https://feedback.guildwars2.com for SPvP

https://feedback.guildwars2.com for SPvP

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Posted by: Phil.8901

Phil.8901

Just a suggestion here, try to use this to comunicate with us, about
Direction for spvp, plans, what you can do and what you can’t, how much effort required etc.

I mean, you did it for WwW because it was/is in a terrible state (with a lot of Anet responsability).

I’m pretty sure you can’t change too much for s4 but it could be really useful for the next year seasons.

Don’t waste this opportunity.

There are a lot of stuff to improve.

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Posted by: Phil.8901

Phil.8901

The stated link doesn’t work. I have some quality feedback.

This is not supposed to work with free feedback but for Anet poll

The sense of the topic is: “Anet pls, use polls to help us to understand Your plans and help us to give feedback to you”

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Posted by: SkyShroud.2865

SkyShroud.2865

What do you suggest to poll for PvP?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Phil.8901

Phil.8901

What do you suggest to poll for PvP?

It depends on Anet and what priority They have, what They want or can change, effort time etc.

Basically same WwW poll approach.

If you ask me how to change radically spvp experience, in game and twitch

Recipe:

- new game mode easy to watch, with the action only in one point and with few players involved: arena 2vs2

- elo system with seasons but not a mixed queue team – solo.

- more rewards with pvp tickets

Ready to bet these changes would guarantee a massive pvp change ingame and twitch.

100%

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Posted by: Agemnon.4608

Agemnon.4608

The problem is some players can be very short sighted and only think in terms of the current popular meta classes. If a map diminishes the FOTM’s advantage for example then many would oppose the idea even if it makes things somewhat more balanced. When people talk about balance they typically only factor in purely dynamic relationships but tend to ignore statics. There’s even a thread saying why they think ranger is the weakest class. It doesn’t feel that weak on high ground near Temple’s midpoint from various locations and the capacity to quickly drop to the node and issue some cleansing/CC (staff 4), healing, and eventually pop CA form for example. The statics in other words make the class stronger whereas on Legacy’s mid node classes with zoning abilities like DH traps or overload air and fire those abilities don’t go as far since they don’t force opponents off the node.

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Posted by: Phil.8901

Phil.8901

Balance is an important factor but imho this game needs different priority to structural level.

Like I said before.