f2p to become popular PvP game
That would be nice, the F2P model has proven very successful in other games…
Youtube: https://www.youtube.com/channel/UCw1GKG9YRw7lU1Sq3Gk5oyg
make sPvP f2p but other content paid
No!
1.) F2P will not have any positive impact:
Yes, some f2p games skyrocked, but take a look around the f2p-offer. There are a lot of games out there, but only a hand full really made a break through. Calling something f2p does not guarantee anything.
We don’t have monthly fees, so the gw2 model is basically f2p. There are many test weekends, where you can just hop in and test gw2 out, before having to buy anything. Not to mention that gw2 is with under 40 € already pretty cheap. To buy the game is not such a big hurdle, that it is the reason for the low pvp population.
2.) Making the game f2p will only have a negative impact.
You hate the 4vs5s? You hate to get new players into your SoloQ match? F2P will only increase this problem!
Flaming, insulting, going afk has already an almost non existing negative impact, but f2p it will have non. Players will just create new accounts more frequently.
You want to try out a new spec or any unfamiliar profession? Why bother with hot-join, just create a new account, and jump into soloQ or even teamQ!
(Yes, some people already have a bunch of accounts, but it is kept in limits.)
3.) There are better ways to increase pvp population.
→ More gold; if tpvp would become the best place for farming gold, more people would join pvp on all skill levels.
→ Seasons with rewards; Currently I’m missing any objective in playing tpvp;
→ more game modes
→ more maps
→ stronger punishment for flamers, leavers and afkers
→ better balancing
→ feel free to continue this list
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
3.) There are better ways to increase pvp population.
There is no budget….since only a handfull of ppl play pvp. They whont do kitten untill the pop increases by itself. If it doesnt they will let it slumber like they did the last 2 years.
3.) There are better ways to increase pvp population.
-> More gold; if tpvp would become the best place for farming gold, more people would join pvp on all skill levels.
-> Seasons with rewards; Currently I’m missing any objective in playing tpvp;
-> more game modes
-> more maps
-> stronger punishment for flamers, leavers and afkers
-> better balancing
-> feel free to continue this list
I agree with everything except your first suggestion. If people came in just to farm gold it would clog up every match with people capping a single point just to get 10 points on their score and then spending the rest of the match afk. More gold would only work if:
a. the difference in rewards for winning and losing a match was significantly wider, to discourage afking
b. the additional gold was just for tournaments, and
c. harsher penalties for griefers, leavers, and afkers were introduced BEFORE the rewards were increased.
and have all those kittened up broke kittens from all over the world playing? no thanks. every f2p pvp community is made up of angry 10 year old who can’t afford to buy games. i’d would love to keep those people away from gw2.