hammer warriors, still here...
Okay, Anet nerfs hammer warriors to death. So what is next? A new meta will pop up and you will complain about that too.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You can’t say that warriors are over powered. It is just certain specs. As I’ve said before, there are a number of specs that need to be toned down in this game. Hambow is one of them. The other problem specs are:
decap engi, spirit ranger, mm necro, pu mesmer, s/p thief, bunker guardian.
Okay, Anet nerfs hammer warriors to death. So what is next? A new meta will pop up and you will complain about that too.
That’s how the game’s meant to work. It will never be balanced, but the meta is supposed to change constantly to keep things interesting.
But it hasn’t, and Warriors are still over-powered.
And then if it changes, you’ll be complaining about the new meta.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
As I’ve said before, there are a number of specs that need to be toned down in this game. Hambow is one of them. The other problem specs are:
decap engi, spirit ranger, mm necro, pu mesmer, s/p thief, bunker guardian.
And then after all those things are nerfed, whats left? All these crappy “i play how i want” builds that are deemed “fair” and “not OP” by some magical mysterious force? Im sorry you can’t beat me with your condi guardian :/
TL;DR
Okay, Anet nerfs hammer warriors to death. So what is next? A new meta will pop up and you will complain about that too.
That’s how the game’s meant to work. It will never be balanced, but the meta is supposed to change constantly to keep things interesting.
But it hasn’t, and Warriors are still over-powered.
And then if it changes, you’ll be complaining about the new meta.
However, if we can possibly expect the top meta builds to lose some of their edge in future balance patches, there should be at least a little less complaining about them – but when we were stuck with hambow for three months, then it got significant damage nerfs, and it continued to be a very powerful build for another three months…
We really do need more frequent, but smaller, balance patches. With 3-month-cycles, things tend to get overbuffed or overnerfed, and the new meta builds (that usually emerge within a couple of weeks if not sooner) are almost guaranteed to dominate others for long enough to get frustrating and stale.
You can’t say that warriors are over powered. It is just certain specs.
agreed, some specs are balanced, but the moment you put 20 points in the defence tree and grab a hammer and healing signet you’re a demi-god.
its ridiculous, i specced zerker hammer yesterday just to advertise the issue and i was walking around stunning and critting people for 4-5k while healing for huge amounts of damage over time.
no effort atall,
meanwhile my ele would die in 2 hits if i was attempting to put out such damage numbers.
hammer is just far too strong, the damage needs nerfing by atleast 50%.
it should be a CC weapon for a defensive build, not a wrecking ball for a god build.
As I’ve said before, there are a number of specs that need to be toned down in this game. Hambow is one of them. The other problem specs are:
decap engi, spirit ranger, mm necro, pu mesmer, s/p thief, bunker guardian.
And then after all those things are nerfed, whats left? All these crappy “i play how i want” builds that are deemed “fair” and “not OP” by some magical mysterious force? Im sorry you can’t beat me with your condi guardian :/
TL;DR
Jeez.
The problem is not that there are some builds that are stronger than others. That is inevitable.
The problem is that the strongest builds are ALSO the most braindead. That’s because ANet started buffing the worst mechanics for every class (passive healing, aoe and condi spam for warrior, spirits for ranger, minions and marks for necros… they also want to buff spirit weapons 18 March, if I remember correctly).
You talk about condi guardian, and that’s an exaggeration. But what about meditation guardian? I moved to it from warrior, because is much more fun and challenging (is not that hard, ok, but is all about active gameplay, positioning and picking your fights) without being forced into some funky builds that I don’t like (you can play warrior in order to be challenging too, but in order to do that you have to “nerf yourself” by choosing worse options for your build or play completely glass in a meta that hates glass cannons).
And when a meta goes braindead, there is only one move in order to achieve the “play to win” objective:
leave pvp.
because he doesn’t know it himself
People are dumb and ignore OP builds/play styles until they are ‘accepted’ by the meta however. The funny thing is I made a post about stun lock warriors in the summer (as the first person to run it viably on NA) only to be shouted down by players like defective about the viability of hammer.
