(edited by gw niko.1049)
just another lowlevel catering of anet
The old Raid on the Capricorn was my first PvP map. That was wild fun. I believe it was pulled because ANET was unable to balance underwater combat.
I really liked the old Skyhammer. I didn’t enjoy being pulled off the hammer platform from below or [Scorpion Wire] instant kills. Other issues: an engi or staff necro could lock down the gun almost permanently.
Anet moved the hammer to stop the pull from below trick. I’m guessing the change to automated firing was to prevent Necro/Engi/DH from dominating the upper platform and the game.
Skyhammer was the map that made my heart beat faster, because it was easy to die. It’s still fun for strategy, but not as exciting.
As to Khylo… well that felt like a big finger in the face to Mesmer/Thief. It’s still fun, but much less so.
You mentioned Coliseum, which got the same anti Mesmer/Thief style mods. I will say that “playing for the crowd” makes Coliseum much more attractive than it would be otherwise. I love doing the shout out to the crowd and hearing the response.
To some extent the heavy point bombing classes have been limited on Skyhammer.
The takeaway? I think ANET wants a majority of fairly straightforward bruiser classes fighting in close proximity. The trend has been to simplify and encourage “knife fight range” combat. There’s also been a drift away from trickier play styles, toward more sword/shield methods. A better strategy would be to let players play the way they want.
(edited by Ithilwen.1529)
i agree. Making the maps basically the same is very bad. the maps need do be as much diffrent, also in mechanics to be exiting. I liked old skyhammer and khylo. Making all straight forward and simple is bad for long term exitement.
I agree. Making things easier and including people who do not have the competetive drive regardless of level is not gonna bring in the rewards. those that re just players who play for the rewards are not gonna revitalize the pvp community.