everything is this "boring hybrit something"

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Posted by: gw niko.1049

gw niko.1049

I just want to point 2 things.

Matchmaking:

We had now 5 seasons of a bad matchmaking and the smart people of you know that.
But I also have to say. I don´t think that a mmr based single player matchmaking will
ever work anyways. It just can´t.
You get randomly thrown into a team without a mmr fundation soever and somehow your skill will make you make your way. But it´s delusional. It doesn´t work that way.
Also because spvp in this game is a zergfest, maybe exactly because of that.

I think a matchmaking system for premades only is the only way it can ever work.

Everything is this “boring hybrit something” :

I know anets intension was to make a game without trinity.
But this “everyone needs to can do everything” sucks in my oppinion.
It doesn´t, how it´s intends probalby were, create diversity, it does the opposite of that.
There was a time at the beginning where people played whether a zerk or tanky verson.
Backstab thief, shatter mesmer <→ cele ele, def guard
And I want this back.
The game swapped into a game with every class beeing this
boring “hybrit something”. Without giving you much of a choice.
And it ends up in a huge zerg because everyone has just as much heal as dmg.
People doesn´t rly care much about getting hit, because it´s easily healed up.

Everything is a huge zerg in this game where the single players skill has no weight anymore. I basicely only played zerks and I can remeber very well carrying teams with beeing good in 1v1 1v2 back then.
It´s not possible anymore. And If I think about it, this totally adds up with the point that single player mmr doesn´t work at all.

From the urban dictionary:
“Nowadays term zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactics is commonly known as zerging”

The point that every class has this massiv heals and survival ability and that hits don´t hurt much enough equalizes the boundaries of skilled players and non skill players too much, especially in groupfights. Yes you see a differce between them, but it´s not enough. Everything is this “boring hybrit something”.

I rly don´t have any hope for the spvp in this game anymore. I don´t play it anymore.
I know the spvp communtiy is no real spvp community anymore, it´s a grindfest for pve players.
But I wanted to tell you anyways, what I think what this game lags on.

Anet. If you ask me. You need to break up with equalizing everything, with this hybrit meta, somehow and probably need to force people to premades, if you want a working mmr matchmaking.

Tell me what you think, but be rational and spare yourself with reference to my allegedly not existent skill, how people are often doing it if they are not the same oppinion.

Have a nice day.

(edited by gw niko.1049)

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Posted by: Ithilwen.1529

Ithilwen.1529

InB4 the thread gets locked. Yes, you’re right, everyone has too much capability. There are no clearly defined roles. Sadly, I don’t see that changing any time soon.

Mesmerising Girl

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Posted by: vesica tempestas.1563

vesica tempestas.1563

I just want to point 2 things.

snip

Things will constantly evolve and changing in a healthy mmo, this is as it should be, and as long as i see this and understand why changes are made then I can still have fun (faster balance passes should be high priority though).

You were unhappy 2 years ago with pvp, and your still unhapppy 2 years on, sometimes a gamestyle just does not suit people. GW2 spvp is not going to give you what you want by the look of things, its not that style of game, indeed many player revel in the build and role diversity you get annoyed at – especially if you are prepared to compromise on optimization for builds you enjoy as a player. Look at GW1, the PVP was so good because of the constant build and role setups you could play with and many hope GW2 will make strides in this area.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: RUNICBLACK.7630

RUNICBLACK.7630

Not to be to blunt here but honestly yes there are issues with the game, pvp, wvw, pve , raid etc… but the majority of the comments I’ve heard and read can boiled down the game doesn’t cater to my personal play style so it must be terrible and everybody that disagrees with me are idiots. I really would like these individuals to show us all this mythical unicorn of the prefect game that they have played. Sorry for the rant but it is tiresome to see that wall of text again and again from somebody with little or no point other than I don’t like it change it, if your unhappy with the state of play move on to something else for yourself maybe you’ll find something you are happy with.

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Posted by: Ithilwen.1529

Ithilwen.1529

I just want to point 2 things.

snip

Things will constantly evolve and changing in a healthy mmo, this is as it should be, and as long as i see this and understand why changes are made then I can still have fun (faster balance passes should be high priority though).

