endurance regen/vigor nerf

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Posted by: Rudy.6184

Rudy.6184

Hey, I haven’t seen any subject like this (and searching mode in this forum is… none), more like sub parts on thief forum and overall raging about unbalance. But I’m wondering how you feel about this change, cause IMHO I think this changes nothing except few builds which are nerfed/buffed in process.
I don’t like the change on thief, cause loved my s/d build, now it is crippled seriously. On other classes i just take energy and it is like before, which makes energy sigil even more obligatory. Forcing us to take it ruins divercity.

I see that anet wants us to think and time well the dodge, but then why no nerf on sigil and other sources.

What you think?

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Posted by: Darksteel.8412

Darksteel.8412

because the thief was ultra imblanced prepatched with the evades…now as intended you need to time them…. ps. many builds required an energy sigil…I don’t see why the thief should get it’s evade spam again. the whole game has changed I suggest you start adepting….

(edited by Darksteel.8412)

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Posted by: Rudy.6184

Rudy.6184

Oh tripledot guy. You play the same game? I mean gw2? You say s/d thief wan “ultra” imbalanced, but everyone played d/p and now they are still. Now s/d is almost unplayable and u can call it balance (lol). As for the meta, I know you like to play air+fire and energy on every build you play, you dont need to think, just blindlessly take them.

And this ps. I was asking how you feel about changes, not for rage about my opinion and asking me to *adapt, cause I can deal with it.

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Posted by: Darksteel.8412

Darksteel.8412

Oh tripledot guy. You play the same game? I mean gw2? You say s/d thief wan “ultra” imbalanced, but everyone played d/p and now they are still. Now s/d is almost unplayable and u can call it balance (lol). As for the meta, I know you like to play air+fire and energy on every build you play, you dont need to think, just blindlessly take them.

And this ps. I was asking how you feel about changes, not for rage about my opinion and asking me to *adapt, cause I can deal with it.

you can add me and fight to see how I play the game, come bring your thief and 1v1 my main

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Posted by: Haze.9075

Haze.9075

I used to main s/d acro thief as well, and I have tried every single acro build combinations post-patch. No build with acro traitline seems viable at the moment. The rewards of great evade timings are lackluster and newer traits such as steal CD reduction has little power in successfully making s/d fit in the ‘meta’. With the huge power spike in most class damage output there’s also little meaning to evading a few attacks only to be caught in 1 cc and die from condis with no chance to recover (unless you of course trait SA). Which leaves thieves to no option but to trait for SA instead. I definitely would say diversity is killed with the new acro line, and I’m still upset over the changes as one of my friends have even chosen to quit over this problem. Meanwhile I am exploring other classes in PvP which seemed to have received the better end of the deal. I do hope that acro will be addressed soon to better fit in with current gameplay.

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Posted by: Rudy.6184

Rudy.6184

you can add me and fight to see how I play the game, come bring your thief and 1v1 my main

Quit this thread if you dont have anything constructive to say. I don’t care if you play or how in this game.

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Posted by: MLGKorno.5419

MLGKorno.5419

because the thief was ultra imblanced prepatched with the evades…now as intended you need to time them…. ps. many builds required an energy sigil…I don’t see why the thief should get it’s evade spam again. the whole game has changed I suggest you start adepting….

LOOOOOL acro thief was “ultra imbalanced”? When having more evades than other classes’ builds were the only thing the SD thief had going? If you played Pvp at all you would know that even pre patch, acro thief had few favourable matchups (Mesmer being the only one). As for you turning this into an kitten contest by asking the thread started to a duel, I’ll accept the challenge too – if you’ve "adept"ed so well, please duel D/P on your super balanced and viable post patch SD. I’d really like to see.

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Posted by: Morwath.9817

Morwath.9817

because the thief was ultra imblanced prepatched with the evades…now as intended you need to time them…. ps. many builds required an energy sigil…I don’t see why the thief should get it’s evade spam again. the whole game has changed I suggest you start adepting….

LOOOOOL acro thief was “ultra imbalanced”? When having more evades than other classes’ builds were the only thing the SD thief had going? If you played Pvp at all you would know that even pre patch, acro thief had few favourable matchups (Mesmer being the only one). As for you turning this into an kitten contest by asking the thread started to a duel, I’ll accept the challenge too – if you’ve "adept"ed so well, please duel D/P on your super balanced and viable post patch SD. I’d really like to see.

I thought every (non-guardian) single zerker was favourable matchup for Thief and for that reason those often weren’t played, due being hard countered…

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Posted by: Laraley.7695

Laraley.7695

Imo, well timing your dodges requires more skill and therefore should be promoted than relying on passive defense. I would say that 100% endurance regeneration was a bit too high, but nerfing it to 50% was too much.

