how should spvp be balanced sq or tq?

how should spvp be balanced sq or tq?

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Posted by: vincecontix.1264

vincecontix.1264

So how should spvp be balanced? Should anet approach balance under then assumption that a player runs a team oriented build and knows how to play his prof? Should they assume plays know how to focus fire and rotate properly?

The meta between Eu and Na is quite different how should this be considered when it comes to balance?

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Jekkt.6045

Jekkt.6045

pvp should be balanced at the high – highest level of play. that’s maybe the reason why turrets haven’t been nerfed yet.

having said that… i wouldn’t mind if passives get nerfed regardless of the level of play they are used in.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: vincecontix.1264

vincecontix.1264

pvp should be balanced at the high – highest level of play. that’s maybe the reason why turrets haven’t been nerfed yet.

having said that… i wouldn’t mind if passives get nerfed regardless of the level of play they are used in.

I am of the same opinion, though a lot posts I see esp lately seem to want things balanced around soloQ. Most of the time people posting lack experience and seem to be the vocal majority on these forums.

It make sense to balance things at high level of play, the more people play the better they become. So eventually players that play regularly would reach some level of competency.

Also I do think its nice for casual/less skilled players to have builds that allow them to contribute in a match though I feel that turret engi carries a bit to much.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Jekkt.6045

Jekkt.6045

the majority of the players play hotjoin and a lot of players are just bad. when they face a good player, suddenly builds become op. rather nerf builds than admit that somebody was better.

there are strong builds but overall pvp is very balanced atm.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: glock.6590

glock.6590

pvp should be balanced at the high – highest level of play. that’s maybe the reason why turrets haven’t been nerfed yet.

having said that… i wouldn’t mind if passives get nerfed regardless of the level of play they are used in.

If you balance at the highest level of play that means you ignore everybody who plays solo Q. Turret engineer is the most cancerous build in solo Q and completely ruins the experience.

6’4’’ Master Race. I am Above You.

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Posted by: Jekkt.6045

Jekkt.6045

im not talking about soloQ or teamQ at all but personal skill. and i also stated that i don’t mind if they nerf engi because all passives keep people from developing real mechanical skill.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Lifestealer.4910

Lifestealer.4910

Competitive game usually balance around high level play. HOWEVER, this does not mean they ignore all other levels. The devs usually would remove the outliers in low level, even if that build is complete garbage in high level.

Why would they do this you ask?… because there is more than one type of balance, and players needs to actually have fun before they get “good enough” to deal with said builds. If you balance to high level only and completely ignore all other level, you create an environment where most players simply stop playing before they reach the top. What good is a competitive game if hardly anybody plays after all?

From what i seen from anet, they simply do not understand that there is more to balance than just the amount of viable builds. There is risk/reward balance and then there is fun level balance.

The three type of balance can be summed up as:

Power level balance: self explanatory, games should strive to make all specs/builds/class or whatever it is close to equal power level (as true power level balance is impossible).

Risk/reward balance is also pretty self explanatory, a build that requires 1000 times more effort to play should not be weaker than build that require none. Despite this, devs should not simply forget powerlevel balance for risk/reward, the reward for playing a high risk spec should come from the unique utility that the spec can bring relative to the low risk build that the teams may want. In other words, high level build shouldn’t be flat out better than low risk ones but they certainly need to bring something unique to the table for teams to want them.

Finally there is the fun balance. “Fun” is subjective and is obviously really hard to balance as different people find different things fun. Despite this, you can easily isolate outliers that many people regardless of level would find unfun. If 99% of the community find a spec unfun to fight against even if the spec is balanced, it should get nerfed or remade until it is fun to play against. A good example would be Evelynn from league of legends. At one point, Evelynn was nerfed due to being unfun to play against by majority of the players (it was also nerfed due to the champion completely destroying low tier games), despite it being balanced or even weak at high level plays.

(edited by Lifestealer.4910)

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Posted by: uberkingkong.8041

uberkingkong.8041

I’d say for the most part it is balanced, however there are occasions where the other team is stacked up on good players and the team facing them are bunch of newbies.

Thing is, your never going to win a vast amount of games more than you lose unless your at the top in skill level. Its like flipping a coin, sometimes you going to get crazy unlucky and get the wrong side, however due to the rule of large numbers, eventually you’ll be somewhere in the average, well somewhere where you skill level belongs. This speaking of solo que of course.