i don't complain but i ask for understand
Druid with mender’s, staff and longbow for kiting, cleanses, and some CC. It’s harder to deal with on point but try kiting and time your dazes for interrupting big skills.
I do well with my warrior, but I’ve not faced a skilled necro 1v1 yet. They always seem to come with 2 friends.
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Necro are everything BUT unkillable. They have a fairly low sustain. They are tough match up in 1v1 but as long as you can focus them in a team fight, they die pretty fast. CC them when out of shroud and they die.
This has always been the design problem of necro (though admittedly less with reaper): they are just a (very large) HP bag.
ironically thieves: interrupts, stealth, mobility, couple dodges will do it
[Teef] guild :>
ironically thieves: interrupts, stealth, mobility, couple dodges will do it
I’ll agree (especially sword and dagger with its cleanses and traiting for condition removal upon stealth) but the encounters tend to be very long and a waste of time usually. It’s better to look for empty nodes to decap then flip a bi… umm “kitten” to +1 a fight or elsewhere if you can’t conceivably full cap.
A profession with lots of interrupts will do it. Also necro’s are easy to kite (relatively), stuff like Dh’s might surprise them from far with some burst.
Also the ‘unkillable facto’ might be because of aura share (cleric/mender amulet) elementalist giving the necro huge amount of heals. Take that into account. Necro itself has very few heals outside of heal skill and a few traits.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.