanse condis faster then they can be applied straight out. We have been doing this in yet another game mode, WvW since the game launched and now it is even more effective then ever, since we have so many more passive removals and duration reducers. Minus the foods, which neither side will get in this mode, and some cheese things such as perplex runes, there is no reason whatsoever not to make a team like this. Hence it is on you and your team mates to do exactly and precisely that.

Other then making a correct team comp, only changes that are valid for me to support are ones that shake up the stale PvE zerker meta and make other builds, especially condi builds for professions that dont focus on burning, on par with zerk meta.

Heavy Deedz – COSA – SF

(edited by Tongku.5326)

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Posted by: Saiyan.1704

Saiyan.1704

In regards to burn Guardians – I’ll just leave this here.

What discourages [other burn guardians from playing] is the fact we get outplayed (not necessarily hard countered) all too easily. Take the meta for example – Shout cleansing Bunker Guards, Condi transfering Necros, self sustaining (and cleansing) Eles. Those three classes together means you’ll be hitting like a wet noodle and you’ll never out-sustain them.
Thieves, Engi, Ranger, War, even Mesmers in a group, non 1v1 scenarios, are easy in comparison. It’s team comp that beats us, not necessarily a single class.
They call us OP in solo queue because they’re not on a good team… tell them to bring a necro and/or Guardian next time. If they lose in a 1v1, tell them to l2p. Seriously, we’re so subpar in the 1v1 area compared to power builds that it’s ridiculous. We’re far from being OP.

People want to nerf burns directly as if it’s OP? It’s not… far from it.

This game isn’t balanced around 5 solo players running random builds. If you want a more balanced game then form a team.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: panda the chop chop.4712

panda the chop chop.4712

coni cleanse, avoid aoe, evade, pressure offensively?

IGN: Itspanda

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Posted by: Vague Memory.2817

Vague Memory.2817

I wish people would stop defending burning which is obviously op at the moment using ridiculous arguments like, just cleanse it or avoid it. Why not just triple burning damage (or for all conditions) then if it is so easily avoidable. People defending it are primarily the same people using it because it makes them look more pro than they actually are. It is the same reason why there are many more people running burn builds compared to before the patch. Because it is op.

These people either haven’t seen or conveniently have forgotten this dev post because they would like to keep their unfair advantage:

https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first