how to create better pvp community
There’s a whole lot more toxic communities out there, GW2 is a breath of fresh air in comparison :p
As much as I would love a new wardrobe, what you’re suggesting isn’t very realistic. In part that your suggestion would have to be a ‘voting’ system for any one player to receive acknowledgement that they “helped” another player. That type system can be easily abused by friends and large guilds.
Apart from the competitive aspect and complaints that comes with, I have yet to see a player not receive help when asked. I think that’s something this community does really well in.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
We need better “group” / “guild” / “teams” incentives to what we have right now. (guild leaderboard is trash, having a chance to pro league through it is not enough for most spvp players)
On big problem we have with many spvp guild is leader do guild to go Legend, then drop the game to play other things. The guild with 12-15 players got shafted out of it, they help him got Legend but he is not helping back those around.
So your system could give them incentives to stay and play. But… not many high mmr players will rekt their mmr for the sake of others TEAM to learn.
I had done that many times myself, to my own sake. I did “sacrifice” some MMR to players who stop playing a long time ago. So… yes, we need more system to actually have good goals for a spvp guild to matter more than 1 season.
To make it happen, i think a “teacher” should click a button “Teach” that those games will not affected his MMR and will not give him any “normal queue” rewards. (so he can’t game mmr immunity with it) A teacher / coach reward system could be created to let people have incentives to do that.
The thing is, most Mentor/Coach/Teacher will simply roll F2P account to help newbies around. So no impact on MMR.
It’s hard when you are ranked 300 on the board (pre-2015 one) to enter a group at 80%, because your 300 is compute giving that 80% team… team in the 800-500 bracket.
Not sure if that make sense, but I agree that we need more “incentives” to play spvp in team or guild.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
There’s a whole lot more toxic communities out there, GW2 is a breath of fresh air in comparison :p
As much as I would love a new wardrobe, what you’re suggesting isn’t very realistic. In part that your suggestion would have to be a ‘voting’ system for any one player to receive acknowledgement that they “helped” another playet. That type system can be easily abused by friends and large guilds.
Apart from the competitive aspect and complaints that comes with, I have yet to see a player not receive help when asked. I think that’s something this community does really well in.
i dont get you. if there are more toxic it mean anet cant do better?
you dont need any voting system just high mmr player to group up with low mmr ppl and play with them thats all. this way more ppl will have the chance to get higher mmr
sure it depands on them also to learn
you can abuse it as the matching is random and if you lose you wont get anything
i hardly seeing high ppl grouping with low mmr ppl
this is the main toxic ppl complain about but what if it give you the chance to achieve something by playing with low mmr ppl …
We need better “group” / “guild” / “teams” incentives to what we have right now. (guild leaderboard is trash, having a chance to pro league through it is not enough for most spvp players)
On big problem we have with many spvp guild is leader do guild to go Legend, then drop the game to play other things. The guild with 12-15 players got shafted out of it, they help him got Legend but he is not helping back those around.
So your system could give them incentives to stay and play. But… not many high mmr players will rekt their mmr for the sake of others TEAM to learn.
I had done that many times myself, to my own sake. I did “sacrifice” some MMR to players who stop playing a long time ago. So… yes, we need more system to actually have good goals for a spvp guild to matter more than 1 season.
To make it happen, i think a “teacher” should click a button “Teach” that those games will not affected his MMR and will not give him any “normal queue” rewards. (so he can’t game mmr immunity with it) A teacher / coach reward system could be created to let people have incentives to do that.
The thing is, most Mentor/Coach/Teacher will simply roll F2P account to help newbies around. So no impact on MMR.
It’s hard when you are ranked 300 on the board (pre-2015 one) to enter a group at 80%, because your 300 is compute giving that 80% team… team in the 800-500 bracket.
Not sure if that make sense, but I agree that we need more “incentives” to play spvp in team or guild.
you right it may effect high ppl mmr if they lose . also new f2p account wont help as they wont have high mmr yet.
so we need to design a match role which wont effect high mmr ppl while group up with low mmr ppl. by grouping up i mean actually group up with them before fight and not randomaly by the matchmaking system
sure player may abuse it what for what cause? to get other higher mmr. this is the point
to play without losing mmr with low ppl what is the point ….
I think it is a good idea. Honestly the hot join is the best place to “teach” the game so no one needs to worry about tanking their precious MMR. You have a lot more uptime there between fights. People can observe, and provide feedback. Depending on the options, you can change your builds around quickly in the middle of a match to experiment. Right now, there is a crude system that could work, but all the incentives in the game are for winning tournaments, not spreading the word on how to play the game.
Incentives for maintaining a popular hot join server would be a start, better advertising for it in game, maybe even links to guild twitch/youtube channels that broadcast coaching sessions/camps.
I think it is a good idea. Honestly the hot join is the best place to “teach” the game so no one needs to worry about tanking their precious MMR. You have a lot more uptime there between fights. People can observe, and provide feedback. Depending on the options, you can change your builds around quickly in the middle of a match to experiment. Right now, there is a crude system that could work, but all the incentives in the game are for winning tournaments, not spreading the word on how to play the game.