9 months and several nerfs later we’re getting threads like this
Also @red I’ve also gone dps guard, more active play plus future proof mechanics for high tier play (ie not so easy it has to be balanced around casuals).
Phaatonn, London UK
Hammer is strong because of [Pin Down] (which still is not being properly nerfed; increased cast-time and cue is fine, but it needs its immobilize duration reduced from 3 seconds to 2 seconds).
Hammer is also strong because it’s a big CC chain tied to damage that requires no wind-up, thus allowing Warriors to swap to hammer at any time and go to town on someone.
If you want to nerf hammer properly, add conditional factors to its more powerful skills.
People are dumb and ignore OP builds/play styles until they are ‘accepted’ by the meta however. The funny thing is I made a post about stun lock warriors in the summer (as the first person to run it viably on NA) only to be shouted down by players like defective about the viability of hammer.
9 months and several nerfs later we’re getting threads like this
i also played hammer back in the day, but since then power creep has caused it to become alot more powerful.
April 30th
Added Dogged March
Quick Bursts and Adrenal Combined into Burst Mastery
Added Destruction of the Empowered
June 25th
Endure Pain: Reduced the recharge from 90 seconds to 60 seconds
Berserker’s Stance: now reduces incoming condition duration by 100%
Hammer Shock: Reduced the aftercast.
Staggering Blow: Reduced the aftercast.
Backbreaker: Reduced the aftercast.
July 9th
Berserker Stance: duration has been increased from 4 to 8 seconds.
July 23rd
Healing Signet (Passive): Reworked the formula that this passive heal uses.
October 15th
Staggering Blow: This skill can now be used while moving. Reduced the cast time.
currently using a hammer makes you a semi-bunker who hits like a glass cannon and has tons of CC.
Okay, Anet nerfs hammer warriors to death. So what is next? A new meta will pop up and you will complain about that too.
I will be happy because I’m sick of this double warrior cheese meta.
And so aren’t all the competitive teams. Most of them refuse to run it, even though it’s the best comp. That should tell you something.
That should tell ArenaNet something.
I haven’t played in 7 months and this is still the meta? Stun Warriors? I’d really like to play GW2 again but not if it pvp hasn’t changed since I last left it. Come now ANET. We need something good.
People are dumb and ignore OP builds/play styles until they are ‘accepted’ by the meta however. The funny thing is I made a post about stun lock warriors in the summer (as the first person to run it viably on NA) only to be shouted down by players like defective about the viability of hammer.
9 months and several nerfs later we’re getting threads like this
Also @red I’ve also gone dps guard, more active play plus future proof mechanics for high tier play (ie not so easy it has to be balanced around casuals).
Well, full cc warrior has always been one of our best bets in 1v1, IMHO.
The problem is that back then Longbow wasn’t buffed, and when Defektive was still around healing signet wasn’t overbuffed either. Back then hammer warrior was cool, combining high damage taking and high pressure at the price of low mobility and no range. It felt slow and strong, without opness.
About dps guards… you mean you will add videos showing high tier dps guardian gameplay? Nice!
because he doesn’t know it himself
There wont be nerfs for the warriors, how many of them are playing WvW? Way more then the ones that play spvp.
Omg! I can’t dodge a slow animation and it’s still a viable build to consider! How dare they make it a viable option that isn’t overpowered! They should nerf it to underpowered levels, it’s the only logical way!
L2Dodge.
TH
OMG! Im soo good look at me tanking all they throw at me with my stances while I dont even have to bother to cast a heal! Im so good!
L2P another crap that isnt utterly broken
A stagnant meta (which GW2 currently has) signals the death of any type of PvP. The effects are apparent in sPvP and are becoming apparent in WvW.
The healthiest PvP games are those that constantly work towards balance and thus have an ever-evolving meta. GW2 is not one of those games.
