lol That last patch...

lol That last patch...

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Posted by: Greymantle.9168

Greymantle.9168

Lets be real here…After a while, all these arbitrary changes to one game mode just make it feel like a different game all together when you hit up the other. I mean, yes, you could literally name this game anything else other than Guild Wars 2, since it’s so far off from what the original was, but that need to kitten around with skills and be lazy about it, that still holds true. If you can’t balance out a skill for all modes of game play, there’s not point in making the changes in the first place. It will get to the point of GW1 though, I know it. I put in a few hours the other day just messing around, popped in for some ancient pvp, and it was like oops. This skill doesn’t do what it did in pve, like, at all, and that one’s cast time is so much more that there’s no point in taking it…Mark my words, it will end up like this here as well. Having to search around because there’s a pvp version, so you can figure out wtf is actually does and how to use it all over again. I mean not that I take great pains in getting into pvp anymore, but you keep alienating people like that, and the game will be so much less plug and play that it’ll end up like raids…Only a few will keep it going lol.

lol That last patch...

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Posted by: Zodryn.4216

Zodryn.4216

You realize skill splitting is exactly what we’ve been asking for for ages? Previously they tried to balance across every mode and it’s just not realistic. Yes splitting means you need to know the differences between modes, bit that’s a small price to pay for better balance.

lol That last patch...

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Posted by: Xstein.2187

Xstein.2187

You realize skill splitting is exactly what we’ve been asking for for ages? Previously they tried to balance across every mode and it’s just not realistic. Yes splitting means you need to know the differences between modes, bit that’s a small price to pay for better balance.

+111111111

Lägertha Lothbrök: PvE Mesmer
Schrödingers Clone: PvP Mesmer

lol That last patch...

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Posted by: Celtus.8456

Celtus.8456

Still waiting to see an example of skill-splitting improving a game’s pvp. As alluded in OP, it just puts a bigger rift between the game modes, isolating and alienating them each further from each other.

Maybe in an ideal word where splits were done diligently and completely, it would work out (which would be a massive effort/more work). But as it always seems to play out, it is done very sloppily, messes with other parts of the game, and makes it harder/much more confusing for players to cross between game modes.

History lesson/opinion: Skill splitting didn’t help Gw1 PvP at all. It just led to lazy power creep in PvE skill versions and neglect in PvP.

Josre
Zulu Ox Tactics [zulu]

lol That last patch...

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Posted by: OriOri.8724

OriOri.8724

You realize skill splitting is exactly what we’ve been asking for for ages? Previously they tried to balance across every mode and it’s just not realistic. Yes splitting means you need to know the differences between modes, bit that’s a small price to pay for better balance.

Except it isn’t. A lot of the skills that they have split have later been rejoined. its almost as if they use PvP to test the effects of something and then randomly apply it to other game modes.

This shows they aren’t thinking in terms of true skill splitting.

lol That last patch...

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Posted by: Stand The Wall.6987

Stand The Wall.6987

lol, it will take all of 5 seconds to read a skill description and “learn” the changes. you are describing a non issue. i think skill splitting is fine. it makes balance easier for anet, and it means they can tailor certain things to not be too op. as long as they keep fine tuning and dont just leave things as they are for too long (which is way worse then skill splitting) .

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

lol That last patch...

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Posted by: XxsdgxX.8109

XxsdgxX.8109

You realize skill splitting is exactly what we’ve been asking for for ages? Previously they tried to balance across every mode and it’s just not realistic. Yes splitting means you need to know the differences between modes, bit that’s a small price to pay for better balance.

Except it isn’t. A lot of the skills that they have split have later been rejoined. its almost as if they use PvP to test the effects of something and then randomly apply it to other game modes.

This shows they aren’t thinking in terms of true skill splitting.

Yeah I started to think that as well.

Stella Truth Seeker