elementalist's damage to sustain! WHY!?

elementalist's damage to sustain! WHY!?

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Posted by: Phantom Master.9582

Phantom Master.9582

Why do players want to make every class easy in this game, you all want to play tanks while being able to do good damage, what happened to the old Risk/Reward philosophy.

Elementalist is practically the only class left who still requires a huge amount of skill to be effective, they take SKILL, burst combos take a LONG while to master. Yet you people want to have that removed for simply more sustain? You want to see the last skill required class get obliterated by Anet’s balance and become brain-dead like most others?

Screw sustain! Give them Mobility, more ways to get out of enemy fire, timing required immunities… give them escapes which requires skill, not more PASSIVE sustain…

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: Zuik.7158

Zuik.7158

Why? Probably because once you land that perfect combo you often don’t kill the enemy and are left with close to no strong damage sources for the next 20 seconds. People don’t want a dumbed down game, they just want the same strengths that every other class has and that is quite understandable.

I agree with you though. High risk for high reward is what it should be about but nerfing 7 classes to the state of the ele is a lot more work than changing the ele to match the others.

Dagger doesn’t suffer nearly as much from this as scepter but ofc dagger mainhand isn’t usually viable atm.

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Posted by: Arcturus.8109

Arcturus.8109

Why do players want to make every class easy in this game, you all want to play tanks while being able to do good damage, what happened to the old Risk/Reward philosophy.

Elementalist is practically the only class left who still requires a huge amount of skill to be effective, they take SKILL, burst combos take a LONG while to master. Yet you people want to have that removed for simply more sustain? You want to see the last skill required class get obliterated by Anet’s balance and become brain-dead like most others?

Screw sustain! Give them Mobility, more ways to get out of enemy fire, timing required immunities… give them escapes which requires skill, not more PASSIVE sustain…

Because ele != freshair s/x.
Because SKILL isn’t “land one combo, hit or miss”, but long, dynamic sequence of decisions. And when it comes to such fights ele loses no matter what, just due to inferior stats. Yes, we have this one minmaxed abomination that somehow bypasses this restriction by “all or nothing” tactic (in other games this would be called “cheesy”, but here it a SKILL) but other ways are so ineffective that people seems to almost forget abut their existence. That is where ele needs more sustain in damage and defence.

Actually you may try thief. This is the class that had it active defences buffed at the point where they became almost passive permaevade\stealth spam. SKILL, I guess.

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Posted by: Liewec.2896

Liewec.2896

Elementalist is practically the only class left who still requires a huge amount of skill to be effective,

there is your answer, as an ele you need to put in a huge amount of effort to occasionally do a job as good as a warrior who is simply rolling his face across the keyboard.

the only way to achieve balance (and note that i don’t expect Anet to do either)
is either reduce the effectiveness of every other class so that they are on the same level as ele (which would obviously be a huge amount of work),
or simply give ele more sustain and less burst, making them just like the other faceroll classes.
(which is what people seem to be asking for)

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Posted by: google.3709

google.3709

It’s okay! Eles! Did not take skill back in the day when they ran godmode, Once they get buffed again, they will go back to taking no skill!! spam spam spam!!

PS: …. rotations, are simple.. on every… class! :/ if we’re talking about keys pressed! engineers would be master class!

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Posted by: LexIcon.2819

LexIcon.2819

It’s okay! Eles! Did not take skill back in the day when they ran godmode, Once they get buffed again, they will go back to taking no skill!! spam spam spam!!

PS: …. rotations, are simple.. on every… class! :/ if we’re talking about keys pressed! engineers would be master class!

Have you even played ele?

To say the least, they are the only class that requires a moderate amount of skill.

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Posted by: google.3709

google.3709

I do.. the glassiest kind!

This post is just ironic because ele has always been about sustain, dps and LOTS of room to mess up! once they gain some of their sustain back, it will go back to being all about mindless rotations and key smashing like before.

ps: Any glass cannon with little survival takes skill! (exept PW teefs ofc).

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Posted by: BlackBeard.2873

BlackBeard.2873

Actually, the desire to have less burst and slightly more sustain/sustained damage is an admission that, while ele’s instant, untelegraphed burst comobo is way down there on the ladder of cheese, if they manage to ever peel away the upper layers it will be a problem. Bursting someone down in 0.5s isn’t exactly skillful, its just lucky that your opponent didn’t random-dodge and you had your CD’s up. However, with the current level of sustain and sustained damage, taking away that instant all-or-nothing would leave the ele with nothing – that is all they have going for them right now.

So, its not #1 on the list of things that need fixing, but it will have to addressed at some point, just like diamond skin will be if eles ever don’t suck.

Edit: Also, google, even a more sustain-y ele (such as d/d) requires way more skill than most classes, as it is crucial to hit your highly-telegraphed burst skills (such as burning speed, earthquake, firegrab) which means that you have to set up your burst in terms of positioning, baiting dodges, cc’s, and mixing up the timings or else you are predictable and easy to beat. If you are blindly following set rotations and not spending more time in attunements as a d/d, then you are playing the class terribly, sorry.

(edited by BlackBeard.2873)

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Posted by: ghaleon.2861

ghaleon.2861

I do.. the glassiest kind!

This post is just ironic because ele has always been about sustain, dps and LOTS of room to mess up! once they gain some of their sustain back, it will go back to being all about mindless rotations and key smashing like before.

ps: Any glass cannon with little survival takes skill! (exept PW teefs ofc).

GS/SF Shatter mesmer, galss cannon ele, and glass cannon engi take more skill than any other class in the game. Nade/bomb kit engi on the other hand, takes no skill at all, and it’s ridiculously effective.

Onesixty IQ Genius[Mesmer]
Zulu OxTactics[Zulu]

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Posted by: style.6173

style.6173

@OP:

As others have said, skill is NOT about landing your first combo. That actually takes no skill and can just be a series of key binds.

Real skill is about actually fighting an opponent, knowing when to use what skills, when to change attunements, how to time dodges appropriately, etc. That is skill.

Burst needs to be reduced so that there can be higher sustain. That opens up more play styles as well. If ANET keeps the burst and ups the sustain, ele will just become fotm and next patch, everyone will be asking for nerfs again.

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Posted by: google.3709

google.3709

I do.. the glassiest kind!

This post is just ironic because ele has always been about sustain, dps and LOTS of room to mess up! once they gain some of their sustain back, it will go back to being all about mindless rotations and key smashing like before.

ps: Any glass cannon with little survival takes skill! (exept PW teefs ofc).

GS/SF Shatter mesmer, galss cannon ele, and glass cannon engi take more skill than any other class in the game. Nade/bomb kit engi on the other hand, takes no skill at all, and it’s ridiculously effective.

again, any glass cannon takes more skill since they usually come with very little survival and small room for mistakes.

warriors, MM etc are also effective and require 1/10 of the keysmashing involved.