Incentives for maintaining a popular hot join server would be a start, better advertising for it in game, maybe even links to guild twitch/youtube channels that broadcast coaching sessions/camps.
cool idea hot join dont effect mmr
so now anet needs just to publish our mmr rating so ppl can group up together and provide to the top MMR incentives to play with low MMR
I agree that the teaching tools are lacking. Part of how you learn is by simple repetition. The more you play, the better you get. But I’ve learned valuable things by tips from more experienced players when I was first starting out. How to rotate on certain maps, what skills to interrupt, fudge or look out for on certain builds, etc
better pvp comunity?
atm is like this, i get so bad players double capping and insta dying , i tell them pliz dont afk close go mid, or use the target ,,,,, and we lose bad , next game im vs some of them and they do the same thing, and they lose bad again, then on the 3rd game they are back on my team , and they are so kittened at me that this kitten happens even before game starts.
Its really impossible to play like this, this kids are super bad players , and on top they are so upset cause they are stuck in some lower divisions and such that they just go mad , all these insults will not help them in anyway .
i want anet to do something about this insults, because im serious im not going to play while i get this crap even before game starts .
then , after they see o crap hes not moving , lets spam chat to report him .
i want anet to be able to see this , and send some DHUM AVATAR like in gw1 and ban them .
i dont know if its just me , but really i cant bring myself to play with such kids .
It’s not only teaching rather also playing with better players see them talk to them
I had few experience with top players
One yell at me when I did mistakes while other were patient and nice
But playing with them give much more experience compare to watching videos
Push it further.
Each guild should have SPVP currency.
Each players repping a guild bring his wins in SPVP currency. Half for all other guild he have.
That currency should be used individually for spvp skins and globally for spvp guild halls. (unfortunetaly, guild influence is lost…)
but… spvp guild halls should be made entirely of spvp. To get a better spvp community, we need to accomodate the spvp players only. Why? They are always there, making spvp groups… doing spvp things.
Actually, it’s not fun to pve or wvw or harvest stuff for guild halls.
But should that be enough?
We need incentives to let players play and play and play. Even if they finish their Legendary division, or finish their new map achievement… should always have something to “do” and progress. As long, it is not tied to the skill-based ranking, grinding is GOOD to give a reason to players (not me, really… 10k games without much rewards, i don’t care) to continue to play the game.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
I think the OP is on the right track. Something GW2 is missing overall is any kind of tutorials. When I first started pvp I didn’t have a clue what was going on just from the instructions on the screen, I was totally on reliant on observation and the helpful “abuse” from other players.
So many other games have an option to play bot games as a way to learn. Would it really be so hard to introduce a “tutorial” server in hotjoin as a place for people to learn?
Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/
I had the same experience. Tutorials would be an amazingly valuable addition.
That was one thing B&S got right. Upon reaching a given level, you would be invited to a “secret” training session. These would teach the use of powers and especially combinations.
I remember wandering in Queensdale one evening. I came upon a low level Guardian who was about to die to a bandit. The bandit was quickly dispatched.
In the conversation that followed I found that this person had no idea that they could dodge or block. I tried to demo. It was very clear that this player was highly frustrated because they didn’t know some of the basics.
Anet has since added “dodge tutorials” in the starting areas. This is a step in the right direction.
the problem with tutorial is it dont teach you rotation, which class you can fight, when to do 1v1 or 2v2 or +1 or 1v2 , when to die and where to die, which combo to use, when to cc lock, when to burst, when to res or just cleave, and many more
we need the community to help itself by better players
to do so we need to give them something back for their time, patient, knowledge etc…
like in pve the is a special tag you can give something to pvp along side armor, weapon, mini pet, title and gold
i used to do lots of teaching from ppl who address me . i by no mean skillful player but i know somethings about pvp, builds, rotation etc…
to see nube becoming better and thanks you later when he reached legendary…
Let players put positivism into the game. Encourage that behaviour. How?
1. In PvP matches when they end let teams pick an MVP based on healing/rezzing, point protection things that are crucial to a game.
2. Let players spend the points they gain from their teammates on something special that is hard to get. Or, give an extra pip= 10 teammate commendations.
3. A title or grading system that also gave you some type of reward, that let people know you were a distinguished helpful player. Either from teammate positive commendations or from good deeds done across tyria.
Just a thought but trying to incorporate something like this across the board in every aspect of the game from PvP to PVE would be instrumental in giving the community a boost.
(edited by Nightshade.2570)
Let players put positivism into the game. Encourage that behaviour. How?
1. In PvP matches when they end let teams pick an MVP based on healing/rezzing, point protection things that are crucial to a game.
2. Let players spend the points they gain from their teammates on something special that is hard to get. Or, give an extra pip= 10 teammate commendations.
3. A title or grading system that also gave you some type of reward, that let people know you were a distinguished helpful player. Either from teammate positive commendations or from good deeds done across tyria.
Just a thought but trying to incorporate something like this across the board in every aspect of the game from PvP to PVE would be instrumental in giving the community a boost.
nice ideas but hard to implement
mpv system – if ppl are grouping together they probably honor each other so it can get to be abuse system. the game must choose mpv. and it already do so by giving us the final statistics and combat.
all its needs to do is to publish it to the other 9 players and maybe add few more statistics to know who….
who play the better defense – add also the times you were killed
who play the better offense – add the times you kill
who play the better support – add the times you ress
each top category will yield a point . when you gain 10 points you gain a pip. thus even when you losing you can gain a pip as long as you play well