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Posted by: Solstice.1097

Solstice.1097

All of the discussions about PvP rewards and progression are seeming to get too involved when really it is a simple concept.

Recognition is the easiest and cheapest way to keep people happy with their time investment. Putting a hard cap on recognition is like putting a hard cap on your game’s long-term appeal.

Nobody complains about the WvW rank/title system. Every rank takes the same amount to rank up, and the ranks go up to 9,945, with 105 titles along the way. Progression never stops, rewards never stop with chests each rank, it’s a working system.

Your character level is capped at 80 because stats need a hard cap in order to balance the game. But why in the world was PvP rank every capped at 80 at all? And why does each rank require more points to obtain? The WvW system is cleaner, more rewarding, more recognition, longer-term, and should be applied to PvP as well.

All you have to do is think of new titles I mean…. how hard is that really? Let the community create lists and vote on them you don’t even have to do it lol….

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Posted by: bhagwad.4281

bhagwad.4281

+1

/15 chars

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Posted by: Chaba.5410

Chaba.5410

There’s a cap on wxp rank and point progression. Diamond whatever or something.

I think it is better to split recognition of time played and recognition of skill, especially in a pvp game mode.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

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Posted by: Solstice.1097

Solstice.1097

There’s a cap on wxp rank and point progression. Diamond whatever or something.

I think it is better to split recognition of time played and recognition of skill, especially in a pvp game mode.

This is recognition of time spent. Recognition of skill is supposed to be the leaderboards. That’s an entirely separate conversation.

And yes there is a cap on WxP at rank 9,945 Diamond Legend, but that’s an extremely lofty goal that very few people will ever achieve, and more ranks can easily be added when players start getting close to it.