how do you defeat conditions engineer?

how do you defeat conditions engineer?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

you know, those engineer that does something to make me sleep on the floor for quite a long time, then proceed to run in circles, farts small red circles in the process.

if my warrior don’t have balanced stance and berserker stance he just dies like that.

even so, it seems like they can very easily remove stability as well.

whats the trick in handling them?

how do you defeat conditions engineer?

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Posted by: THuGaNoMiX.5036

THuGaNoMiX.5036

Well…. ummm…. you don’t.

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Posted by: Zaxares.5419

Zaxares.5419

In theory, if I can manage to lockdown the Engi with my hammer warrior, I should be able to down him if he’s already burnt his stunbreakers. In reality though, I’ve never managed this.

I have managed to beat a condi Engineer on my Longbow ranger by basically staying far away and wounding him while he was trying to cap a point, and then using my Drakehound+Entangle to pin him down and kill him when he tried to leave the point and come after me.

I also beat one on my condi-minion hybrid Necro when the Engi couldn’t handle conditions AND the direct damage from minions. (Downed the Engi by knocking down with Flesh Golem, immobilising with Bone Fiend while she couldn’t dodge, and then blowing up my Bone Minions next to her while she couldn’t move.) However, I only won that fight thanks to my Death Shroud soaking up some of the initial damage while my minions wore her down. If she’d jumped me early in the match before I had a chance to build up life force, she’d probably have won that one.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

@ THuGaNoMiX.5036
well, if they cannot be defeated, then they will have to be nerfed.

@ Zaxares.5419
ah! thanks for sharing your battle experience!

so basically it is something like:
always be on guard,
don’t let them jump us,
and keep a safe distance?

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Posted by: Zaxares.5419

Zaxares.5419

In my experience, the condi Engineers use two main strategies:

1. When facing melee opponents, they will keep on kiting you while throwing grenades in your direction. If you don’t have good gap closers + immobs/stuns or a ranged weapon, you’re basically hard-countered and there isn’t much you can do. I’d quit the point and come back only when you have backup.

2. When facing ranged opponents (or when fighting on point), they like using slick shoes and run around you so that you keep falling down when you try moving. Stability can briefly neutralise this, but if you’ve already used it, then you’re at a big disadvantage while they condi-bomb you. For ranged characters, the running around you forces you to move to keep them in your attack vector, which makes you fall down as above.

As such, if you’re ranged, the best thing to do is fight them at range so they can’t get close to you and pull that off. Obviously, 1500 Longbow rangers don’t have a hard time doing this (especially if they can get the drop on the Engi and pin them down for a Barrage+Rapid Fire), but watch out for the Engi’s rifle pull.

I also fought a condi Engi once with my condi Mesmer. He won, but it was a very close fight. Because condi Engi’s spam skills very frequently, he practically murdered himself with Confusion on, while I kept on using stealth to reposition and try to spike him with shatters (more for the Confusion burst than the actual damage).

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Posted by: someone.7485

someone.7485

I find every engi build can be beaten with heavy CC and/or heavy condition damage. If you can manage to interrupt their heal you should be able to easily kill them. Warriors are not a great one to fight an engi with, which could be part of your problem.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

aaah! i see! thanks for the detailed explanation!
so this is what have been killing me!!

Slick Shoes
“Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.”
Knockdown: 2 s
Oil Slick Duration: 3 s
Duration: 3 s
Unblockable

3 seconds of terror!
the way the run around and all those small red circles pop up, it feels like they are farting out conditions everywhere!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I find every engi build can be beaten with heavy CC and/or heavy condition damage. If you can manage to interrupt their heal you should be able to easily kill them. Warriors are not a great one to fight an engi with, which could be part of your problem.

aaaah all right!

so good engineers with good build are kinda like a hard counter for warriors eh?
i guess running away alive would be my best option then.

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Posted by: insanemaniac.2456

insanemaniac.2456

i dont think the engi is removing your stability as the only boon control engi has is throw mine, and thats… not meta.

