(edited by trunks.5249)
how good am i?
Idk record your gamplay
The truth is that sapphire this season is almost as difficult to climbe as legend on last season.
This season is much favorable for premade group,s even small groups like 2-3 players will give you a massive advantage.
This season makes it so that in order to get a win streak, you will have to carry your team on your second win attempt, some of the professions are not suited to carry a team, even if played well. Supporting professions for example- supporting a bad group will not result in a good one, if a team cant rotate/stomp/ etc.. is like you driving full gaz in neutral.
A.net must find a way to messure and reward good players on losing teams, they have the old ranking system which most players doesnt take as an indication for being “good”/“bad” on a spesific match, but i’m almost sure there is strong correlation between getting high score and doing well on a match(being good). Getting personal feedback is a key for future development of the pvp system. In most moba games good preformance is being rewarded while in match(more kills-more gold – more items-more power) and in future games (kill-death ratio for example). It will be great if we can get somthing like the best scorer of the team will get a pip even if match is lost(or somthing like that, and better scoring system from what we have now).
(edited by LughLongArm.5460)
I’d play a match with you and tell you what I thought.
Leagues are not a very good indicator of skill level. As the season progresses the higher skilled players will move up the divisions leaving only lesser skilled players to fight among themselves to progress. This process will continue for all skill levels in all divisions until pretty much every player hits legend or the season ends. If we were able to identify the skill level of players in a division, as the season progresses, the skill level of that division will continue to drop. If you were to wait a few weeks I garuntee you would be able to hit ruby with ease, this however does not mean you actually got any better at the game. And that’s exactly what’s wrong with leagues at the moment.
tldr – nobody knows what sapphire means – you will be able to get ruby in a few weeks – nobody will know what ruby means.
ps – I like your attitude.
(edited by Hammerguard.9834)
The truth is that sapphire this season is almost as difficult to climbe as legend on last season.
This season is much favorable for premade group,s even small groups like 2-3 players will give you a massive advantage.This season makes it so that in order to get a win streak, you will have to carry your team on your second win attempt, some of the professions are not suited to carry a team, even if played well. Supporting professions for example- supporting a bad group will not result in a good one, if a team cant rotate/stomp/ etc.. is like you driving full gaz in neutral.
A.net must find a way to messure and reward good players on losing teams, they have the old ranking system which most players doesnt take as an indication for being “good”/“bad” on a spesific match, but i’m almost sure there is strong correlation between getting high score and doing well on a match(being good). Getting personal feedback is a key for future development of the pvp system. In most moba games good preformance is being rewarded while in match(more kills-more gold – more items-more power) and in future games (kill-death ratio for example). It will be great if we can get somthing like the best scorer of the team will get a pip even if match is lost(or somthing like that, and better scoring system from what we have now).
I agree with practically everything you wrote. I played tempest a lot last season and this season it is not the same. I’ve been refusing to play support in soloq because almost every time I have, the rest of the team can’t seem to kill anything. And you know it is bad when I get top personal score as the support ele.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
I agree as well some professions will have it easier than others, if you want to do well play something that can rotate well and carry the team, it’s sad but that’s how this game is designed, I know the frustration supporting teammates who don’t do their job.