game design choices that limit pvp growth

game design choices that limit pvp growth

in PvP

Posted by: Style.1092

Style.1092

I just wanna discuss some game design choices that limit pvp and its growth.
Of course i know that none of those changes will ever happen, because AN is sitting to deep in their own “box”.
Even if pvp community skyrocketed after transformation to f2p. Those new players will just leave a game after realization of game flaws and they will not come back…

1. PVE CONNECTION – AN choose that pve and pvp are equal with some exceptions like some runes not available in pvp – reasoning behind this is that they don’t want pve players to force to learn new/different mechanics in pvp.
This is HUGE flaws, force developers to create skills that will be useful and balanced across the whole game. Such a approach limits new skills design and most important it slow down the development process(pvp ballance and changes).

2. VERSATILITY (no classic healer,tank,dps roles) – this lead to celestial amulet and awful sustain that nowadays can be watched on D/D ele.

3. TRAIT SYSTEM – fake diversity. After 2 years they realized that system they created at first look very complicated in fact lead to develope only few playable builds. After that, system was reworked and now we have more simplistic (more cumulative) trait lines. But that change nothing.

Trait lines just should have significantly unique play styles. They probably trying to do that with elite spec.
But design should be processed in this way, that one elite HARD counter other elite spec or creates specific roles. Otherwise it will just produce sets of versatile=dull specializations.

And last but not least, such a specialization should be visible on characters table.
And you should be able to change such a specialization on respawn to create more dynamic strategy wise gameplay. You will see that soon on overwatch (with hero change).

If you think that everything is ok with the game, take a look on NA, you really think that Abjured is dominating NA from very beginning of pvp scene is a normal situation ?
If so, good luck…

Cpt Nemo Kolkozy