map balancing

map balancing

in PvP

Posted by: Blackjack.5621

Blackjack.5621

There are plenty of issues with map balancing.

For example you can easily decap quarry with tornado, BUT on waterfall there is a fence ON the node so you can stand in front of it and avoid getting knocked off the node.

on khylo on one side there is a building in the line of sight to closepoint so you can“t see people sneaking around to closepoint from the window.

On many maps the side points have different range to middle

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

map balancing

in PvP

Posted by: Luthan.5236

Luthan.5236

Forest of Nifhel the two different bosses… one is using ranged attacks and I think he is a bit harder to kill because of that.

map balancing

in PvP

Posted by: Blackjack.5621

Blackjack.5621

Forest of Nifhel the two different bosses… one is using ranged attacks and I think he is a bit harder to kill because of that.

forest of nifl → mine is open and if you get knocked out by tornado you can run in again
henge you are stuck between wall and tornado and ele can fullcap

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

map balancing

in PvP

Posted by: Erwin.5603

Erwin.5603

agree, but probably wont be changed anymore, apart from maybe some asymmetrical placement, where it seems that symmetrical placement was intended but not executed (like spirit watch orb location)

Fixi