make reduce fall damage traits feasible

make reduce fall damage traits feasible

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

at the moment, for 3 years, since launch, reduced fall damage are useless in sPvP.

in khylo, only the clock tower has high ground enough to trigger it, the other two side points do not have high ground.

in forest, all 3 points have high ground, but not high enough to trigger.

in temple, all 3 points have high ground, but only the middle point is high enough to trigger, and you need a leap in order to be able to hit the center of the point.

in skyhammer, all 3 points have high ground, but only the 2 side points are high enough to trigger, and you need to climb all the way up there.

in foefire, only middle point has high ground, but middle point is too big. cannot trigger properly, even with leap.

in spirit temple, all 3 points do not have high ground, but there are places where you can hopefully jump down to ambush people down there, not on point though.

so …

please consider reworking fall damage to trigger as long as the falling height is higher than a normal space bar jump. the damage could be little, say 100 damage to health. surely your toes or knee will hurt a bit if you jump down from 3 meters height if you do not land gracefully right? this makes sense.

this way, fall damage will trigger more easily, and the reduce fall damage traits may actually be of some use in sPvP.

for example, if fall damage is triggered easily by jumping from a height that is higher than normal spacebar jump, i can death from above in all 3 points in forest map and skyhammer.

erm, do you all understand what i am trying to say?

so, what say you all?

discuss!

make reduce fall damage traits feasible

in PvP

Posted by: Cynz.9437

Cynz.9437

no ty, it would cause so many instant deathes just because your HP is low

All is Vain~
[Teef] guild :>

make reduce fall damage traits feasible

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

no ty, it would cause so many instant deathes just because your HP is low

but 100 damage is not a large amount.
if 100 damage is too high, then 10 damage.
just some minimal damage to trigger fall damage.

the damage number can be adjusted so that instant death would not occur due to low health.

even 1 damage would suffice.

make reduce fall damage traits feasible

in PvP

Posted by: Krysard.1364

Krysard.1364

Maybe then this trait will be a little bit op, and it will be weird to see all people going into high places in order to jump over you xD

I think the better we can do is forget this traits when playing PvP :p

M I L K B O I S

make reduce fall damage traits feasible

in PvP

Posted by: Cynz.9437

Cynz.9437

no ty, it would cause so many instant deathes just because your HP is low

but 100 damage is not a large amount.
if 100 damage is too high, then 10 damage.
just some minimal damage to trigger fall damage.

the damage number can be adjusted so that instant death would not occur due to low health.

even 1 damage would suffice.

then we also have issue that fall dmg trait is not located in adept tier for all classes (laughably it is GM trait for thieves…….)

All is Vain~
[Teef] guild :>

make reduce fall damage traits feasible

in PvP

Posted by: Random Weird Guy.3528

Random Weird Guy.3528

Even with your suggested changes, fall trait would still be pointless to take compared to other traits. How often are you going to be taking fall damage in a fight? And you’d be wasting a lot of time if you keep running up to high places just to get the fall damage off when you could be doing other things.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

make reduce fall damage traits feasible

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Maybe then this trait will be a little bit op, and it will be weird to see all people going into high places in order to jump over you xD

I think the better we can do is forget this traits when playing PvP :p

well, it would be funny in casual hotjoin!
nooo i dun wanna forget !!!
it has been 3 years !!! 3 years !!!!

no ty, it would cause so many instant deathes just because your HP is low

but 100 damage is not a large amount.
if 100 damage is too high, then 10 damage.
just some minimal damage to trigger fall damage.

the damage number can be adjusted so that instant death would not occur due to low health.

even 1 damage would suffice.

then we also have issue that fall dmg trait is not located in adept tier for all classes (laughably it is GM trait for thieves…….)

ewwwwwww

Even with your suggested changes, fall trait would still be pointless to take compared to other traits. How often are you going to be taking fall damage in a fight? And you’d be wasting a lot of time if you keep running up to high places just to get the fall damage off when you could be doing other things.

well, it would be fun, and it would be good when you are gonna +1 a fight.

make reduce fall damage traits feasible

in PvP

Posted by: Curunen.8729

Curunen.8729

Those traits should just be in pve/wvw profession specific masteries and removed from traitlines.

make reduce fall damage traits feasible

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Those traits should just be in pve/wvw profession specific masteries and removed from traitlines.

nuuuuu lets make them viable in sPvP !!!
we could take 1 damage for jumping down from higher places!

it would be fun launching people away each time i +1 a fight.

make reduce fall damage traits feasible

in PvP

Posted by: Chapell.1346

Chapell.1346

As for Thief, i believe it is working as intended. they already do the rework and gave it 40sec iCD which is fair(cos the old one has 3sec interval)and right now it can be shorten because Blinding Powder is labeled as Deception combined with Cloaked in Shadow plus the blast finisher and the triggering effect (if I am not mistaken) is always 6feet tall above your head much better than Decent of Shadow. About damage reduction, idk I hate maths all I understand is addition and not subtraction.

[Urge]
Between a master and apprentice, i would love to see the differences.