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Posted by: pakuras.7652

pakuras.7652

…to totally remove elite specialisations? Many will agree that it’s nearly impossible to introduce a whole new trait line for every class, that won’t be able to combine with five “old” ones to boost the class to insane level. There is access to way too many traits, to avoid this kind of combinations.
Wouldn’t be better to design few new classes, and give them abilities equal to other professions, instead of constantly mixing everything in all classes in the same time? I mean working on one or two professions would be easier and provide better results than working on nine in the same time.

Maybe we could get build diversity back? Correct me if I’m wrong but as i remember, before HoT GW2 was balanced much better. Maybe expansion should just give access to few new skills for every class, but only for already existing groups of skills. (Let’s say HoT gives guardians one new Meditation skill, two Consecrations and something else, Necro recieves two new wells, and so on).

Expansions for GW1 worked this way and IMO it was just cool. Skills were interesting, some of them were useful, but it never was necessary to use exactly them, if u wanted to be equal to other players.

I think scrappes and dragon hunters, or druids, could be completly new, separate classes, cause they hardly remind core engineers, guardians and rangers.

I hope there’s way to keep balance and bring new stuff and maybe this could be solution? What do you think?

(edited by pakuras.7652)

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Posted by: Treidge.2687

Treidge.2687

totally agreed *

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Posted by: LouWolfskin.3492

LouWolfskin.3492

How about turning the old class-line: Soul Reaping, Discipline, Trickery, Illusions, Arcane, Virtues, Tools, Beast Mastery and Invocation, into Elite Specs themselves.

Quite a few of the stronger builds need the Elite Spec and old mechanic line.
Done, make the old line Elite, gives a way to rebalance the core classes and op-dual-class (sorry, it is what it is) builds are gone.

Sure, you’d still have the problem of earth/water bunker on Tempest, but that’s a different problem all together with Regen cleansing conditions, traits that allow for extra auras, buffs on auras and so on.

If anything, with a new expansion core lines should always get a good looking at if they need some reworking since old mechanics will quite often play into this all.

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

no, i like my elite specs. there is a lack of build diversity on the meta levels. While i believe it to be lacking it’s not without potential.

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Posted by: pakuras.7652

pakuras.7652

It lacks, because elite mechanics, especially profession skills are way stronger. Just compare Guardian’s Virtues to Dragon Hunter’s Virtues, Warrior’s berserk mode (or whatever it’s called) to just one boosted slash, etc. Have you seen engineer deploying Nett Turret since HoT release? All i see now are engi… not engi, stealth gyro and lightning fields spam Before HoT i was running engi without Tools and i was doing well. Now Scrapper line is must have thing. Same as Reaper (chill damage, i know it’s nerfed, but still)

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Posted by: alemfi.5107

alemfi.5107

How about turning the old class-line: Soul Reaping, Discipline, Trickery, Illusions, Arcane, Virtues, Tools, Beast Mastery and Invocation, into Elite Specs themselves.

Quite a few of the stronger builds need the Elite Spec and old mechanic line.
Done, make the old line Elite, gives a way to rebalance the core classes and op-dual-class (sorry, it is what it is) builds are gone.

Sure, you’d still have the problem of earth/water bunker on Tempest, but that’s a different problem all together with Regen cleansing conditions, traits that allow for extra auras, buffs on auras and so on.

If anything, with a new expansion core lines should always get a good looking at if they need some reworking since old mechanics will quite often play into this all.

Quoting because this is something that I had wondered myself about.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: LouWolfskin.3492

LouWolfskin.3492

How about turning the old class-line: Soul Reaping, Discipline, Trickery, Illusions, Arcane, Virtues, Tools, Beast Mastery and Invocation, into Elite Specs themselves.

Quite a few of the stronger builds need the Elite Spec and old mechanic line.
Done, make the old line Elite, gives a way to rebalance the core classes and op-dual-class (sorry, it is what it is) builds are gone.

Sure, you’d still have the problem of earth/water bunker on Tempest, but that’s a different problem all together with Regen cleansing conditions, traits that allow for extra auras, buffs on auras and so on.

If anything, with a new expansion core lines should always get a good looking at if they need some reworking since old mechanics will quite often play into this all.

Quoting because this is something that I had wondered myself about.

Have suggested this multiple times now since HoT started with varying interest from players that commented on it.