JQ: Rikkity
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Posted by: Sins.4782

Sins.4782

We also have boon strip on tossed elixirs when traited, not that anyone would ever use acidic elixirs though. Troll thread is troll thread, though.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i dont think the engi is removing your stability as the only boon control engi has is throw mine, and thats… not meta.

and so what if its not meta, that does not stop them from using it.

We also have boon strip on tossed elixirs when traited, not that anyone would ever use acidic elixirs though. Troll thread is troll thread, though.

you are not being very helpful here.
so how do you deal with condition engineers?

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Posted by: alanis.6094

alanis.6094

Roll a necro or mesmer, condi ranger.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Roll a necro or mesmer, condi ranger.

nowadays i don’t play those professions very often.
my mechanical skills with them may be lacking somewhat.

what other advice can you offer?

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Posted by: alanis.6094

alanis.6094

Roll a necro or mesmer, condi ranger.

nowadays i don’t play those professions very often.
my mechanical skills with them may be lacking somewhat.

what other advice can you offer?

I generally am also fairly successful as Rabid Warrior 0/6/4/0/4. LB and Sw/Sw. Your condition cleansing is better than theirs.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: insanemaniac.2456

insanemaniac.2456

and so what if its not meta, that does not stop them from using it.

well youre either complaining about an sd zerk engi or a tk/slicky/nades cele, and its far more likely to be the latter, which will not be able to remove stability (and the only other common options for that build are S and eg, which… again… dont remove boons).

unless its… you know… that op build… with 10 turrets and 7 kits and all the gadgets…

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Roll a necro or mesmer, condi ranger.

nowadays i don’t play those professions very often.
my mechanical skills with them may be lacking somewhat.

what other advice can you offer?

I generally am also fairly successful as Rabid Warrior 0/6/4/0/4. LB and Sw/Sw. Your condition cleansing is better than theirs.

ah, i see! thanks!
how would you go about them if you happen to engage one in a 1 v 1 on point battle?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

and so what if its not meta, that does not stop them from using it.

well youre either complaining about an sd zerk engi or a tk/slicky/nades cele, and its far more likely to be the latter, which will not be able to remove stability (and the only other common options for that build are S and eg, which… again… dont remove boons).

unless its… you know… that op build… with 10 turrets and 7 kits and all the gadgets…

you are not helping at all.

i asked for advice on how to deal with them.

what you have done so far is to belittle me.

edit:
well, i admit that i may have confused / mistaken the stability removal thing with mesmers.

but the fact that the engineers run around in circles, farting small red circles, causing my warrior to sleep on the floor remains true.

(edited by Deimos Tel Arin.7391)

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Posted by: Sins.4782

Sins.4782

so how do you deal with condition engineers?

Surefire? Another heavy condi class. Terrormancer, condi ranger, condi warrior can all destroy a condi engineer without too much effort. If you’re not into playing condi, you have to play a bit more careful. Engi is by far at its most dangerous at close range, and attempting to fight them alone 100% on point is a bad idea. If you’re on a build with a decent range option, use it. Condi engi can’t do kitten over ~700 range in a 1v1, grenades are very easy to avoid if you’re even half paying attention. Watch for them trying to close the gap and be ready to avoid the prybars and geomancy procs that are inevitably headed your way. If you have on demand condi removal, watch for incendiary powder procs and cleanse burning ASAP. You’ll win as long as you keep your distance and don’t eat any magnet+pry bar+geomancy+whatever combos to the face.

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Posted by: insanemaniac.2456

insanemaniac.2456

and so what if its not meta, that does not stop them from using it.

well youre either complaining about an sd zerk engi or a tk/slicky/nades cele, and its far more likely to be the latter, which will not be able to remove stability (and the only other common options for that build are S and eg, which… again… dont remove boons).

unless its… you know… that op build… with 10 turrets and 7 kits and all the gadgets…

you are not helping at all.

i asked for advice on how to deal with them.

what you have done so far is to belittle me.

edit:
well, i admit that i may have confused / mistaken the stability removal thing with mesmers.

but the fact that the engineers run around in circles, farting small red circles, causing my warrior to sleep on the floor remains true.

dont move

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Posted by: alanis.6094

alanis.6094

Roll a necro or mesmer, condi ranger.

nowadays i don’t play those professions very often.
my mechanical skills with them may be lacking somewhat.

what other advice can you offer?

