improvement ideas
3. Create template builds system that allow to change build before the fight.
- releasing courtyard map without this system was a mistake. People without proper build for team support fights are just crashed on this map.
4. Make new map for deadmatch. Courtyard sucks a lot…
5. Make database(last match only) of player status and position on map and share that via api. In other words such a data would be replay of match but just in technical data.
- lots of people cry about detailed stats like damage/healling etc., they don’t understand that such a data will tell them nothing to improve their game, because they don’t understand that the most crucial of team play is good rotation in other words good gameplay strategy.
If we had data from last match where we can see that player x died at position A and we see other players positions and their health (same for oposite team), than we can analyse whether our strategy was good or not.
6. Make a pvp panel at option window for detailed player preferences which affects queues otherwise you will never satisfy every player. (i’m affraid that current pvp module will not allow you to do such a thing, but maybe you have such a possibility)
some examples option(when player is in party, only options from party leader should be considered):
- short queue option for players that wants to fights opponents in a wide range of mmr
- long queue option for players that wants to wait for more balanced matches ( very narrow mmr range)
- option to queue from outside the hotm for players that accept dishonored in case that they miss ready screen due to long loading screen
- i want to queue with NA/EU servers for people that are not affraid of possible lag (if you have such possibility, if not you should develope that kind of merge)