The state of the game right now is really something quite horrifying. lets look at this for a second. conditions require 1 stat to reach full potential. 1 STAT! all you need is condition damage which conveniently comes in a bundle with precision and toughness (while the precision is I wouldnt say useless but rather not as helpful as toughness) power builds that want to actually deal damage require 3 stats. power, precision and crit damage. without the 3 you will not deal enough damage to win any balanced fight against a condition based build. to add insult to injury we are forced to take the vitality aswell, vitality is a throwaway stat when you want to go full glass since its taking away from all 3 of the trinity of damage.
now lets look at conditions a little more. they are all true damage, cannot be mitigated by toughness but they are able to be cleansed…
those who use the “it can be cleansed” arguement to defend conditions have no idea what they are talking about. once a condition has been applied, the ONLY way for it to stop hurting you is for it to be removed. when you are fighting a person with a power build, unfortunately many of these builds require a horribly close range coupled by a crappy tell. this makes for easy dodges. dodges are to power builds as what condition clearing is to condie builds. the only difference is you get a dodge every once and a while, innately without traiting where as you need to trait for condition clears and they can be padded by non damaging conditions you frankly dont care about in that moment of time (say a cripple when you are suffering from 25 stacks of bleed or 1 stack of vuln when you need to get rid of the nasty 20 seconds of burning)
The list of countering power builds goes on and on where condition builds only have one thing to say. use some condi removal l2p lolol nub. seriously. are you that blind? I have played every class and I have to say not only does not every class come with viable condition removal, but it also ruins any hope of a pvp trinity. the damage dealer, the condition applier and the bunker. the damage dealer has been removed and replaced with the condition applier because they are so much more effective and easy to win with. the game now consists of tanky condition bombs that hit for 15k within the first 5 seconds, bunkers that are almost unkillable but deal zero damage and still melt fairly easy to a lucky/numerous condition bombs. and the poor power players that have to deal with low end stats and not enough damage to kill anything because of the way pvp was set up, and the main stats of condition builds.
This is not fun. this is not fair, this is not balanced at all. There are many other arguements that obviously reveal anets bias towards conditions but are not pvp related and so I wont bring them up but honestly when are we going so see change? when will we see diversity once more where condition builds do their job of causing chaos and nothing more?
chaos shouldnt entail leaving enemies with 2000 hp and 50% reduced damage, 33% reduced skill recharge, 50% reduced movespeed and a melting hp pool for 3 or 4 seconds before finishing them off with another condition bomb. conditions are a secondary form of damage so why are they the only form of damage?