irritating stronghold stuff

irritating stronghold stuff

in PvP

Posted by: Jekkt.6045

Jekkt.6045

npc:

all guards are too weak. i rush to the enemy gate on start and i take them down in less than 10 seconds.

the inner guards take maybe 20 seconds.

the lord guards deal more damage but die just as fast…

as it is right now you don’t need to care about gate npcs because 1) they die way too fast and 2) if you kill the doorbreakers you won’t need the npcs anyway.

defending guards is impossible, make them take less damage from players on gamestart (a lot) and reduce that defense over time. so the longer you’re into the match the more damage they take. this will shift the tactics from yolo killing guards to actually stun/blind/reflect their attacks for your doorbreakers. this would also make archers more viable.

what i did today was, when i was at the enemy lord and my team wiped / i was there alone, and i was about to die, i made sure that i kept the lord at 1-5% hp, not putting him into downed state. if you res the lord he will get 50% hp so it’s better to keep him at 1-5%, die and go back to finish him.
give the lord a bodyguard, an npc that gives him protection and actually heals him. the npc could even cast swirling winds like the foefire wizzards. the lord needs something that can heal him up again because right now it’s just stupid and player heals are too weak.

spawn:

make the players spawn at the frontgate. not on the pier or in the alcohol house. it’s bad for prestacking and putting down fgs etc.

channel

channeling for mist essence is just wrong. no stability skill in the game should be as long as the channel.

ways to solve this:

- when channeling it halves the duration of stability
or
- when channeling every second removes 1 stack of stability
or
- channeling takes 15 seconds

oh and remove the rampage channel… it’s just lame

players:

respawn times need to increase the longer the match is taking.
for example: 15s respawn on matchstart and +2s respawn for every minute that passes.

timer:

needs to go. let the match continue until the lord is dead or make it a VoD and let the lords clash at 20 mins or so.

if nobody is able to get through the gates people just start going for the spawn npcs or hunt players down, this defeats the purpose of the game mode and needs to go.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

irritating stronghold stuff

in PvP

Posted by: Wolfey.3407

Wolfey.3407

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

irritating stronghold stuff

in PvP

Posted by: Jekkt.6045

Jekkt.6045

thank you, but sadly stuff like this tends to go under in such threads when people start with “this class op blah” and that’s something i didn’t want, so i made my own thread

i also gave my opinion and experience about things with possible solutions, so i’m not only complaining here.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

irritating stronghold stuff

in PvP

Posted by: Jekkt.6045

Jekkt.6045

updated my first post

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

irritating stronghold stuff

in PvP

Posted by: Jekkt.6045

Jekkt.6045

updated again with today’s impressions

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.