I generally am also fairly successful as Rabid Warrior 0/6/4/0/4. LB and Sw/Sw. Your condition cleansing is better than theirs.

ah, i see! thanks!
how would you go about them if you happen to engage one in a 1 v 1 on point battle?

Wait until after they heal and, preferably also wrench blocked, then sword burst. I generally run the condi clear signet as well in most builds. (plus zerker stance and stability).

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

so how do you deal with condition engineers?

Surefire? Another heavy condi class. Terrormancer, condi ranger, condi warrior can all destroy a condi engineer without too much effort. If you’re not into playing condi, you have to play a bit more careful.

Engi is by far at its most dangerous at close range, and attempting to fight them alone 100% on point is a bad idea. If you’re on a build with a decent range option, use it.

Condi engi can’t do kitten over ~700 range in a 1v1, grenades are very easy to avoid if you’re even half paying attention.

Watch for them trying to close the gap and be ready to avoid the prybars and geomancy procs that are inevitably headed your way.

If you have on demand condi removal, watch for incendiary powder procs and cleanse burning ASAP.

You’ll win as long as you keep your distance and don’t eat any magnet+pry bar+geomancy+whatever combos to the face.

aaah! thanks for the detailed tips!

so lets say if i’m running a 00563 sword quick breathing warhorn longbow dolyak rune settlers banner regen warrior (balanced zerker tactics standard), i just need to keep my distance, avoid the red circles, plaster the point with level 3 combustive shot, cleanse burning, don’t let him deform my warrior’s face with pry bar etc.

and if they jumped me and my warrior is kissing the floor, stun break with balanced stance and activate zerker stance yes?

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Posted by: Yasha.5963

Yasha.5963

I have often asked the same question and people always advise me that the best course of action is to run. Except often they also have perma swiftness and can range, so just don’t go anywhere near them unless you have your zerg.

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Posted by: Errant Venture.9371

Errant Venture.9371

As a war in this day and age your job is more to hold the hand of your damage dealers (necros, thieves, mesmers, engis). I’d advise not trying to 1v1 and engi on a hambow as they’ll be able to overload your condi management v quick.

The Battle Bakery [vPie]

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Posted by: Solstice.1097

Solstice.1097

so how do you deal with condition engineers?

Surefire? Another heavy condi class. Terrormancer, condi ranger, condi warrior can all destroy a condi engineer without too much effort. If you’re not into playing condi, you have to play a bit more careful.

Engi is by far at its most dangerous at close range, and attempting to fight them alone 100% on point is a bad idea. If you’re on a build with a decent range option, use it.

Condi engi can’t do kitten over ~700 range in a 1v1, grenades are very easy to avoid if you’re even half paying attention.

Watch for them trying to close the gap and be ready to avoid the prybars and geomancy procs that are inevitably headed your way.

If you have on demand condi removal, watch for incendiary powder procs and cleanse burning ASAP.

You’ll win as long as you keep your distance and don’t eat any magnet+pry bar+geomancy+whatever combos to the face.

aaah! thanks for the detailed tips!

so lets say if i’m running a 00563 sword quick breathing warhorn longbow dolyak rune settlers banner regen warrior (balanced zerker tactics standard), i just need to keep my distance, avoid the red circles, plaster the point with level 3 combustive shot, cleanse burning, don’t let him deform my warrior’s face with pry bar etc.

and if they jumped me and my warrior is kissing the floor, stun break with balanced stance and activate zerker stance yes?

