is this x2 axe + GS war any good?

is this x2 axe + GS war any good?

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Posted by: gesho.9468

gesho.9468

with little i know about warriors, i’ve been playing this x2 axe + GS build for couple of days now.

its pretty straightforward, sort of dps race. if things go south, i use gs #3+#5 for getaway (some will chase you all over the map, :lol:). bolas is for trying to land 100b once in a while, very UNreliable.

i dont like any ranged choices for power warrior, they all have some sort of condi mixed in. and with gs mobility feel ranged may not even be necessary.

i enjoyed it. i won some and lost some too. do you think this is any good?

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Looks like it has good dps and good sustain.

Only concerns:

- Rune choice, 25% (warrior sprint) vs 33% (swiftness) isn’t much of a diff, I would try strength runes or pirate or something else that gives something else other than switfness (travelers is good if you want boon duration). Also you won’t use active heal that often so you don’t even get half of the 6th bonus
- Sigil of energy seems random unless you always will need that extra dodge roll on GS. I’d go for hydromancy, fire, air, etc.
- Lack of stability may be an issue and your only stun break is endure pain which is a long cd.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

(edited by ArcTheFallen.7682)

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Posted by: gesho.9468

gesho.9468

Looks like it has good dps and good sustain.

Only concerns:

- Rune choice (25% vs 33% isn’t much of a diff, I would try strength runes or pirate or something else that gives something else other than switfness)
- Sigil of energy seems random unless you always will need that extra dodge roll on GS. I’d go for hydromancy, fire, air, etc.
- Lack of stability may be an issue and your only stun break is endure pain which is a long cd.

- runes – very true. but i got sold on -50% cripple on centaur.
- yeah, energy sigil is sort of a default fallback, i should change it, you are right.
- instead of bolas i had balanced stance. and i missed few guardian stomps without it. it’s just i can’t get over 100b waste. but bolas don’t fix it either. probably time to let it go, stability’s better.

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Posted by: Solstice.1097

Solstice.1097

i would personally make a few changes such as this

http://gw2skills.net/editor/?fJAQNAneRjMd04ZVIehwJaAmgC5FMBHf5AQdVMFLBA-TpBCwAAOBAaOEAUeAAx2f4yRAIcZAA

OH shield instead of axe I think is a better choice because:

A) the stun makes it much easier to land burst
B) more survivable with shield stance
C) frees up a utility slot since you don’t need throw bolas since you have stun

You’re very fast already with GS and signet of fury so you can go a different rune – I suggest the OP rune of strength for a nice big DPS boost overall. Also if you’re putting 30 points in the last tree with zerker ammy and mainhand axe, you should use burst mastery. Using 33% less adrenaline makes up for not getting the extra adrenaline on axe crit, plus you get a damage boost on burst.

If you wanted a physical skill instead of the dolyak signet I added, I’d suggest bull’s charge instead of throw bolas, or even stomp or kick. Immobilize is nice, but hard CC is better.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Looks like it has good dps and good sustain.

Only concerns:

- Rune choice (25% vs 33% isn’t much of a diff, I would try strength runes or pirate or something else that gives something else other than switfness)
- Sigil of energy seems random unless you always will need that extra dodge roll on GS. I’d go for hydromancy, fire, air, etc.
- Lack of stability may be an issue and your only stun break is endure pain which is a long cd.

- runes – very true. but i got sold on -50% cripple on centaur.
- yeah, energy sigil is sort of a default fallback, i should change it, you are right.
- instead of bolas i had balanced stance. and i missed few guardian stomps without it. it’s just i can’t get over 100b waste. but bolas don’t fix it either. probably time to let it go, stability’s better.

Yeah the options to land 100b goes as follows (iirc):

- Bolas (pathing makes them hard to use though but the immob lasts a good time if you land it, although keep in mind stun is a lot harder to shake off than cleansing condis)
- Bull’s Rush (typical pre-setup move and also good for emergency mobility, but such a loss if it misses)
- Hammer F1 (Stun -> Switch to 100b)
- Mace F1 (Stun -> Switch to 100b)
- Longbow #5 (Pin Down -> Switch to 100b)
- Trait for Leg Specialist : http://wiki.guildwars2.com/wiki/Leg_Specialist (GS, Hammer, Ax Main have cripples)

There are a few others like Mace OH I think but that’s what I see used most often.

On the cripple duration—you may have a worse cripple experience than me, but I feel like as long as you have cleansing ire, or dogged march, it’s almost negligible. Even if you don’t have those traits, waiting it out isn’t bad too. I rarely see myself crippled for 4s+. 4 seconds vs 2 seconds for 3 not so good rune buffs doesn’t seem worth it to me. I’d rather wait 2 more seconds and have more power or something. Just my opinion :S

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

i would personally make a few changes such as this

http://gw2skills.net/editor/?fJAQNAneRjMd04ZVIehwJaAmgC5FMBHf5AQdVMFLBA-TpBCwAAOBAaOEAUeAAx2f4yRAIcZAA

OH shield instead of axe I think is a better choice because:

A) the stun makes it much easier to land burst
B) more survivable with shield stance
C) frees up a utility slot since you don’t need throw bolas since you have stun

You’re very fast already with GS and signet of fury so you can go a different rune – I suggest the OP rune of strength for a nice big DPS boost overall. Also if you’re putting 30 points in the last tree with zerker ammy and mainhand axe, you should use burst mastery. Using 33% less adrenaline makes up for not getting the extra adrenaline on axe crit, plus you get a damage boost on burst.

