losing does not feel like an achievement

losing does not feel like an achievement

in PvP

Posted by: Angelweave.1856

Angelweave.1856

The new system of being put against a team where you’re almost guaranteed to lose is…frustrating

I want each match I play to have as close as possible to a 50/50 chance of win or lose.

Why would I enjoy a match where I’m guaranteed to lose?

losing does not feel like an achievement

in PvP

Posted by: Morwath.9817

Morwath.9817

Devs want us to run premades with Guildies, so non-premade experience is ruined.

losing does not feel like an achievement

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Im sorry there is no possible way for the matches to be 50/50. Its 5 vs 5 where some players are kobe and dirk and some are kwame brown and reggie evans. I have no idea where int he world your gonna play someone at exactly your teams skill level with either you getting better or getting worse to match a certain type of player.

losing does not feel like an achievement

in PvP

Posted by: Morwath.9817

Morwath.9817

Im sorry there is no possible way for the matches to be 50/50. Its 5 vs 5 where some players are kobe and dirk and some are kwame brown and reggie evans. I have no idea where int he world your gonna play someone at exactly your teams skill level with either you getting better or getting worse to match a certain type of player.

I agree here. It’s impossible to turn random people based on statistics into two even teams. I guess thats why GW1 had rating associated to teams (guilds) instead to the player, so random arena was still random (however I miss those ~30 game winstreaks while playing solo Q…), while competition was in GvG.

losing does not feel like an achievement

in PvP

Posted by: Essence Snow.3194

Essence Snow.3194

Im sorry there is no possible way for the matches to be 50/50. Its 5 vs 5 where some players are kobe and dirk and some are kwame brown and reggie evans. I have no idea where int he world your gonna play someone at exactly your teams skill level with either you getting better or getting worse to match a certain type of player.

I agree here. It’s impossible to turn random people based on statistics into two even teams. I guess thats why GW1 had rating associated to teams (guilds) instead to the player, so random arena was still random (however I miss those ~30 game winstreaks while playing solo Q…), while competition was in GvG.

“Close as possible” y’all. That means something different than absolutely 50/50.

Serenity now~Insanity later

losing does not feel like an achievement

in PvP

Posted by: Morwath.9817

Morwath.9817

Im sorry there is no possible way for the matches to be 50/50. Its 5 vs 5 where some players are kobe and dirk and some are kwame brown and reggie evans. I have no idea where int he world your gonna play someone at exactly your teams skill level with either you getting better or getting worse to match a certain type of player.

I agree here. It’s impossible to turn random people based on statistics into two even teams. I guess thats why GW1 had rating associated to teams (guilds) instead to the player, so random arena was still random (however I miss those ~30 game winstreaks while playing solo Q…), while competition was in GvG.

“Close as possible” y’all. That means something different than absolutely 50/50.

Whenever I play 500:0, 500:5 and such matches in Ranked Q, I wonder how ‘close’ those games are.

losing does not feel like an achievement

in PvP

Posted by: REGGADO.1237

REGGADO.1237

Then they should make achievements for losing in pvp. /miss newpvp achivements

losing does not feel like an achievement

in PvP

Posted by: SYPHA.9283

SYPHA.9283

Then they should make achievements for losing in pvp. /miss newpvp achivements

They have that in place…..it’s called the leaderboards. just look at the rank 5 player…more losses than wins…cant play for kitten and is rewarded with a top spot. lmfao gg anet

losing does not feel like an achievement

in PvP

Posted by: Jaxom.7310

Jaxom.7310

I agree here. It’s impossible to turn random people based on statistics into two even teams. I guess thats why GW1 had rating associated to teams (guilds) instead to the player, so random arena was still random (however I miss those ~30 game winstreaks while playing solo Q…), while competition was in GvG.

Shoutout to some GW1 RA. Best game mode ever.

losing does not feel like an achievement

in PvP

Posted by: Essence Snow.3194

Essence Snow.3194

Im sorry there is no possible way for the matches to be 50/50. Its 5 vs 5 where some players are kobe and dirk and some are kwame brown and reggie evans. I have no idea where int he world your gonna play someone at exactly your teams skill level with either you getting better or getting worse to match a certain type of player.

I agree here. It’s impossible to turn random people based on statistics into two even teams. I guess thats why GW1 had rating associated to teams (guilds) instead to the player, so random arena was still random (however I miss those ~30 game winstreaks while playing solo Q…), while competition was in GvG.

“Close as possible” y’all. That means something different than absolutely 50/50.

Whenever I play 500:0, 500:5 and such matches in Ranked Q, I wonder how ‘close’ those games are.

Huh? Op said they would like matchmaking to be as “close as possible” to 50/50 chance. That means they want more evenly matched matches based on what’s possible. Then the guy you agreed with took that to mean they wanted perfect matches regardless of possibility for some reason, when the op didn’t say that.

Serenity now~Insanity later

losing does not feel like an achievement

in PvP

Posted by: Laserbolt.6731

Laserbolt.6731

Then they should make achievements for losing in pvp. /miss newpvp achivements

They have that in place…..it’s called the leaderboards. just look at the rank 5 player…more losses than wins…cant play for kitten and is rewarded with a top spot. lmfao gg anet

What evidence is there that the player is terrible? Because he was asked to carry a lot of solo PUGS against teams on Teamspeak and could not do it? Who can?

Scrapper: “Frank from Research”

losing does not feel like an achievement

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Then they should make achievements for losing in pvp. /miss newpvp achivements

They have that in place…..it’s called the leaderboards. just look at the rank 5 player…more losses than wins…cant play for kitten and is rewarded with a top spot. lmfao gg anet

Some people don’t ever party, ever.

This new ranked que’s if you don’t ever party your likely to get a worse than average ratio.

Called keep facing premades, keep facing trio and duo que’s.

I have a bad ratio, and its defiantly not because I suck. Its because I haven’t partied, ever, since the implementation.

You need to stop looking at numbers and look at the reasoning pal.