Hello everybody:
First off, I used the title specifically to attract attention – and it probably worked.
This topic is regarding hotjoin PvP in Heart of the Mists and will only cover that.
Some issues addressed are not necessarily relevant when using a pre-made team, but that isn’t the topic here. Hotjoin pvp should be more fun, and it isn’t.
Some of these issues were NEVER a problem in the original Guild Wars – how can the developers not have this resolved more than a YEAR after launch?
- Why do you allow players to click “Leave Match” without ANY consequences? The team is often left without a replacement, only to have their time wasted. There should be a system that temporarily denies players from rejoining hotjoin pvp if they disconnect from the match. Make it, say, a 10 minute window?
- Games often start with very few players. I’m sorry, but this is just stupid and nobody appreciates this. Matches shouldn’t start unless both sides have full teams. Want to play 1v1? Fine, make a custom match and go nuts.
- Players are not playing with other players near their skill level. Is it too much to ask that we play hotjoin matches with people around our skill level? You can at least start by matching players based on pvp rank, even though it isn’t the best method. But it would prevent longtime PvPers from playing with people whose in their first match ever.
- Bring in gladiator-style PvP matches. Let players battle 1v1, 2v2, 3v3, etc. Have this be a separate ranking system that allows players to show off how good they are fighting 1 vs 1. Matches should allow each player only one life, so make it count.
- The downed system does not make sense for a competitive PvP game. If someone is able to take you down, you should be down. You weren’t prepared. You messed up. You didn’t stun the glass cannon build. Your teammates didn’t help. Sucks to suck. Can you still resurrect them? Sure, and make the resurrect time a little quicker to aid this. But don’t give them abilities that are sometimes better than some abilities while they are up. More often than not, the downed system is annoying. You get about one guaranteed “save my butt” ability to buy you time, a decent auto attack, and perhaps a third useful ability. But 9 times out of 10, you still die and you just wasted everyone’s time doing nonsense. The rally system doesn’t make any sense – how do you suddenly get the ability to come back up, now perfectly fine, just because someone else died?
If you agree with anything I said, or have CONSTRUCTIVE feedback, post it below.
If you don’t agree, then don’t say anything. Nobody wants to hear how dumb you think these ideas are.
If you, as the developers, want this game to grow – this is the main problem (in my opinion). I want to see professional game casters devote part of their channels to Guild Wars 2 PvP. I want to see this become an Esport.
I just want this game to be better.
(edited by Scyrka.1356)