Hammer is not the problem. Its the op longbow.
http://www.twitch.tv/morderger
Okay, Anet nerfs hammer warriors to death. So what is next? A new meta will pop up and you will complain about that too.
That’s how the game’s meant to work. It will never be balanced, but the meta is supposed to change constantly to keep things interesting.
But it hasn’t, and Warriors are still over-powered.
Them Anet need put an end in Thief, AI and Condition meta.
I MADE MM necro a problem. Bwahahaha. You jerks laughed at me 12 months ago when I started MM. Called me a free kill. Well suck on minions jerks! >:)
Warlord Sikari (80 Scrapper)
I think Anet was hoping if they let the meta settle for long enough, hambow would go away b/c people’s face’s would start hurting from all the keys and they’d have to play something else.
The resilience of many faces rolling on their keyboards was apparently underestimated.
L2Dodge.
OH! dodging!
thank you master yoda!
thats suddenly made hammer wars perfectly balanced!
damage of a glass cannon, tons of spam CC, constant condi-clenase and large passive healing,
but we can dodge roll twice, so suddenly hammer warriors and eles are equals!
Hambow already received a nerfbat and people still QQ’ing.
Dec. 10th
Reduced burst mastery damage by 3%
Normalized combustive shot’s damage according to adrenaline level. Ergo reduced its damage by as much as 15%
Earth shaker 33% reduced damage
Staggering blow 33% reduced damage
Moved unsuspecting foe trait to master tier
Here’s the warrior dilemma: take away the warrior’s damage and he becomes a kitten guardian with no access to protection, blinds or support boon sharing. Take way the warrior’s sturdiness and he becomes a crappy thief with no blinks, invis or z-axis travel.
Hambow already received a nerfbat and people still QQ’ing.
Dec. 10th
Reduced burst mastery damage by 3%
Normalized combustive shot’s damage according to adrenaline level. Ergo reduced its damage by as much as 15%
Earth shaker 33% reduced damage
Staggering blow 33% reduced damage
Moved unsuspecting foe trait to master tierHere’s the warrior dilemma: take away the warrior’s damage and he becomes a kitten guardian with no access to protection, blinds or support boon sharing. Take way the warrior’s sturdiness and he becomes a crappy thief with no blinks, invis or z-axis travel.
It’s not the hambow, but what it stands for: rolling on the keyboard.
And it’s still a beast for pressure and survivability.
because he doesn’t know it himself
Needs a bit more work to bring in line – atm has a bit too much of everything. But I hope they don’t nerf it to the point of it being uncompetitive. I actually quite like the idea of a CC heavy spec; it’s one of the few builds in the meta that really punishes poor positioning / overextending in a game with far too many teleports / gap closers. Reminds me of the warrior linebackers in GW1
Hambow already received a nerfbat and people still QQ’ing.
i played hammer last night to advertise the issue (and actively tell people to talk out on the forum) and i was consistently critting for 4-5k, glass cannons were dying in several hits.
and this is from a build that offers ridiculously high healing (passively, without the need for any buttons or cooldowns), a full condi-clear every 7 seconds, a stun, a knockback, a knockdown and an immobilize/cripple (traited).
imho if the tankiness and CC are to stay (which they should because its in the defence tree and its a CC weapon.) then the damage will need to atleast be halved.
hammer should be about control and interruption during team fights.
currently it does that but also out performs greatsword in terms of damage…
(edited by Liewec.2896)
how long has it been now?
how many months have we put up with this?
where are you Anet?!we’ve had months of warriors rolling their faces across the keyboard,
it must be getting close to half a year now, honestly its disgraceful,
both to the players who roll such cheap builds,
and to the devs for letting it go on this long.there is no excuse for months of this ridiculously OP BS.
