engineer turrets
Personally I use turret builds as offensive builds rather then defensively and to be honest if you trait them properly you can get a good amount of DPS. Now would I be mad if they increased the fire rate or damage output? Of course not. But how it is right now is ok. Only reason that i’d say to increase the fire rate more then the actual damage is because when running a DPS turret build you really don’t have a not of survivability. Your only real defense is healing turret and a few knock backs.
My post was a troll one I play with soldier and 2,0,6,6,0 and i find that they work really well
I would like to see, if the engi isn´t near to his turrets the hp of them are lower.
It´s ridiculous that you cant even inc a node as a mesmer and decap/cap it fast. Cuz there are still some turrets over the place and kill you, during the engi fights on another node. Izerker, Mirror-Blade-Shatter-Combo isnt enough to kill one of them and they hit with 2.5k (only rocket!). im fine with them as a bunker-spec on a node
I would like to see, if the engi isn´t near to his turrets the hp of them are lower.
It´s ridiculous that you cant even inc a node as a mesmer and decap/cap it fast. Cuz there are still some turrets over the place and kill you, during the engi fights on another node. Izerker, Mirror-Blade-Shatter-Combo isnt enough to kill one of them and they hit with 2.5k (only rocket!). im fine with them as a bunker-spec on a node
Turrets are really pain in the kitten and the passiv play should be removed. But the turrets do not scale with power and it seems that you mix the rocket tool belt skill (rocket, this scales with power) with the rocket turret itself. The turret makes 1.4k damage every 4 sec. Overchared 1.5k damage every 4 sec. Nothing what should kill you.
Is it possible for turrets to crit? Dunno. I know if i try to cap a node and there is a rocket-,rifle- an net-turret still camping, i have to use important cd´s to not die against this ai and cap the node in time, before someone else is coming. Maybe i do it wrong. I try to kill and dodge the rocket-turret first and if they are not placed next to each other it take ages to kill them.
the best is turrets with rune of the pirate … parrot is great the second choice is rune of the ogre for rock dog but parrot for me is the best for being insulted in game
Is it possible for turrets to crit? Dunno. I know if i try to cap a node and there is a rocket-,rifle- an net-turret still camping, i have to use important cd´s to not die against this ai and cap the node in time, before someone else is coming. Maybe i do it wrong. I try to kill and dodge the rocket-turret first and if they are not placed next to each other it take ages to kill them.
No crit and no condis in turrets. They repair themself via mastertrait ( not very often )
Should make turrets sprout legs and follow the engi around, just like a Minion Master Necro
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I think turrets shouldn’t work inside capture points.
I think turrets shouldn’t work inside capture points.
actually smart engis place them around the point so they cant be easily AoE’d
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I think turrets shouldn’t work inside capture points.
actually smart engis place them around the point so they cant be easily AoE’d
Smart engis don’t play turret build!@ XD
I think turrets shouldn’t work inside capture points.
actually smart engis place them around the point so they cant be easily AoE’d
Smart engis don’t play turret build!@ XD
unless they are lazy and want easy win :P
[Teef] guild :>