You were unhappy 2 years ago with pvp, and your still unhapppy 2 years on, sometimes a gamestyle just does not suit people. GW2 spvp is not going to give you what you want by the look of things, its not that style of game, indeed many player revel in the build and role diversity you get annoyed at – especially if you are prepared to compromise on optimization for builds you enjoy as a player. Look at GW1, the PVP was so good because of the constant build and role setups you could play with and many hope GW2 will make strides in this area.

Interesting that you make the comparison with GW1. In that game we have to make decisions. We cannot choose to be a heal tank AND a heavy damage dealer.

That, in my opinion, is the biggest current issue with the game.

Mesmerising Girl

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Posted by: Crinn.7864

Crinn.7864

We cannot choose to be a heal tank AND a heavy damage dealer.

We can’t do that here either.

It’s just that people have been running bruisers for soo long that people don’t even know what “heavy damage” is.

Compare the damage of a strength/tactics/berserker warrior with zerker+might runes to how much damage a meta defense/discipline/berserker warrior does. The meta warrior doesn’t even do half the dps of the glass warrior.

None of the meta sPvP builds are “heavy damage,” however when the average HP of targets is only 17k you don’t need much damage to kill people.

Sanity is for the weak minded.
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Posted by: Ithilwen.1529

Ithilwen.1529

Perhaps, but no one would run a glass warrior. They’d be roadkill in a heartbeat. that’s part of the point I’m making.

Mesmerising Girl

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Posted by: Crinn.7864

Crinn.7864

Perhaps, but no one would run a glass warrior. They’d be roadkill in a heartbeat. that’s part of the point I’m making.

And that’s the thing about PvP. Glassy is undesirable when playing against players.

This isn’t a design problem, it’s a fundamental law about how PvP works. Risks are never worth it because your opponent will exploit them.

Sanity is for the weak minded.
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Posted by: gw niko.1049

gw niko.1049

That´s where you are wrong. The game has mechanics like stealth and invulnerability, blocks, dodges. It should be very possible to play glass versions of classes.
I played zerks the whole 1 1/2 year very successfully.
And they can also customize thinks like mobility ect.
But what anet does is equalizing everything. And thats my issue.

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Posted by: Crinn.7864

Crinn.7864

That´s where you are wrong. The game has mechanics like stealth and invulnerability, blocks, dodges.

And those mechanics are why glass isn’t viable. There is no point in 20k 100b if the enemy can just stealth/invul/block/dodge out. Damage avoidance means that raw dps can’t secure you a win.

If we didn’t stealth/invuls/blocks/dodges glass cannon would actually be the optimal way to play because it would be able to consistently instakill everything.

Sanity is for the weak minded.
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Posted by: vesica tempestas.1563

vesica tempestas.1563

I just want to point 2 things.

snip

Things will constantly evolve and changing in a healthy mmo, this is as it should be, and as long as i see this and understand why changes are made then I can still have fun (faster balance passes should be high priority though).

You were unhappy 2 years ago with pvp, and your still unhapppy 2 years on, sometimes a gamestyle just does not suit people. GW2 spvp is not going to give you what you want by the look of things, its not that style of game, indeed many player revel in the build and role diversity you get annoyed at – especially if you are prepared to compromise on optimization for builds you enjoy as a player. Look at GW1, the PVP was so good because of the constant build and role setups you could play with and many hope GW2 will make strides in this area.

Interesting that you make the comparison with GW1. In that game we have to make decisions. We cannot choose to be a heal tank AND a heavy damage dealer.

That, in my opinion, is the biggest current issue with the game.

http://gwpvx.gamepedia.com/PvX_wiki

as i said if its balance you are referring to that is different.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Anet invests too little resources to keep PvP attractive. Build diversity and this boring hybrids thing has been an issue for far too long. Old trait and utilities and weapons never get rework. It takes way too long for some marginal balance updates. However, the balance at the moment is not so bad (basically every profession has a viable build). Its just boring, and you get a lot of the same matches. Upgrading professions to have at least 2 different viable builds in pvp would already be a huge step for improvement.