how effective is Chill in SPvP?
Very.
/15chars
Mostly useless. Easily cleansed as has little effect on d/d elem, warrior, guardian, mesmer and necromancer. Might be useful against d/d elem (if you can keep them under 90% hp).
Fire better.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Might be useful against d/d elem (if you can keep them under 90% hp).
Because every pro ele runs diamond skin right?
Mostly useless. Easily cleansed
By that logic, all conditions are useless as they are easily cleansed.
It can be really strong (especially against eles) but due the fact that there is alot of condi cleanses most of the times it gets cleansed right away.
It’s almost a hard CC
Really depends on how much chill you can put out. A bunch of little chills that you can keep putting out are far better than just one big long chill, the long one will get cleansed, but the shorter ones will make the enemy wait until you finish applying them, or cleanse early and still take a good amount of chill, and then their Condi cleanse will be on cooldown as well.
Chill can be good.
But only if you chill your enemy for a long time (6-8 sec minimum) and he don’t clean it.
It’s good to increase the recharge of it’s skill but if he have it for 3 sec it’s skills recharge 2 sec later and it’s not so efficent as a damage mitigator, just a little annoying.
Some time ago some necromancers tried to build up a Chill Build. It work great to stack chill, the meta at this time was with low condi clean skills why there was no one able to shoot you down in 5 seconds with a burn or confusion+torment build.
The enemy had chill for a lot of time and it’s skills recharge 5-6 seconds later, with low movement speed.
After some try against different classes and builds, in different situations and against different kind of teams, everyone noticed that chill is a really bad condition in sPvP and actually no one use it or try to make a build over it.
1) Is really hard to make it last longer without a full build to do that, losing potential in dps and support. (weapon choice, utilities and traits)
2) Don’t give you a real defensive asset why if the enemy recharge it’s skills 5 seconds later (more or less 7.5 sec of perma chill, that actually can’t happen why every “meta” build have condi clean skills) don’t mean that he can still bust you down fast with all the other skills that aren’t in CD
3) If you find a ele with Diamond Skin, a warrior with Berserker Stance, a meditation guardian, a mesmer with condi clean shatters (sometimes you find them, but only some times), a shout guardian that clean conditions for all he’s team…. your build is a total waste and is better for you to relog another pg before the match is lost.
There was a more large amount of reason why Chill isn’t a really efficent condition for sPvP but there’s no reason to make a larger list.
That’s the reason why when Necromancers heard that Reaper will be Chill Focused they all screamed at once: “WHY? IT IS INEFFICENT FROM YEARS!!! WHY?”
I’ve tried the Reaper and it’s mechanics makes him able to spam a lot of chill everywhere, but if you find a build that can clean it easy, like an ele, a guardian, a ranger or a warrior, your chill will be totally useless.
There will be a really useful condition in HoT that will be really efficent in sPvP: SLOW.
It will increase the casting time of every single skill and action, making it a real damage mitigator. it really reduce the damage why the skills come with a increased delay of time from hit and hit, is easy to evade a slow-motion skill, block a slowed player that try to ress or stomp, and more.
But the only class (expecially with it’s specializzation) that will be able to use it will be the Mesmer! The only one that really don’t need a powerfull condition like that… but wtf, Anet had chose that and here we’ll have chronomancers that will spam Slow everywhere.
Actually the only class that hate Chill can be the Elementalist why Chill increase the recharge time of the attunements, making harder make combos between different attunement skills.
For every other classes (expecially why 80% of classes use ranged or mid-ranged dps weapons and skills), chill is only a bad thing that go away quickly without so much problems done.
If reaper will really make it spammable like a fire into a barn, it will be good and will work. If not… it’s better to focus on other aspects of the specializzation to deal damage and be the bad guy…
Anyway, the short answer to your question is:
Low efficence and against a really low amount of classes/builds with a expensive cost in traits and skills.
We’re waiting the Necromancer’s Reaper Specializzation for something better and a little of hope.
Might be useful against d/d elem (if you can keep them under 90% hp).
Because every pro ele runs diamond skin right?
Mostly useless. Easily cleansed
By that logic, all conditions are useless as they are easily cleansed.
I’ll elaborate a little. Might be useful against a d/d elem because most of the good ones will mitigate it, without cleansing, if the slowness puts them in danger (which it might not). They can mitigate it by moving away from you with weapon skills, knocking you down, or simply dodge rolling. The can also weapon swap to air and auto attack you. Chances are they’ll hit harder than you, so the chill has little effect.
In a group battle, the friendly neighborhood guardian, warrior, mesmer, or necromancer will have a plethora of ways to remove conditions from everyone on their team, thus randomly cleansing your conditions.
By this logic all conditions are useless, as they are easily cleansed?
Na, conditions like chill and cripple are mostly useless. There are some uses, but in the current meta, there are better skills to bring along. But, if you think you have a great Chill build, feel free to post it and let us know how you use it. I am open to the idea.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Does Chill Reduce Endurance regen rate?
just noticed that while fighting somebody in WvW.
Does Chill Reduce Endurance regen rate?
just noticed that while fighting somebody in WvW.
Nope, skill recharge and movement spead. Weakness effects endurance regen.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
how effective is Chill in SPvP?
My main (necro) can’t wait to have even more access to it and my d/d ele despises it.
Chill is one of those hidden power conditions. Other than the movement speed debuff, which is obvious, the cooldown increase is difficult to see the full impact of. Important skills like stunbreaks and blocks are often not used on cooldown, but rather at opportune moments, meaning they could com e off of recharge long before they’re used the second time normally. In that case, Chill’s increase frequently had no real effect.
However, when watching the preview tourney before the first BWE, it became apparent to me how strong Chill could be when watching the Reaper segments. Numerous times I caught myself thinking that an opponent should have used a particular skill significantly earlier, given their rotations.
Chill has its niche uses. It can secure a stomp against against some professions (not mesmers, thieves, or eles) as their interrupt wont be available by the time you stomp. Its somewhat useful in melee builds to keep enemies close, but now that movement skills are no longer affected by cripple/chill, its kinda meh in that regard. People like to say that its effective against d/d eles after they do a water rotation, but if they really need to get back into water soon they’ll just pop a cantrip to cleanse the chill.
It’s really not that great.