How about some blind immunity for wars
Yes this is desperately needed, it’s completely ridiculous that an entire weapons’ skill set is completely negated by classes that can spam blinds (thief, guard, engineer) like some kind of pve mob. I’m talking about hammer of course, maybe mace. At least the hard-to-kill mobs have defiant, so I guess that means in the grand scheme of things we’re just much easier to kill than a champion.
warrior is already top tier in pve and kills newbies without stunbreakers in pvp so why make them any more viable now?
you also forgot ele has a 2 blinds on scepter including EA dodge while in air.
tbh just give everyone blind immunity, a condition meant to negate dps. remove dodge too because that guy dodged my bull’s charge, my shield bash, my entire burst with OP evade and high uptime on vigor!
heck let’s just remove anything that prevents a warrior from landing their combo. it will be just like pve and nobody will complain except all the useless classes that arn’t warrior.
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warrior is already top tier in pve and kills newbies without stunbreakers in pvp so why make them any more viable now?
A moment of silence
warrior is already top tier in pve and kills newbies without stunbreakers in pvp so why make them any more viable now?
Best brain-fart ever!
warrior is already top tier in pve and kills newbies without stunbreakers in pvp so why make them any more viable now?
I doubt that enyone would pay money for GW2 atm, this guy cant be new player without the knowledge, he must be a Troll.
Interesting idea.
The way most blinds function in the game definitely counters long animations / tells in playstyle.
I’d say it’s a learn to play / skill based issue, but those weaponsets with long cooldowns (Hammer / Mace) paired with Warrior’s overall viability makes them suffer from blinds more than other classes, I guess.
The Engineer has the Goggles utility, but it is one of the most unused utilies. So for Warriors, it should be a trait or added to weaponset / existing utility?
A sensible workaround could be to add an “immune to blind” to the Signet of Might’s “unblockable” active to make it more functional. Since good players will blind when they see the active (or the passive disappear rather…).
It is one area that deserves to be looked at to make Warrior’s more viable, but I’d say there are more pressing issues with the class: all condition removal.
Top 100 Solo Q for a full minute
(edited by Stof.9584)
Just give warriors better condition removal and 2 problems would be solved at once – blinds and being vulnerable to CC.
Blind immunity because of traits or skills is a no-brainer and requires 0 active play which means no skill. That’s why I would vote no for that solution.
I think there are more important problems but if this one needs to be solved I guess I would do it that way.
According to the allegedly “leaked” patch notes for tomorrow, this is already happening. Berserker’s Stance is going to give -100% condition duration while active.
Blind is so random like instant blocks or dodges. It’s more luck if you hit your combo than anything else. Why you even need blind-immunity when you can remove blind by auto-attack? Things I don’t understand
Blind is so random like instant blocks or dodges. It’s more luck if you hit your combo than anything else. Why you even need blind-immunity when you can remove blind by auto-attack? Things I don’t understand
Tell that to noobs from warrior forum. They will say u don’t pvp rofl
Blind is so random like instant blocks or dodges. It’s more luck if you hit your combo than anything else. Why you even need blind-immunity when you can remove blind by auto-attack? Things I don’t understand
Tell that to noobs from warrior forum. They will say u don’t pvp rofl
That was definitely an interesting discussion to read.