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Posted by: MLGKorno.5419

MLGKorno.5419

I thought every (non-guardian) single zerker was favourable matchup for Thief and for that reason those often weren’t played, due being hard countered…

Talking mainly about builds used in PVP. Acro was once the thief’s go to build in the same way that the Engi on the team would be 6/0/0/4/4 and so on. Nobody is going to play D/D zerk in TPvP. Actually while we’re on that, yes – SF fresh air was a PvP build that used the zerker amulet and it actually countered pre patch acro because all the Ele had to do was swap to air between the thief’s evade frames, given he knew them, and the instant burst became unavoidable.

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Posted by: Rudy.6184

Rudy.6184

Imo, well timing your dodges requires more skill and therefore should be promoted than relying on passive defense. I would say that 100% endurance regeneration was a bit too high, but nerfing it to 50% was too much.

I agree, the dodge mechanic is skillful mechanic, and judging when to dodge is crucial, especilly now. That’s why I’m saying that energy sigil is so good, too good. Now nearly every spec is running it. Got it on my ele and i don’t see difference from pre-patch. Nerfing vigor could be a good move, but still there’s a unnerfed weakness. Btw in wvw food gives you 40% regen, almost free perma vigor.
As for the s/d thief – it was master of evasion, now ranger have from minor 20% endurance regen (thief has 25% from vigor boost) and simmilar ammount of evades on weapon skills (and have nice vigor uptime too). Acro got passive stunbreak, passive condicleanse and passive movement impending effects reduction. When you hear acrobatics first you think are passive defences…

IMO vigor boon should have 100% endurance regen, but should be harder to get (I’m critting lols moar dodgez).

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Posted by: Maugetarr.6823

Maugetarr.6823

because the thief was ultra imblanced prepatched with the evades…now as intended you need to time them…. ps. many builds required an energy sigil…I don’t see why the thief should get it’s evade spam again. the whole game has changed I suggest you start adepting….

Except the acro line basically got double nerfed. FG before returned 15 endurance on a dodge. Now it only provides 7.5 endurance over base regen for a successful evade and doesn’t stack with vigor anymore (just adds to the vigor uptime). If you think thieves were just spamming too many dodges before, that’s fine, but reducing those should be accompanied by access to the defensive boons/invulnerabilities/immunities available to other classes.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Oh tripledot guy. You play the same game? I mean gw2? You say s/d thief wan “ultra” imbalanced, but everyone played d/p and now they are still. Now s/d is almost unplayable and u can call it balance (lol). As for the meta, I know you like to play air+fire and energy on every build you play, you dont need to think, just blindlessly take them.

And this ps. I was asking how you feel about changes, not for rage about my opinion and asking me to *adapt, cause I can deal with it.

you can add me and fight to see how I play the game, come bring your thief and 1v1 my main

Attachments:

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: nearlight.3064

nearlight.3064

Yeah I’ve noticed this. I think its partially why mesmers have been moving to mantra builds that take harmonious mantras over deceptive evasion, because they don’t have enough dodges anymore to both dodge attacks and generate clones for massive bursts, so its more efficient to use mantra of distraction with more charges and power block damage to compensate.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Laraley.7695

Laraley.7695

Imo, well timing your dodges requires more skill and therefore should be promoted than relying on passive defense. I would say that 100% endurance regeneration was a bit too high, but nerfing it to 50% was too much.

I agree, the dodge mechanic is skillful mechanic, and judging when to dodge is crucial, especilly now. That’s why I’m saying that energy sigil is so good, too good. Now nearly every spec is running it. Got it on my ele and i don’t see difference from pre-patch. Nerfing vigor could be a good move, but still there’s a unnerfed weakness. Btw in wvw food gives you 40% regen, almost free perma vigor.
As for the s/d thief – it was master of evasion, now ranger have from minor 20% endurance regen (thief has 25% from vigor boost) and simmilar ammount of evades on weapon skills (and have nice vigor uptime too). Acro got passive stunbreak, passive condicleanse and passive movement impending effects reduction. When you hear acrobatics first you think are passive defences…

IMO vigor boon should have 100% endurance regen, but should be harder to get (I’m critting lols moar dodgez).

Hm, yeah. I never used to have energy sigil on my ele, but after patch I kinda felt like I have to. It’s also becuase of the damage increase and running around on ele with zerker/marauder amulet is not so easy. The problem is that ele (and also engi) is limited by the fact they only have two sigils slots, so I would say the damage loss is sort of significant.

I think that nerfing it to 50% while so many classes having access to so much weakness is rather strange. I mean for example necro can keep high uptime weakness on you and there’s nothing you can do if you do not have any cleanses, it’s a quite punishing condition now.

I just think that nerfing it to 50% was rather a lazy solution, since they didn’t need to rework the access and durations of skills or traits that grant vigor, which would be way more work than this. However, I don’t feel like it was a good solution at all.