If you wanted a physical skill instead of the dolyak signet I added, I’d suggest bull’s charge instead of throw bolas, or even stomp or kick. Immobilize is nice, but hard CC is better.

@Solstice Yeah this is a nice balance.

@gesho I can understand if you want to keep that Axe OH for #yolospin2win but shield helps give you more sustain (will be more useful against better players). Rune of strength will greatly increase the might duration you have which you get from weapon swap, signet of rage, GS crits, sigil of battle so it’s extremely beneficial for you.

Also depending on whether you roam or tend to stay in the same area, I’d switch out signet recharge for warrior sprint.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Solstice.1097

Solstice.1097

I would also think you should use your stun not to land 100b but instead to make sure you land eviscerate, and focus on using 100b to get people out of your face and cleave necro and ranger pets, people who are downed or stomping an ally, and enemy’s that are CC’ed by your allies.

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Posted by: gesho.9468

gesho.9468

@Solstice.1097 yes, i’ve been growing into same idea as well. including “shield master” trait. i’m torn between “burst mastery” and “sharpened axes”, but with offhand axe gone latter is diminished.

about runes it’s just i’m worried if i’m slowed down, the axe becomes unreliable against all non-melee classes. but i’ll try.

@ArcTheFallen thx for 100b advise buddy. of all, i thought of “leg specialist” the most, but its just 1 sec immob, right? will that allow 3.5sec 100b at best only partially?

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Posted by: gesho.9468

gesho.9468

I would also think you should use your stun not to land 100b but instead to make sure you land eviscerate, and focus on using 100b to get people out of your face and cleave necro and ranger pets, people who are downed or stomping an ally, and enemy’s that are CC’ed by your allies.

you must be right. trying to make something out of 100b in spvp which is not meant to be, costs more than its worth. and yes, it can be handy situationally, but not as regular reliable dmg.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

@Solstice.1097 yes, i’ve been growing into same idea as well. including “shield master” trait. i’m torn between “burst mastery” and “sharpened axes”, but with offhand axe gone latter is diminished.

about runes it’s just i’m worried if i’m slowed down, the axe becomes unreliable against all non-melee classes. but i’ll try.

@ArcTheFallen thx for 100b advise buddy. of all, i thought of “leg specialist” the most, but its just 1 sec immob, right? will that allow 3.5sec 100b at best only partially?

I think Solstice’s focus on stunning for axe only (aka Shield #4) would help you in landing eviscerate. Having block can easily help you advance too let alone deaggro when you need to. In addition, zerk stance gives you 10s of condi freedom so hopefully you can time that to land at least 1 eviscerate (which should be pretty much all you need for your build). Then you can take advantage of 1s immob too on Axe #3 if you trait Leg Specialist.

(Okay this has been something I’ve been wondering but I can’t test until this weekend since I’m away, does Cleansing Ire clear on end cast or start cast? If start cast, you wouldn’t need to worry about cripple unless you had a lot of condis on you in which it’s pretty hard to land anything with anyone.)

1s Immob for me is good enough to land a few hits against people with 100b. It’s better than not having any utility or wasting a utility slot. I agree with Solstice in that 100b should be mostly used for cleaving—it can also be good for node pressure (literally can stand on point and 100b and ppl will get off the point lol), and using it to make melee players back off. There’s also the golden opportunity of seeing your teammates immob or cc and using it too.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Liewec.2896

Liewec.2896

if you like axe/axe you should try the axezerker build i posted on the forums afew months back.
note: it is fully zerker with no utilities, its purely for some hilarious fun in hotjoins.
this makes it stupidly easy to play, if still not considered practical for tournaments
(though i’ve won my fair share since you can nuke down bunkers with ease)

the concept was to put out as much damage as possible and as a long time axe/axe fan i think this is the build that does that.
http://intothemists.com/calc/?build=-s77FwBFOKkO0o-ZL-60M4oL;1Y4kG;4T9;0T49A0;628BOJk6W;1H7W3H7W35BN
only switch weapons to escape if things go south, other than that just mindlessly hit things, don’t use your signets

eviscerate often hits for 12k
the last hit of triple chop hits anywhere from 4-6k
your dodge rolls hit for around 3-4k
your whirling axe hits for around 12k

and you can dodge twice while channeling whirling (it wont cancel) for around 16-20k damage and follow up with a 10k+eviscerate

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(edited by Liewec.2896)

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Posted by: gesho.9468

gesho.9468

tried axe/shield instead of x2 axe. didn’t work for me. somehow i’m losing momentum. may be at more skilled lvl shield is better, but at hj and soloQ x2 axe was the way to go.

@Liewec.2896 i like “moar numahs”, but that’s over the top

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Posted by: clint.5681

clint.5681

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fintothemists.com%2Fguides%2F2262-ragirs_warrior_burstpoint_assualt

Guide I made before I quit playing in December so it’s old and prepatch. You are of course gonna have to make some changes considering a lot has changed but it should give you a general idea on how to play.

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
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