RANDOM THOUGHTS from your post

with 00563 banner regen warrior you aren’t going to kill much of anything 1v1.

you should be able to stalemate the fight, and it’s going to come down to whichever team +1’s the fight first.

if you’re having trouble doing that… the best thing you can do is call for help.

if you have berserker stance AND warhorn traited…. don’t waste zerker stance by popping it right away. if you do he will see it and wait til it wears off to unload his condi bomb. it’s best to pop it DURING his condi bomb. waste his CD’s – yea you’ll get a couple condis on you but just convert them to boons with WH then switch back to LB for kiting.

dont be afraid to step off the point if he isn’t on it either.

also dolyak runes are pretty weak. the regeneration isn’t worth it – it’s like ~60 HP per sec with settler amulet. if your health pool is 20k, that rune would take about 5.5 minutes to heal you from none to full. there are a lot of choices. one could be to go rune of the soldier and lose the banner trait for instead the trait that makes shouts heal, and swap stances out for shouts. another option would be runes of melandru – obviously you want to be tanky so that gives you the toughness AND reduces condition and stun duration on yourself.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I have often asked the same question and people always advise me that the best course of action is to run. Except often they also have perma swiftness and can range, so just don’t go anywhere near them unless you have your zerg.

aye, running away from an opponent that we can’t beat in a 1v1 situation is always the better choice than the try to 1v1 anyway and die a horrible death.

As a war in this day and age your job is more to hold the hand of your damage dealers (necros, thieves, mesmers, engis). I’d advise not trying to 1v1 and engi on a hambow as they’ll be able to overload your condi management v quick.

hahah yeah i have changed to a more supportive role (regen tactics banner& battle standard) on my warrior. i’ll pop balanced stance and try to battle standard.

then pray they don’t rip my stability and interrupt my banner. >.<

our team is doing okay against average pugs or teams.
but of course we still lose to better teams out there.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

so how do you deal with condition engineers?

Surefire? Another heavy condi class. Terrormancer, condi ranger, condi warrior can all destroy a condi engineer without too much effort. If you’re not into playing condi, you have to play a bit more careful.

Engi is by far at its most dangerous at close range, and attempting to fight them alone 100% on point is a bad idea. If you’re on a build with a decent range option, use it.

Condi engi can’t do kitten over ~700 range in a 1v1, grenades are very easy to avoid if you’re even half paying attention.

Watch for them trying to close the gap and be ready to avoid the prybars and geomancy procs that are inevitably headed your way.

If you have on demand condi removal, watch for incendiary powder procs and cleanse burning ASAP.

You’ll win as long as you keep your distance and don’t eat any magnet+pry bar+geomancy+whatever combos to the face.

aaah! thanks for the detailed tips!

so lets say if i’m running a 00563 sword quick breathing warhorn longbow dolyak rune settlers banner regen warrior (balanced zerker tactics standard), i just need to keep my distance, avoid the red circles, plaster the point with level 3 combustive shot, cleanse burning, don’t let him deform my warrior’s face with pry bar etc.

and if they jumped me and my warrior is kissing the floor, stun break with balanced stance and activate zerker stance yes?

RANDOM THOUGHTS from your post

with 00563 banner regen warrior you aren’t going to kill much of anything 1v1.

you should be able to stalemate the fight, and it’s going to come down to whichever team +1’s the fight first.

if you’re having trouble doing that… the best thing you can do is call for help.

if you have berserker stance AND warhorn traited…. don’t waste zerker stance by popping it right away. if you do he will see it and wait til it wears off to unload his condi bomb. it’s best to pop it DURING his condi bomb. waste his CD’s – yea you’ll get a couple condis on you but just convert them to boons with WH then switch back to LB for kiting.

dont be afraid to step off the point if he isn’t on it either.

also dolyak runes are pretty weak. the regeneration isn’t worth it – it’s like ~60 HP per sec with settler amulet. if your health pool is 20k, that rune would take about 5.5 minutes to heal you from none to full. there are a lot of choices. one could be to go rune of the soldier and lose the banner trait for instead the trait that makes shouts heal, and swap stances out for shouts. another option would be runes of melandru – obviously you want to be tanky so that gives you the toughness AND reduces condition and stun duration on yourself.

