knockback. knockback. this is gw2pvp
stability
/15charr
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So you’re too pro to make changes to your build in order to make it work and come here to the forums to complain.
Sounds reasonable.
So you’re too pro to make changes to your build in order to make it work and come here to the forums to complain.
Sounds reasonable.
You clearly aren’t getting my point lol. GW2 has always been a joke to the rest of the gaming community and I never agreed with them before. I’ve played since the original guild wars factions release. I’ve played GW2 since bwe. I have spent countless hours playing the game. I’m not saying this to sound like a leet entitled “bwe vet”, but to show many times I have changed my build and play style due to updates that I didn’t complain about. Updates are good because the change makes it not so routine. But this? What is the point in playing lol. If you personally like dull repetitive fights that are generally determined with the first attack then cool for me though, I don’t. Maybe the rest of the gw2 pvp community is like you and if so cool, whatever. I’ll just go find another game. But since I have spent so much time in Guild Wars I didn’t want to just leave without saying something. Make sense?
Yeh can’t say its a big issue for me…and I don’t even run stability. Just a stunbreak…
Space Marine Z [GLTY]
The OP has a point.
It’s a general trend of “more, more, MORE” that Anet has decided to rely on with GW2. A fundamental idea that faster and stronger is always better. They flood the game with something, and then they flood the game with counters thinking it should balance everything out. Sadly, though, the end product is just a devaluation of the effect (in this case knockback). It adds no depth to combat, only serves to clutter it up. If they scaled everything back (stats, damage, healing, control effects and their counters), the game could actually end up much more complex (in a good way).
use evades? stunbreaks? keep distance?
stability
/15charr
lol and mes and necro have soooo much access to stability right?
[AVTR]
Isle of Kickaspenwood
use evades? stunbreaks? keep distance?
Pretty much this. I usually run a mes but recently been playing a thief and haven’t had too much trouble with knockbacks/knockdown. Hammer warriors tend to lead with a knockdown, so evade it. Engis tend to want to push you off the point, so it’s not that dangerous to get hit by it; keep a stunbreak free.
Maybe you can give us the profession you’re playing and we can come up with some ideas for you? Unfortunately you have to adapt, if you don’t maybe another game is better for you.
ThatShortGuy.com
Condispam condispam this is pvp.I can do a few others btw.