lol That last patch...
You realize skill splitting is exactly what we’ve been asking for for ages? Previously they tried to balance across every mode and it’s just not realistic. Yes splitting means you need to know the differences between modes, bit that’s a small price to pay for better balance.
You realize skill splitting is exactly what we’ve been asking for for ages? Previously they tried to balance across every mode and it’s just not realistic. Yes splitting means you need to know the differences between modes, bit that’s a small price to pay for better balance.
+111111111
Schrödingers Clone: PvP Mesmer
Still waiting to see an example of skill-splitting improving a game’s pvp. As alluded in OP, it just puts a bigger rift between the game modes, isolating and alienating them each further from each other.
Maybe in an ideal word where splits were done diligently and completely, it would work out (which would be a massive effort/more work). But as it always seems to play out, it is done very sloppily, messes with other parts of the game, and makes it harder/much more confusing for players to cross between game modes.
History lesson/opinion: Skill splitting didn’t help Gw1 PvP at all. It just led to lazy power creep in PvE skill versions and neglect in PvP.
Zulu Ox Tactics [zulu]
You realize skill splitting is exactly what we’ve been asking for for ages? Previously they tried to balance across every mode and it’s just not realistic. Yes splitting means you need to know the differences between modes, bit that’s a small price to pay for better balance.
Except it isn’t. A lot of the skills that they have split have later been rejoined. its almost as if they use PvP to test the effects of something and then randomly apply it to other game modes.
This shows they aren’t thinking in terms of true skill splitting.
lol, it will take all of 5 seconds to read a skill description and “learn” the changes. you are describing a non issue. i think skill splitting is fine. it makes balance easier for anet, and it means they can tailor certain things to not be too op. as long as they keep fine tuning and dont just leave things as they are for too long (which is way worse then skill splitting) .
You realize skill splitting is exactly what we’ve been asking for for ages? Previously they tried to balance across every mode and it’s just not realistic. Yes splitting means you need to know the differences between modes, bit that’s a small price to pay for better balance.
Except it isn’t. A lot of the skills that they have split have later been rejoined. its almost as if they use PvP to test the effects of something and then randomly apply it to other game modes.
This shows they aren’t thinking in terms of true skill splitting.
Yeah I started to think that as well.