i dont want to be that guy

i dont want to be that guy

in PvP

Posted by: jbondo.9817

jbondo.9817

just nerf the crap out of venom share please
it’s ridiculous the only people that play it are those that can’t play power

quit catering to new players in pvp

Dusty Dawg

i dont want to be that guy

in PvP

Posted by: Ario.8964

Ario.8964

It’s not being “That guy” to request a nerf to something that’s obviously broken. I don’t think it’s specifically venom share because it’s not a problem on anything except really s/d condi. Just poison application on thief ought to be nerfed case that is broken. But, people should be in here soon to give the whole “l2p” lecture so they can keep climbing with 2 button builds.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

i dont want to be that guy

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

i don’t even know how many seasons it has been since people have been complaining about Condi thieves. So many balance patches have come and gone and condi thief remains overtuned. I strongly think that build is overperforming, but anet thinks condi thief is in a good place. One of the reasons this game’s pvp population is so small and continue to shrink, despite the game being free 2 play is the because of the class balance. It’s wonky. But I still try to have fun regardless. Don’t take pvp in this game seriously. just try to have fun and acknowledge that class balance in pvp is just not a priority.

i dont want to be that guy

in PvP

Posted by: jbondo.9817

jbondo.9817

Thank you guys for understanding!

From playing Dota2 a lot when something is obviously broken the dev’s fix it the next day generally. I understand there’s a lot of things that need balance in this game, but a good indication of something being broken is when there are 2 classes (for this game) playing the same exact thing. 80% of my matches from today have been against the s/d condi thief build, and honestly it’s complete kitten. D/p despite the mobility takes so much more thought to play than pressing two buttons and spamming two on sword or resetting and reapplying conditions. There are a lot of people in the higher brackets that shouldn’t be there because of the build, but A-net is so transparent about nerfs, and only limits their nerfs to Tuesdays at some random date and at some random day in the future. The nerfs need to take place sooner that’s what keeps a PvP community evolving, but we get stuck in these meta’s with obviously boring to watch and play meta’s. Increase the difficulty of pvp and not cater to people who believe they want to belong in a higher MMR bracket than they are in.

Dusty Dawg

i dont want to be that guy

in PvP

Posted by: Ramoth.9064

Ramoth.9064

TBH venom share builds are a crux to the thief. It essentially just front loads all the burst and they are left with very little disengage utilities. A few well placed cleanses and they’ll run out of steam. A good condi thief will wear you down with conditions gradually.

i dont want to be that guy

in PvP

Posted by: Reaper Alim.4176

Reaper Alim.4176

Thank you guys for understanding!

From playing Dota2 a lot when something is obviously broken the dev’s fix it the next day generally. I understand there’s a lot of things that need balance in this game, but a good indication of something being broken is when there are 2 classes (for this game) playing the same exact thing. 80% of my matches from today have been against the s/d condi thief build, and honestly it’s complete kitten. D/p despite the mobility takes so much more thought to play than pressing two buttons and spamming two on sword or resetting and reapplying conditions. There are a lot of people in the higher brackets that shouldn’t be there because of the build, but A-net is so transparent about nerfs, and only limits their nerfs to Tuesdays at some random date and at some random day in the future. The nerfs need to take place sooner that’s what keeps a PvP community evolving, but we get stuck in these meta’s with obviously boring to watch and play meta’s. Increase the difficulty of pvp and not cater to people who believe they want to belong in a higher MMR bracket than they are in.

Well to be honest. The business models or the GW2 and DOTA are night and day.

DOTA makes it’s money off of having decent competition and sponsorships. So they have to make sure the PvP in their game is top noch, balanced, and fun to watch.

GW2 makes it’s money off of the opposite. PvE and easier and mindless gameplay with heavy emphases on appearances rather then competition.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

i dont want to be that guy

in PvP

Posted by: jbondo.9817

jbondo.9817

Thank you guys for understanding!

From playing Dota2 a lot when something is obviously broken the dev’s fix it the next day generally. I understand there’s a lot of things that need balance in this game, but a good indication of something being broken is when there are 2 classes (for this game) playing the same exact thing. 80% of my matches from today have been against the s/d condi thief build, and honestly it’s complete kitten. D/p despite the mobility takes so much more thought to play than pressing two buttons and spamming two on sword or resetting and reapplying conditions. There are a lot of people in the higher brackets that shouldn’t be there because of the build, but A-net is so transparent about nerfs, and only limits their nerfs to Tuesdays at some random date and at some random day in the future. The nerfs need to take place sooner that’s what keeps a PvP community evolving, but we get stuck in these meta’s with obviously boring to watch and play meta’s. Increase the difficulty of pvp and not cater to people who believe they want to belong in a higher MMR bracket than they are in.

