longer queues please
GW2 could learn/steal a thing or two from the rating system.
It would make matches more enjoyable for the players.
However, the PvP population is small, much smaller than in WoW. If only they made changes soon after launch.
Game pace/game mode/game mechanics is different though.
I was watching VanguardsTV on twitch as he plays top level WoW Arenas… and sadly, it took much more team communication and was so much more enjoyable to watch than even the clash of the Titans like TCG and 55Hp/APeX KPeX.
What went wrong?
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
In a nutshell I’m just saying even games with only 2-6 players involved instead of 10, and a much larger player base, still had much longer queues because making queues short requires big compromises of the integrity of the game itself, which seems to be the route that Anet chose, and having played both versions, I prefer the longer queues over the compromised gameplay.
While I’d love better quality matches, please don’t make the queue times too much longer.
As a former WOW player I agree. WOW battles were less often unfair or total blowouts.
Number one is no outnumbered battles. Waiting is less infuriating than having to suffer though a being outnumbered battle.
Is there supposed to be a coward status where if you leave a match before it ends you can’t Q for a new match for awhile. This was very necessary in WOW otherwise you find your side way to often losing players and opens up the game to more cheating.
Right now I suspect a group cheat is too easy to do where if one side has more of your group than the other the low side quits or even worse stays and throws the match by mostly fighting off points.
if someone told me this game was run and designed by 6 year olds my first thought would be, “wow it all makes sense now”
Free-2-play PvE game = get your good ideas outta here