aaaah ! thanks for the tips! i appreciate them!

yeah, nowadays i try to pop zerker stance when i have like 5+ conditions and then i cleanse with long bow then convert the remaining ones.

hmmm you are right, dolyak runes gives 43 + 0.023 healing power so extra 68 / s with tactics banner and 64 without tactics banner. not much really.

well, in the past, i tried soldier runes with shout heals but recently i think i survive better with banner regen, zerker stance and balanced stanced.

balanced stances helps with stomps and getting revives via battle standard also, well, for me anyway.

hmmm runes. yeah i should consider other runes!
maybe melandru or hoelbrak since i can blast might quite a lot of times.

thanks again for the advice!

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Posted by: Solstice.1097

Solstice.1097

I have often asked the same question and people always advise me that the best course of action is to run. Except often they also have perma swiftness and can range, so just don’t go anywhere near them unless you have your zerg.

aye, running away from an opponent that we can’t beat in a 1v1 situation is always the better choice than the try to 1v1 anyway and die a horrible death.

As a war in this day and age your job is more to hold the hand of your damage dealers (necros, thieves, mesmers, engis). I’d advise not trying to 1v1 and engi on a hambow as they’ll be able to overload your condi management v quick.

hahah yeah i have changed to a more supportive role (regen tactics banner& battle standard) on my warrior. i’ll pop balanced stance and try to battle standard.

then pray they don’t rip my stability and interrupt my banner. >.<

our team is doing okay against average pugs or teams.
but of course we still lose to better teams out there.

if your goal is really to play that support role i would strongly suggest tweaking a couple things.

1. change banner traits to shout traits (shorter CD and they heal AoE)
2. use utilities of shake it off and for great justice (you can keep balanced stance)
3. switch to rune of the soldier
4. maybe switch to cleric amulet

banner regen is nice, but not every fight lasts long enough for it to matter. with these changes you can jump into any fight and AoE convert 2 condis to boons, give allies swiftness and vigor and enemies weakness, shout, healing AoE while removing conditions for each shout (3 conditions on yourself with shake it off) and give fury and might AoE.

with this build you, dare I say, won’t even need cleansing ire! which means you can use the trait spot for shrug it off – a passive stun break that AoE heals and removes condis on a 30 sec CD.

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Posted by: Narkodx.1472

Narkodx.1472

If you use the meta shout build you can hold out against a condi engi for a VERY long time

Even if you can not defeat them in the 1v1 which you should be able to with the meta build you should hold out long enough for a team mate to help you

Shoutbow healing and condi removal is absurd

Banner build is nowhere near as good it gets completely countered by poison which you can not remove actively

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Posted by: Booms.2594

Booms.2594

outplay them

gerdian

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Posted by: Firebird.8324

Firebird.8324

you know, those engineer that does something to make me sleep on the floor for quite a long time, then proceed to run in circles, farts small red circles in the process.

if my warrior don’t have balanced stance and berserker stance he just dies like that.

even so, it seems like they can very easily remove stability as well.

whats the trick in handling them?

First, play necromancer.

If the above answer does not solve your problem:
1. If the engineer is walking up to you with a rifle and has NOT recently knocked you back, already start dodging.
2. If you get knocked back, stunbreak and dodge before getting immobilized
3. apply LOTS of chills to the engi, don’t let them run away
4. dodge magnet pull
5. if you’re crated, spend the time you are immobilized swearing at the engineer who crated you 1v1.

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Posted by: Yasha.5963

Yasha.5963

outplay them

Yes good advice. This is best done by running away from them.

Spvp has become a game of avoid the engineer for most of the builds I play, and I am not sure any build- except another engineer- has a good chance against them.

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Posted by: style.6173

style.6173

Play the only thing more OP than them: D/D cele ele.