i don't even......
Guild Wars has been out for seven years.
Guild Wars 2 has been out for nine and a half months.
If your only qualm with the game is a lack of content and depth, perhaps you should return in a year.
Personally, I’m enjoying what the game has to offer and I think it has a very solid base with a ton of future potential, so I plan on sticking around refining my skill for when PvP really takes off (whenever a new PvP system is implemented). PvP is really shallow right now, but it’s still quite fun in the same way an FPS is fun. Now that we’ve got custom tournaments we don’t even need to wait for the devs to begin community-driven events, so that’s what people have been doing. I honestly believe GW2 is only going to grow from here, despite people’s negative first impressions (which are really unjustified, considering many were made based on the Beta’s PvP… realistically WoW was in a worse place a year after release than GW2 was in Beta).
i cannot disagree with anything you just posted there, demon, but then most of what you posted was opinion. it’s hard for myself personally to share your optimism when the bulk of the actual work on guild wars 2 post-release was put into pve land.
hell, i’d rather be pocket-healing sins and turtles. it’s more interesting tbh.
i still check to see if fort aspenwood is seeing any play
i cannot disagree with anything you just posted there, demon, but then most of what you posted was opinion. it’s hard for myself personally to share your optimism when the bulk of the actual work on guild wars 2 post-release was put into pve land.
hell, i’d rather be pocket-healing sins and turtles. it’s more interesting tbh.
I see what you’re saying, and in part I agree.
It is indubitable that in-game PvP right now is quite shallow— there is no visible rating, no rewards, nothing to aspire to except ranks/pvp exp which garners virtually no gratification. All gear you can get opens up only every ten ranks, with no real point to any levels in between, and the gear is generally lackluster until rank 80. The only gear which is impressive looking is tournament gear, which can be acquired from rank one, and you’ll likely have all of that before rank ten. There is a leaderboard, but it’s largely dysfunctional due to premades and solo queuers being clumped together, no display of rating, and no in-game support.
The way the game displays it, PvP is more like your typical bomb defusal match on CS:S. It’s fun in the moment, gratifying to win and to have good teamwork, but there’s really no point to it and to some it will get stale. Personally, I don’t mind this and I enjoy playing solely to improve and win more frequently.
That said, now there is a lot of incentive being derived outside of what the game supports. Organized teams are forming, there are tournaments popping up, and despite there being no official system to support it, there’s finally a real point to honing your skill. Custom tournaments allow you to scrim against players whom you know are of a high caliber. If you look at CAL, MLG, etc. you’ll see that systems like these definitely have the ability to expand. None of those leagues ever had any sort of in-game support like League of Legends, but all were incredibly successful due to a thriving and persistent community.
We don’t have to rely on the developers, that’s why I’m optimistic. Although I’m sure they do have further plans for PvP.
(edited by Demonsoul.9271)