OP Bs ? are you kittening me ? Learn to play already.Hammer is the slowest ingame weap,every move is HEAVILY telegraphed and Slow,so heavily telegraphed that a blind person can see the hits coming.Every person able to know their skill and the ones of their opponnents will know when to dodge or interrupt,or pop stabi.Learn..To ..Play,thats all i got to say to this ridiculous qq thread.
how long has it been now?
how many months have we put up with this?
where are you Anet?!we’ve had months of warriors rolling their faces across the keyboard,
it must be getting close to half a year now, honestly its disgraceful,
both to the players who roll such cheap builds,
and to the devs for letting it go on this long.there is no excuse for months of this ridiculously OP BS.
OP Bs ? are you kittening me ? Learn to play already.Hammer is the slowest ingame weap,every move is HEAVILY telegraphed and Slow,so heavily telegraphed that a blind person can see the hits coming.Every person able to know their skill and the ones of their opponnents will know when to dodge or interrupt,or pop stabi.Learn..To ..Play,thats all i got to say to this ridiculous qq thread.
Doesn’t really matter how slow it is… With stability+Zerker stance+Healing signet, I’m not sure where you fit a direct counter to a 2.5 second stun on a 10 second cooldown, able to be combed with a knock down and yet another knockdown followed by a pindown…
Warlord Sikari (80 Scrapper)
How do you guys lose to hammer warrior ?
What do you play ? power ranger ? power engi ? ( cut ele out )
i mean srly stuns are annoying but i have no idea why u would lose in this heavy condi meta.
if u are condi build ( any dam class ) u shouldn’t lose power build.
thief, mesmer power builds have fairly chance though
How do you guys lose to hammer warrior ?
i mean srly stuns are annoying but i have no idea why u would lose in this heavy condi meta.
conditions? on a hammer war? yay.
hammer wars get a condi-clear every 7 seconds, which comes with a nice AoE stun and it also deals 4k damage.
after that the passive 545 healing every single second (thats 32,700 healing every minute without even doing anything) will top off whatever damage you managed to tickle away.
meanwhile they’re critting you with the damage of a glass cannon,
and if you’re lucky you’ll have stability, otherwise you’ll be stunlocked too.
balanced.
How do you guys lose to hammer warrior ?
i mean srly stuns are annoying but i have no idea why u would lose in this heavy condi meta.
conditions? on a hammer war? yay.
hammer wars get a condi-clear every 7 seconds, which comes with a nice AoE stun and it also deals 4k damage.
after that the passive 545 healing every single second (thats 32,700 healing every minute without even doing anything) will top off whatever damage you managed to tickle away.meanwhile they’re critting you with the damage of a glass cannon,
and if you’re lucky you’ll have stability, otherwise you’ll be stunlocked too.balanced.
Wich can all be countered…I could sum up some nice things about most other classes that look plain ridiculous aswell.Also a warr, cannot cleans condis every 7 sec have constant 545 hp regen while still using earthshake right away..It doesnt work like that,and dont even talk about dogged march because thats just 3 sec of hp regen.
How do you guys lose to hammer warrior ?
i mean srly stuns are annoying but i have no idea why u would lose in this heavy condi meta.
conditions? on a hammer war? yay.
hammer wars get a condi-clear every 7 seconds, which comes with a nice AoE stun and it also deals 4k damage.
after that the passive 545 healing every single second (thats 32,700 healing every minute without even doing anything) will top off whatever damage you managed to tickle away.meanwhile they’re critting you with the damage of a glass cannon,
and if you’re lucky you’ll have stability, otherwise you’ll be stunlocked too.balanced.
Wich can all be countered…I could sum up some nice things about most other classes that look plain ridiculous aswell.Also a warr, cannot cleans condis every 7 sec have constant 545 hp regen while still using earthshake right away..It doesnt work like that,and dont even talk about dogged march because thats just 3 sec of hp regen.
Double warrior is still the meta. Fact. That means warriors are overpowered, by ANet’s own definition. No high level competitive team enjoys double warrior. Fact.
