[idea] Amulet matchmaking. Fixing SPvP

[idea] Amulet matchmaking. Fixing SPvP

in PvP

Posted by: Ramoth.9064

Ramoth.9064

So there’s a bunch of topics about bringing back amulets that got removed (no celestial, you stay dead), and there’s a bunch of topics about class stacking. I thought of an idea that might actually solve both problems, and improve the SPvP scene in the process.

So let’s say we bring back some of the removed amulets, even ones that seemed too good, like mercenary. My idea is that once you queue, your amulet is locked. Match making will not put you in teams that’s will stack several of the same amulets together. In fact, the match making algorithms will put together a team that won’t be completely bunkers or vice versa.

Now, you can still change classes at the beginning of the match but your amulet will still be fixed. Yes, if you aren’t aware of what your other class build is you’re stuffed, so change at your own peril.

Maybe they can get some UI upgrades behind this, like let you see what amulets your team is using, and maybe the pool of amulets in PvP currently, so you can adjust your amulet for quicker match making.

The goal behind this is, conquest some what needs defined roles, or at the very least you should be able to tell what your team is capable of, without writing an essay at the start.

Good pvp games all have this. Look at DotA 2’s hero selection interface. The game will compile a teams statistics to let the team know how much there ability to push or defend is, with zero communication. We don’t have that. We need that.

[idea] Amulet matchmaking. Fixing SPvP

in PvP

Posted by: Mutaatti.2789

Mutaatti.2789

No. That would be bad idea because then you would have to see what amulets are most used, so if one amulet (except celestial, which would be banned) is most used, those ppl wouldnt get in the match ever. And there isnt one amulet which would be OP in every class.

So rather than that, just bring back amulets and restrict only one of each class that could be in team. So if you queue as DH or warrior (my opinion most used classes) you would see your average Qtime would be 10 mins, because so many queues as that class. The second you switch to mesmer or necro you would see average Qtime to drop to 3 minutes.

And if you queue as marauder DH with LB, you could still switch to tankier amulet and mace/shield etc. if thats what your team needs.

Only thing that devs would need to do is some kind of timer or queue indicator to show how long Qtimes would be with every class.

[idea] Amulet matchmaking. Fixing SPvP

in PvP

Posted by: Ramoth.9064

Ramoth.9064

You’re suggesting the same thing, except the amulet will indicate your queue time. The problem with class stacking is, you can have say two rangers but with completely different capabilities.

The amulet however, essentially defines their build.

[idea] Amulet matchmaking. Fixing SPvP

in PvP

Posted by: Keadron.9570

Keadron.9570

Except multiple classes could use the same amulet. If you’re going through all this trouble why not restrict only one amulet per class rather than one amulet per match. All amulets btw not just the ones you personally like, can’t have your cake and eat it too

[idea] Amulet matchmaking. Fixing SPvP

in PvP

Posted by: Ramoth.9064

Ramoth.9064

I’m suggesting multiple classes can’t use the same amulet because, for example berserker and marauder can only be 2 total out of 5. It gets licked once you’re in the match.

But i can get behind the one amulet per player thing. Although there are a lot of very similar amulets, and a whole bunch of bunker amulets would still be bad, even if they are all unique.

[idea] Amulet matchmaking. Fixing SPvP

in PvP

Posted by: fishball.7204

fishball.7204

The queue times would be hilarious though if you run paladin/marauder/menders amulet lol

FOR THE GREEEEEEEEEEEEN

[idea] Amulet matchmaking. Fixing SPvP

in PvP

Posted by: Ramoth.9064

Ramoth.9064

You know. All of these queuing and stacking problems is born from the fact that there isn’t a selection system like other games. The fact that you enter a game pre-selected is a problematic system that causes all these issues.