Well to be honest. The business models or the GW2 and DOTA are night and day.

DOTA makes it’s money off of having decent competition and sponsorships. So they have to make sure the PvP in their game is top noch, balanced, and fun to watch.

GW2 makes it’s money off of the opposite. PvE and easier and mindless gameplay with heavy emphases on appearances rather then competition.

I understand that. I guess it was a pretty bad comparison on my part. I just feel that with how much smaller the PvP community is in this game, it’d just take someone who is more devoted to the gameplay than the money to step in and say, “look I can balance this for free it’ll take a couple seconds to change a skill fact”.

To add on to this I’d say that A-net looks at the top players of each class in terms of balance and have them play against eachother or with eachother to determine what works and what doesn’t towards a better PvP experience where even new players have a shot of learning. In terms of that they should ask the top players of those classes to test out the things in the balance because I feel like a lot of the people who keep up with Chaith, Mime, Rar’s, Marvin’s, Phantarams, Nos’s Caeds, etc streams understand what is broken and what makes PvP in this game such a bad show. A-net should start listening to the people that have competed competitively in this game instead of the testers that compete at low levels of play.

Dusty Dawg

(edited by jbondo.9817)

i dont want to be that guy

in PvP

Posted by: saerni.2584

saerni.2584

Venoms, venomshare and S/X builds with IS and DA traits (which add the poison) are three very different things.

Venoms are a way to supplement random attacks with a condition. This can turn a regular attack into a stronger attack. You can use it when other condition applying skills are on cool-down. This helps spread out the damage and maintain pressure after a cleanse.

Venomshare is, partly, a response to thief needing group utility for team fights. Extra damage if the thief is close enough to allies to provide a brief increase in damage. But, this damage is based on the number of people shared with. Six stacks of poison isn’t that much. Multiply that by four and you start to see lots of additional damage. To be fair I can see why a bunker would be annoyed, tanking 3-4 people, to find that the thief’s venoms bypassed his defenses and finished him off. But I can also say that if you expect to always tank 3-4 people focusing you…you have unreasonable expectations out your survival.

S/D I can speak for as much because I don’t play it. I think it isn’t the best condition build for thief and I find the teleport mechanic too predictable for most thieves to succeed on it. Once people get used to fighting S/D they will have many less problems with it. I suggest you work on that.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

i dont want to be that guy

in PvP

Posted by: saerni.2584

saerni.2584

That’s not an argument. You admit that Anet does/should balance based on people actually using the games mechanics competently. I think competent people can fight venomshare.

It only does the huge damage numbers with four shares to people who are all hitting you with their own successful attacks. Once your in that position I’m not sure it’s fair to blame the venoms for finishing you off somewhat faster.

If even one other person takes a few of those hits you mitigate a lot of the danger. Add in two people, say in a 4v3 situation and it could be pretty low. Venoms are used up regardless of whether an attack works or not (evade, block, or hit). Two people dodging attacks probably negates all the venoms before they are even applied. Or you can force the enemy to spread out. Thief can’t share to the entire team if they are even slightly far from one another.

And S/D as I said, look where Infiltrators Strike originated and go there. Or shoot them with ranged pressure. Or teleport on them for a change. They aren’t invincible. The sooner you attack the better chance you have at winning.

So yes, get good :-p

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

i dont want to be that guy

in PvP

Posted by: Jekkt.6045

Jekkt.6045

imo d/d condi is a troll cheese build and can be countered if you know what you’re doing, it is not a good build.

s/d on the other hand is a very tactical build and has a high skill ceiling. if you play it you need to exactly know the amount of condi cleanse your matchup has and when they’re going to use it. you need to know how to LoS and make use of terrain on each specific map. you need to perfectly time your skills, you can’t simply spam both venoms and steal. steal is your only interrupt and the venom is your “burst”. the build also only has 1 stunbreak which makes it vunlerable against matchups with a lot of cc like berserker.

so, how can you counter an s/d daredevil? drag him into open field. don’t let him use the terrain against you. stand out of infiltrator stike’s range and force him to go on your node if he wants to decap it. predict infiltrator strike and dodge it and he will deal no damage.

s/d compared to d/p is actually quite balanced. you trade mobility and killspeed for better 1v1 matchups and teamfight utility.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

i dont want to be that guy

in PvP

Posted by: jbondo.9817

jbondo.9817

i’m getting memed right now

Dusty Dawg