If you think all that healing, CC, AoE burn, condition clear and stability can be countered, then that says everything I need to know about your skill level and perception of ‘balance’. It’s that mentality, combined with the Balance Teams ‘balancing’ that has ruined tPvP in this game, in my opinion.
LB s/s condi shout warriors would like to have a word with you.
Haiku FTW
People still haven’t figured out you have more hammer skills than dodges available… “Hurr durr dodge all the things!!! Not OP”
People still haven’t figured out you have more hammer skills than dodges available… “Hurr durr dodge all the things!!! Not OP”
Well, you know you can cc them right…wait. Well, you know you can kite them with chill, cripple, and immobilize right…wait. Well, you know you can play a warrior yourself right?
Longbow is a serious problem. The aoe field from the burst skill is just way too big. And the damage from LB#3 is too high and pin down is stupid. Hammer is still really strong. The damage is probably still too high considering how much CC it provides. Lowering the cast time and way that hammer #4 worked was really a HUGE buff and one that we are still coming to terms with now.
However, warrior will be broken until they address the core issues and those don’t include hammer.
People still haven’t figured out you have more hammer skills than dodges available… “Hurr durr dodge all the things!!! Not OP”
Well, you know you can cc them right…wait. Well, you know you can kite them with chill, cripple, and immobilize right…wait. Well, you know you can play a warrior yourself right?
LeL, “but, but… I play one and feel like a god it’s not the class, I AM a pvp god, it’s not OP at all!!! Right guys?…. Guys?”
LeL, “but, but… I play one and feel like a god it’s not the class, I AM a pvp god, it’s not OP at all!!! Right guys?…. Guys?”
same! i’ll be playing my hammer war again tonight,
i figure what better way to campaign for a nerf than to become walking advertisement?
so for anyone getting critted for a quarter of your health by a hammer war tonight, sorry.
How do you guys lose to hammer warrior ?
i mean srly stuns are annoying but i have no idea why u would lose in this heavy condi meta.
conditions? on a hammer war? yay.
hammer wars get a condi-clear every 7 seconds, which comes with a nice AoE stun and it also deals 4k damage.
after that the passive 545 healing every single second (thats 32,700 healing every minute without even doing anything) will top off whatever damage you managed to tickle away.meanwhile they’re critting you with the damage of a glass cannon,
and if you’re lucky you’ll have stability, otherwise you’ll be stunlocked too.balanced.
Wich can all be countered…I could sum up some nice things about most other classes that look plain ridiculous aswell.Also a warr, cannot cleans condis every 7 sec have constant 545 hp regen while still using earthshake right away..It doesnt work like that,and dont even talk about dogged march because thats just 3 sec of hp regen.
Double warrior is still the meta. Fact. That means warriors are overpowered, by ANet’s own definition. No high level competitive team enjoys double warrior. Fact.
If you think all that healing, CC, AoE burn, condition clear and stability can be countered, then that says everything I need to know about your skill level and perception of ‘balance’. It’s that mentality, combined with the Balance Teams ‘balancing’ that has ruined tPvP in this game, in my opinion.
First of all…They dont all roll hambows,and speaking as a warr…i find a hambow one of the easiest targets to go for.Wait for berzerk to wear off,let him waste stabi…and do your thing.
Yes…It can all be countered,if only you know How to play.
Pretty tired of this Warr is Unkillableeee kind of posts,honestly its tiresome when you can counter everything xcept berserk wich just requires a person to use his brain for 8 sec and dont blast condis….But using a brain in gw2 seems something very rare these days..because ,if i cant kill it..Its obvously op as hell ! I wont even bother trying to counter it w/e..Lets just nerf it all !
The only build that Is in need of fixing is the s/s longbow build,But thats a general condi problem not related to warrs alone,All torment,fire condi dmg needs to go down,not just warriors torment and burning field.
