make reduce fall damage traits feasible
no ty, it would cause so many instant deathes just because your HP is low
[Teef] guild :>
no ty, it would cause so many instant deathes just because your HP is low
but 100 damage is not a large amount.
if 100 damage is too high, then 10 damage.
just some minimal damage to trigger fall damage.
the damage number can be adjusted so that instant death would not occur due to low health.
even 1 damage would suffice.
Maybe then this trait will be a little bit op, and it will be weird to see all people going into high places in order to jump over you xD
I think the better we can do is forget this traits when playing PvP :p
no ty, it would cause so many instant deathes just because your HP is low
but 100 damage is not a large amount.
if 100 damage is too high, then 10 damage.
just some minimal damage to trigger fall damage.the damage number can be adjusted so that instant death would not occur due to low health.
even 1 damage would suffice.
then we also have issue that fall dmg trait is not located in adept tier for all classes (laughably it is GM trait for thieves…….)
[Teef] guild :>
Even with your suggested changes, fall trait would still be pointless to take compared to other traits. How often are you going to be taking fall damage in a fight? And you’d be wasting a lot of time if you keep running up to high places just to get the fall damage off when you could be doing other things.
Svanir Appreciation Society [SAS]
Maybe then this trait will be a little bit op, and it will be weird to see all people going into high places in order to jump over you xD
I think the better we can do is forget this traits when playing PvP :p
well, it would be funny in casual hotjoin!
nooo i dun wanna forget !!!
it has been 3 years !!! 3 years !!!!
no ty, it would cause so many instant deathes just because your HP is low
but 100 damage is not a large amount.
if 100 damage is too high, then 10 damage.
just some minimal damage to trigger fall damage.the damage number can be adjusted so that instant death would not occur due to low health.
even 1 damage would suffice.
then we also have issue that fall dmg trait is not located in adept tier for all classes (laughably it is GM trait for thieves…….)
ewwwwwww
Even with your suggested changes, fall trait would still be pointless to take compared to other traits. How often are you going to be taking fall damage in a fight? And you’d be wasting a lot of time if you keep running up to high places just to get the fall damage off when you could be doing other things.
well, it would be fun, and it would be good when you are gonna +1 a fight.
Those traits should just be in pve/wvw profession specific masteries and removed from traitlines.
Those traits should just be in pve/wvw profession specific masteries and removed from traitlines.
nuuuuu lets make them viable in sPvP !!!
we could take 1 damage for jumping down from higher places!
it would be fun launching people away each time i +1 a fight.
As for Thief, i believe it is working as intended. they already do the rework and gave it 40sec iCD which is fair(cos the old one has 3sec interval)and right now it can be shorten because Blinding Powder is labeled as Deception combined with Cloaked in Shadow plus the blast finisher and the triggering effect (if I am not mistaken) is always 6feet tall above your head much better than Decent of Shadow. About damage reduction, idk I hate maths all I understand is addition and not subtraction.
Between a master and apprentice, i would love to see the differences.