[Teef] guild :>
hey soloq ppl
omg, this, so much this. AGH!!1
only if you stop pushing far and dying making it a 3v4 mid
really bad engineer
yeah… so far every single team that ignored home and didn’t send anyone there at begin, lost…. you would think ppl would learn from it
[Teef] guild :>
Long story short;
Soloq, do what I want.
Thieves are the best at bunkering!
Perma evade, perma blind, perma stealth, perma teleport, good luck killing one!
Oh, wait.
It’s generally not a solid strategy to “bunker” your home point in solo queue anyway. Especially as a thief. In a solo queue, thief is the perfect choice to quickly cap home at the start and then either decap far (if empty) or join teamfight (if far is being bunkered).
If far is empty, your team gains an advantage. If far has someone twiddling their thumbs on it, your team gains a huge advantage. The only way to be at a disadvantage is to sit on your close point.
I’m assuming you’re using shortbow for mobility. If not, I tip my hat to you for running a very non-meta build. But seriously, don’t waste your time bunkering when your build excels at moving.
only if you stop pushing far and dying making it a 3v4 mid
Hope you are never on any of my teams. You cannot win a game if you never push or decap far.
It’s generally not a solid strategy to “bunker” your home point in solo queue anyway. Especially as a thief. In a solo queue, thief is the perfect choice to quickly cap home at the start and then either decap far (if empty) or join teamfight (if far is being bunkered).
If far is empty, your team gains an advantage. If far has someone twiddling their thumbs on it, your team gains a huge advantage. The only way to be at a disadvantage is to sit on your close point.
I’m assuming you’re using shortbow for mobility. If not, I tip my hat to you for running a very non-meta build. But seriously, don’t waste your time bunkering when your build excels at moving.
In soloq it seems to me that people push far at the start so frequently that having thief take home point is a bad move?
Also, how do you guys feel about thief going straight for initial boss steal on forest in soloq?
It’s generally not a solid strategy to “bunker” your home point in solo queue anyway. Especially as a thief. In a solo queue, thief is the perfect choice to quickly cap home at the start and then either decap far (if empty) or join teamfight (if far is being bunkered).
If far is empty, your team gains an advantage. If far has someone twiddling their thumbs on it, your team gains a huge advantage. The only way to be at a disadvantage is to sit on your close point.
I’m assuming you’re using shortbow for mobility. If not, I tip my hat to you for running a very non-meta build. But seriously, don’t waste your time bunkering when your build excels at moving.
In soloq it seems to me that people push far at the start so frequently that having thief take home point is a bad move?
Also, how do you guys feel about thief going straight for initial boss steal on forest in soloq?
A Thief or a Mesmer going home at start is a free point for me in solo queue and if anyone ever goes for the boss at start they are a moron.
Also, how do you guys feel about thief going straight for initial boss steal on forest in soloq?
Boss is best used as a catchup tool. If you choose to go after it beginning of the match, there is a good chance you will lose mid. This puts your team at a disadvantage because they can now push your home node with much less difficulty. Because, if they’re smart, they would be moving up their home defender up to mid.
People CAN take animal beginning of the map, but it’s a rarity and really only relegated to super bursty team setups (ur gonna want to drop him in 1-3 seconds on your way to mid via back end). Otherwise, it’s used more as a tool to catch up in points if your team looses mid.
ok guis
i afraid to say opinion
dey ban n ban n ban