make the pvp locker the same as

make the pvp locker the same as

in PvP

Posted by: Valash.8142

Valash.8142

the one for mats in the bank

^ as the title says. Why?
-some people(like me) like to have more than 1 of the same skin so we won’t just “waste one” for 1 toon we are using if you are using multiple toons for pvp.
- it clears up alot of inventory space because sometimes people keep other pvp skins in there so that another one will go in their locker for other toons.
-you wont have to salvage often especially if it’s a good night in tpvp and you just keep on getting those tpvp chests(yes i know about the solo q problems im just being optimistic here)

im sure there are more points out there i just cant remember them atm…

oh while we are in the business of salvaging could you please let us salvage them like we salvage normal white gears like it doesnt have to ask us EVERY SINGLE TIME if we want to salvage it or not. It would save ALOT of time

make the pvp locker the same as

in PvP

Posted by: Shar.3402

Shar.3402

I think that has to do with database space
PvP weapon locker should be based on bits (either 0 or 1, you have or you haven’t the item in there) while bank collections are based on bites (0-255 max, but it caps at 250 anyway).
There are far more weapons/armors in the pvp locker compared to the pve mats stuff, so I don’t think they can afford the database space to let us have multiple copies of the same items.
An idea would be to make weapons/armors work like pvp runes/sigil, which doesn’t appear to be removed from your pvp locker when you collect them. So every weapon/armor would just be unlocked and be stored as “1”, forever.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

make the pvp locker the same as

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

PvP weapon locker requires a single tab bank for pvp only items, such as arcane converters and spare skins. I have broken down all my doubles, guess what, I also accidently destroyed the doubles I wanted to keep :/. Oh well, my Ele has a Halo Needler.

I also believe there should be an extra bag slot for pvp only items in your inventory, only visible in pvp. So when I leave the mists I don’t have to delete 5 bazillion things to get space (1 of each amulet + a spare gear set + a spare rune set + Amulets with non stock gem + Change of weapons) Half of my bag space is pvp gear that I cant get rid of (I can but I need it for pvp).

It would be cool if all 1 handers had 2 slots, so you could have 2 of the same skin stacked.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

make the pvp locker the same as

in PvP

Posted by: BrunoBRS.5178

BrunoBRS.5178

i’d love for that to return, it used to be this way in beta.

LegendaryMythril/Zihark Darshell

make the pvp locker the same as

in PvP

Posted by: BrunoBRS.5178

BrunoBRS.5178

An idea would be to make weapons/armors work like pvp runes/sigil, which doesn’t appear to be removed from your pvp locker when you collect them. So every weapon/armor would just be unlocked and be stored as “1”, forever.

that would be the optimal solution, yeah. it’s not like permanent skin unlocks are unheard of in this game (HoM and now achievement skins), and it’s not like asking PvP players to grind for a skin they already have on one character is making anyone happy.

LegendaryMythril/Zihark Darshell

make the pvp locker the same as

in PvP

Posted by: Nik Rane.6431

Nik Rane.6431

I think that has to do with database space
PvP weapon locker should be based on bits (either 0 or 1, you have or you haven’t the item in there) while bank collections are based on bites (0-255 max, but it caps at 250 anyway).
There are far more weapons/armors in the pvp locker compared to the pve mats stuff, so I don’t think they can afford the database space to let us have multiple copies of the same items.
An idea would be to make weapons/armors work like pvp runes/sigil, which doesn’t appear to be removed from your pvp locker when you collect them. So every weapon/armor would just be unlocked and be stored as “1”, forever.

If they can afford to store our bag items’ locations, they can afford to store something as equally frivolous as multiple PvP Skins.

They also already do this for PvP Runes. So no, that argument doesn’t really work.

make the pvp locker the same as

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

Permanent skin unlocks could be a good thing.
When you open a chest and get a new skin (not unlocked before) a reward screen (like the pve solo mission complete) screen could appear:

“Soldier, take this new gear, pretty yourself up and get back to the fighting! " – voice over

And the gear you unlock could appear as an item only preview with arrows back and forth (incase you opened a metric crap tonne of chests at once).

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

make the pvp locker the same as

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i remember they said due to technical issues they cannot to item stacking for pvp locker armor weapons etc.

i.e. “we dun wanna waste precious database space”

make the pvp locker the same as

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

PvP rewards you with bigger bags per 10 ranks.
Whats the use of the bags if everything goes to the closet?
To keep armor/skins you like.

Why should anet allow you to have 255 if it costs them more money because of that and the fact that your never going to use it?

make the pvp locker the same as

in PvP

Posted by: Caffynated.5713

Caffynated.5713

Skins should just be unlocks instead of actual items. Once you have it you should be able to pull as many of that skin as you want.

They should also dump the entire salvage/mystic toilet system and just sell skins for glory. tPvP skins would be bought with tPvP tokens from tournament chests.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)