- Feels like most of the actual PvP is going to end up focus’d on the supply area. So the stronger team comp will control that, therefore control more NPC spawns, and it ultimately feels like this mode is harder to play catchup on since you cant rebuild walls. Maybe an alternate way for a losing team (team with 1-2 walls already down) to get extra supply without controlling middle? Emergency supply drops or something. Or maybe have a supply NPC spawner on the other lane that lets you make builder NPCs?
- Each lane being focus’d on defense and offense only feels stale. Its being compared to a MOBA, but.. each lane being solely devoted to one thing makes the map very uninteresting. Defending a lane is basically like.. playing a lane in a normal MOBA where you watch NPCs kill walls, its very boring. If this were interesting PvP we’d be doing hard swaps into different lanes, or helping NPCs kill other NPCs to push the lane. Basically I think this would be better if we could spawn NPCs and push both sides.
- Trebs are silly. A Treb is a long range siege weapon. They’re setup to shoot blah feet in front of them to kill NPCs quickly. Make them cauldrons of oil or a ballista or some 1 shot dump for clearing mobs. Or make trebs require a decent amount of supply to build and let you actually shoot across the map at walls or npcs in the other lane?
-Should be more than 5 people. If this mode gets enough overhaul, It will have too many floating positions. The supply camp will have crazy damage being focus’d there at first, but I think theres more reason than not for a map like this to have at least around 7-8 players.
-Separate queue. Different builds wanted here. Maybe make it so you can queue for multiple game modes at once? The whole ‘random map and we vote’ thing is kinda okay for the same game mode since it ultimately dosnt matter, but a whole new mode should be separate. Queue up for WSG but now you’re stuck doing an AV; not fun :_:
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