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Posted by: Ultima.8673

Ultima.8673

can u make glyph of renewal viable for the elementalist cause nobody uses it due to long casttime ….. and make staff better dps…

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Agreed with the ridiculous cast time of the glyph of renewal—it should be similar to the signet of undeath. Increase the cd on it but make it ground-targetable instead of having some sort of range and decrease cast time to 3.5 seconds. ATM, someone can stomp an ally before you can manage to pull it off, even if you react immediately as they go down.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Glyph is much stronger then the other rez skills and therefore they have treated it as such.
You can pre cast it and always just cancel cast it.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Avead.5760

Avead.5760

Glyph is much stronger then the other rez skills and therefore they have treated it as such.
You can pre cast it and always just cancel cast it.

Well then they should drop the seondarry effects.
I believe there is a reason everybody uses it..Certainly must be that is balanced compared to other rezzes :P
At the very least remove it from the game if you think ele doesnt deserve a functional rezz.This together with the conjures and some pure pve use glyphs like glyph of storm take way too much space on our utilities..Cantrips and arcanes can keep your attention for so long

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Glyph is much stronger then the other rez skills and therefore they have treated it as such.
You can pre cast it and always just cancel cast it.

-shrug- I would still say make it more defined. Right now, it’s only useful for premades who communicate when they are about to go down. I think all res skills should always cast faster than a stomp animation. It would be cool to have different cast times for different attunments—and I still would like ground-targetting so you can choose someone to revive specifically in case your earth attunment is on CD and you have to choose.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Ultima.8673

Ultima.8673

no ele in spvp uses it and water doesnt work properly it doesnt heal to 100% health.
make casttime 3 sec and it would be fine

(edited by Ultima.8673)

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Posted by: luxen.8376

luxen.8376

no ele in spvp uses it and water doesnt work properly it doesnt heal to 100% health.
make casttime 3 sec and it would be fine

There are some using it in spvp and making it effective actually. Like people mentioned you can precast (lets say you’re not using any voicecom, just look at health bars and you’ll know when to use it) and even if you don’t people will most likely be focusing the downed target while you can stay at 1200 range and ress that person.

Luxen – Engineer, Elementalist & Warrior

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Posted by: Avead.5760

Avead.5760

no ele in spvp uses it and water doesnt work properly it doesnt heal to 100% health.
make casttime 3 sec and it would be fine

There are some using it in spvp and making it effective actually. Like people mentioned you can precast (lets say you’re not using any voicecom, just look at health bars and you’ll know when to use it) and even if you don’t people will most likely be focusing the downed target while you can stay at 1200 range and ress that person.

It might be viable for some time cause people have no experience on how to counter.
But after a while people will know what it does and will try interrupt you.
Then it would become mandatory to run it with stability.And then people will adapt by not killing your target or stealing/removing your stability.Which is still good cause you buy your teammate time ?But then again you dont pressure them you just force them to change their target focus which could be achieved with so many other ways
I honestly dont know if it would become viable after the intitial wtf raction passes.
Cause its like almost 5 sec cast time and also seems buggy in a lot of attunement versions..
Ultimas team should try it so we get to see how it functions on high end tpvp!!

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Posted by: Quick Mouse.7635

Quick Mouse.7635

This skill was originally nerfed due to it being used in pve to bug CoF path 2.
I completely agree it should be made useful in pvp.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Valkyriez.6578

Valkyriez.6578

Use it with time warp?

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

how about signet of mercy then?

Read It Backwards [BooN]

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Posted by: luxen.8376

luxen.8376

no ele in spvp uses it and water doesnt work properly it doesnt heal to 100% health.
make casttime 3 sec and it would be fine

There are some using it in spvp and making it effective actually. Like people mentioned you can precast (lets say you’re not using any voicecom, just look at health bars and you’ll know when to use it) and even if you don’t people will most likely be focusing the downed target while you can stay at 1200 range and ress that person.

It might be viable for some time cause people have no experience on how to counter.
But after a while people will know what it does and will try interrupt you.
Then it would become mandatory to run it with stability.And then people will adapt by not killing your target or stealing/removing your stability.Which is still good cause you buy your teammate time ?But then again you dont pressure them you just force them to change their target focus which could be achieved with so many other ways
I honestly dont know if it would become viable after the intitial wtf raction passes.
Cause its like almost 5 sec cast time and also seems buggy in a lot of attunement versions..
Ultimas team should try it so we get to see how it functions on high end tpvp!!

You can also start casting it it from really far away and use lightning flash towards the corpse. Good luck countering that.
Either way, imagine you do get it interrupted, the rest of your teammates should be focusing on ressing the downed target and the opponent team will lose 1 dps by trying to focus you. Its way easier to counter the Necromancer ress signet over the ele ress glyph due to ele having the teleport / stability the necro misses despite the cast time. At the same time if you’re interrupted you’ll have it back for the next downed target and so on.

Luxen – Engineer, Elementalist & Warrior

(edited by luxen.8376)

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Posted by: Romek.4201

Romek.4201

funny how you guys trie to tell ultima how ele works – had a good laugh

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

funny how you guys trie to tell ultima how ele works – had a good laugh

Well many players still don’t know how this utility work, even in the competitive scene. And many eles actually never touched this skill.

Read It Backwards [BooN]

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Posted by: Erwin.5603

Erwin.5603

funny how you guys trie to tell ultima how ele works – had a good laugh

Well many players still don’t know how this utility work, even in the competitive scene. And many eles actually never touched this skill.

That is a very friendly way of saying it.
Actually there are quite some eles that use the skill to great effectiveness and therefor I dont think there is any need to change the cast time.
Feels like Ultima wants to use it, but is a bit kitten ed by the cast time.

Fixi

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Yumpi should definitely teach some eles how to use it properly.

Read It Backwards [BooN]

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Posted by: Avead.5760

Avead.5760

If weakness gets indeed buffed then glyph of elemental power will become way to strong since it enables you ,especially in d/d, to mantain perma weakness on a target and pretty good aoe weakness uptime cause i think the icd of the glyph is per target.
That would make people turn towards the glyph traits and then glyph of renewal will seem a lot more viable choice..
We will see i guess!!