notes to forum moderator:
1. this topic is placed here to receive feedback from non warrior pvp players as well.
2. this topic is about making removed warrior traits baseline. please do not merge.
as i was saying in another topic:
https://forum-en.gw2archive.eu/forum/game/pvp/mesmers-has-too-many-traits-made-baseline/first#post5349735
mesmers have too many traits made baseline, so here i am, asking for warriors to have more traits made baseline too.
no, i’m not asking for fast hands or cleansing ire to be made baseline.
let’s look at some removed of the warrior traits.
from here:
https://wiki.guildwars2.com/wiki/List_of_historical_traits#Warrior_traits
i picked out some that could be useful, or simply as useless filler baseline traits.
https://wiki.guildwars2.com/wiki/Furious_Speed
https://wiki.guildwars2.com/wiki/Desperate_Power
https://wiki.guildwars2.com/wiki/Turtle%27s_Defense
https://wiki.guildwars2.com/wiki/Short_Temper
https://wiki.guildwars2.com/wiki/Thrill_of_the_Kill
https://wiki.guildwars2.com/wiki/Inspiring_Banners
https://wiki.guildwars2.com/wiki/Powerful_Banners
quick reference for what they do
furious speed: 100% chance to gain 10 s swiftness on critical hits. 10s recharge
desperate power: deal +20% damage when health < 25%
turtle’s defense: +200 toughness when crippled, chilled, stunned, or immobilized.
short temper: gain 3 might 5s and 1 adrenaline each time you are blocked.
thrill of the kill: gain 10 adrenaline on a kill.
inspiring banners: banners radius increased 50% recharge reduced 20%
powerful banners: banners do damage when summoned.
most useless trait would be powerful banners, since banners have long recharge time, the damage is puny, the radius is tiny. useless.
inspiring banners is very useful, in fact, it was always used in banner builds, but they removed it. did not even bother to explain why. actually, both powerful banners and inspiring banners should be bundled together with the inspiring battle standards trait to become a grandmaster trait instead. then powerful synergy could become a master trait in discipline specialization.
short temper, thrill of the kill really should be made baseline for the warrior as the adrenaline gain has been nerfed into the ground, having more adrenaline gain would not hurt.
desperate power seems borderline useless, unless used together with dual endure pain, because at 25% health the warrior is usually quite dead.
turtles defense is nice to have, and furious speed may be a bit too powerful if made baseline.
well, for myself, i would appreciate if at least these 2 adrenaline generating traits are made baseline:
short temper
thrill of the kill
even better if this one made it too:
turtle’s defense
this is quite situational but still could be useful:
desperate power
this is simply asking for too much, but hey, i can dream right?
furious speed
anyway, discuss !
oh btw the 2 banner traits should be bundled together with the current banner trait.
update:
reasons why these 5 traits should be made baseline
1. short temper
it is only natural for warriors to feel angry when their attacks are blocked, gaining 1 adrenal and 1 might 5 s is perfectly natural as it fits with the warrior theme.
2. thrill of the kill
again, another natural trait for warriors, it is very natural for warriors to feel excited after they have made a kill. this is justified as a baseline trait.
3. turtle’s defense
warrior is master of defense, wearing heavy armor, of course it is natural that they know how to defend themselves better after being hit by movement impairing conditions. this is natural defense.
4. desperate power
warriors cannot stealth, cannot teleport, cannot enter death shroud, cannot summon illusions, cannot give protection boon to themselves. warriors can only face tank damage that long before they go down. it is perfectly fair for dying warriors to deal a little bit of more damage. this is normal.
5. furious speed
warriors are always angry, it is normal for them to get angrier and faster after landing a critical hit.
(edited by Deimos Tel Arin.7391)