(edited by Caedmon.6798)
Come on people just learn to dodge, its so easy to counter, thats why the recent tournament teams have been running 2 eles and 0 wars because all those eles have so many dodges they win every fight with ease. Wait, people have been running 2 wars and 0 eles and won those tournaments? Wow, well the people they fought must have simply not known how to dodge like all the really skilled people in these threads.
If composition of the “best” groups in the game doesnt point out that something is wrong then i cant imagine what could convince them
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele
Okay, Anet nerfs hammer warriors to death. So what is next? A new meta will pop up and you will complain about that too.
That’s how the game’s meant to work. It will never be balanced, but the meta is supposed to change constantly to keep things interesting.
But it hasn’t, and Warriors are still over-powered.
The apparent warrior issue aside ( if you are having issues with a class then roll one and learn it so you can better counter it ) Jackums is onto something here. I truly believe this is a major issue with GW2 pvp as a whole. If any of you played Rift then you know that Trion destroyed that game with massive changes to classes over a short period of time. But Rift then isn’t like GW2 now due to the fact that you can take a brand new toon, gear it up, and play despite major changes with NO investment of time or virtual resources. With Rift you had to regear and sometimes that was no small feat. Just using Rift as an example….
GW2 is quite forgiving in this regard. Repecing and changing gear costs you nothing! No time investment other than adapting to a new “meta” is required. With this fact in mind I personally believe it would behoove the Anet pvp dev’s to shake up the “meta” on a more consistent basis.
This alone would save the game from the stagnation that we are currently experiencing.
Anet – PLEASE shake things up on a scale whereby people might be encouraged to stop playing their FotM specs. For better or worse, if I knew that another change would be coming down the pike in a MONTH I could deal with it. Perhaps I might have to play a class I am unfamiliar with or a spec that I had never considered…so be it! At least this would keep things fresh and seeing that no new game modes are in our future this might be the easiest remedy to the current stagnation.
If you are unable to give us new game modes then at least change the status quo. Again, for better or worse, change things drastically…and do so on a monthly basis.
Anet, grow some dang balls (Allie excluded) and do something soon….please.
Haiku FTW
Question for everyone who thinks this is a l2p issue: how do you explain every top team (or what’s left of them) rolling at least one, and in many cases two, hammer warriors? If they didn’t outperform other classes significantly, why devote 40% of a team to them?
It’s up to the players to change the meta. That isn’t Anets job.
Just sayin’.
Question for everyone who thinks this is a l2p issue: how do you explain every top team (or what’s left of them) rolling at least one, and in many cases two, hammer warriors? If they didn’t outperform other classes significantly, why devote 40% of a team to them?
Risk vs reward.
Haiku FTW
It’s up to the players to change the meta. That isn’t Anets job.
Just sayin’.
In a perfect world you would be correct.
Alas this is GW2.
But do try to make a turret engi a “meta” build. Or how about a P/P thief?
Haiku FTW
In a perfect world you would be correct.
Alas this is GW2.
But do try to make a turret engi a “meta” build. Or how about a P/P thief?
Sure a balance patch will help to push the current meta out the door and bring a new one in, but it won’t happen over night. People will still have to adjust and experiment to figure out what will crush this current meta.
And honestly that’s doable right now. The big complaint is hambow warriors, but something already exists that can essentially hardcounter it: any thief with a pistol in his offhand. Granted, that’s still a huge part of the meta. But if people were more willing to experiment with their builds than just google a cookie cutter build and get mad when they die in hotjoins, and post angry posts on the forums, change really wouldn’t be as infrequent as it is now.
The hammer by itself is not is a problem. Its the HamBow that bring too much presence on points and this is the only game mode GW2 offers.
Question for everyone who thinks this is a l2p issue: how do you explain every top team (or what’s left of them) rolling at least one, and in many cases two, hammer warriors? If they didn’t outperform other classes significantly, why devote 40% of a team to them?
The problem its not one warrior/team. Thats normal, there are also other professions in teams.
The issue begins when you have two or more “insert class here” in one high level PvP winning team.