eternal champion remove condi

eternal champion remove condi

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

eternal champion should remove 1 condition every one second!

well maybe not remove 1 condition every 1 second but it should have the ability to remove condition while in berserk mode.

the gain might on stun break is stupid and should be removed!

https://wiki.guildwars2.com/wiki/Eternal_Champion

currently we have

Eternal Champion
“Gain stability while in berserk mode. Gain stability and might when you break out of stun.”
3 Might (8s): +90 Power, +90 Condition Damage
Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Boon Application Interval: 3s

i propose

Eternal Champion
“Gain stability every second while in berserk mode. Remove conditions every time you spend adrenaline while in berserk mode.”
Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Boon Application Interval: 1s
Conditions Removed: 3

discuss!

(edited by Deimos Tel Arin.7391)

eternal champion remove condi

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Posted by: Shala.8352

Shala.8352

pff you already got a 200hp heal bonus on 10 seconds, dont exagerate

eternal champion remove condi

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

pff you already got a 200hp heal bonus on 10 seconds, dont exagerate

huh whats that?

healing signet 20 hp per second buff ?

eternal champion remove condi

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

still doesn’t change that eternal champion is trash grand trait.

eternal champion remove condi

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Eternal champ is the only good trait for power in that tier, although you probably wouldn’t go zerker if you were building power. Kek.

eternal champion remove condi

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Eternal champ is the only good trait for power in that tier, although you probably wouldn’t go zerker if you were building power. Kek.

stability is good but it really should be every 1 second instead of 3.
and gaining might on stun break is just meh.