massive condition bias

massive condition bias

in PvP

Posted by: Epic.3950

Epic.3950

The state of the game right now is really something quite horrifying. lets look at this for a second. conditions require 1 stat to reach full potential. 1 STAT! all you need is condition damage which conveniently comes in a bundle with precision and toughness (while the precision is I wouldnt say useless but rather not as helpful as toughness) power builds that want to actually deal damage require 3 stats. power, precision and crit damage. without the 3 you will not deal enough damage to win any balanced fight against a condition based build. to add insult to injury we are forced to take the vitality aswell, vitality is a throwaway stat when you want to go full glass since its taking away from all 3 of the trinity of damage.

now lets look at conditions a little more. they are all true damage, cannot be mitigated by toughness but they are able to be cleansed…

those who use the “it can be cleansed” arguement to defend conditions have no idea what they are talking about. once a condition has been applied, the ONLY way for it to stop hurting you is for it to be removed. when you are fighting a person with a power build, unfortunately many of these builds require a horribly close range coupled by a crappy tell. this makes for easy dodges. dodges are to power builds as what condition clearing is to condie builds. the only difference is you get a dodge every once and a while, innately without traiting where as you need to trait for condition clears and they can be padded by non damaging conditions you frankly dont care about in that moment of time (say a cripple when you are suffering from 25 stacks of bleed or 1 stack of vuln when you need to get rid of the nasty 20 seconds of burning)

The list of countering power builds goes on and on where condition builds only have one thing to say. use some condi removal l2p lolol nub. seriously. are you that blind? I have played every class and I have to say not only does not every class come with viable condition removal, but it also ruins any hope of a pvp trinity. the damage dealer, the condition applier and the bunker. the damage dealer has been removed and replaced with the condition applier because they are so much more effective and easy to win with. the game now consists of tanky condition bombs that hit for 15k within the first 5 seconds, bunkers that are almost unkillable but deal zero damage and still melt fairly easy to a lucky/numerous condition bombs. and the poor power players that have to deal with low end stats and not enough damage to kill anything because of the way pvp was set up, and the main stats of condition builds.
This is not fun. this is not fair, this is not balanced at all. There are many other arguements that obviously reveal anets bias towards conditions but are not pvp related and so I wont bring them up but honestly when are we going so see change? when will we see diversity once more where condition builds do their job of causing chaos and nothing more?
chaos shouldnt entail leaving enemies with 2000 hp and 50% reduced damage, 33% reduced skill recharge, 50% reduced movespeed and a melting hp pool for 3 or 4 seconds before finishing them off with another condition bomb. conditions are a secondary form of damage so why are they the only form of damage?

massive condition bias

in PvP

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Tho im not well versed in spvp stuff and you seems to be all the way on condition hate train so the discusion can be pointless but you know condition dmg can never mach the destruction of power based builds.
While what you say is true that condition builds need only one stat and can build defensivly whit vit and toughness and power builds needs precision and crit dmg to heve valid output of dmg which greatly reduce their survivability but you completly forgeting that against a power build whit high crit dmg and precision NO amount of armor of vitality will save you form geting almost one shoted/hited (tho this is my personal experience from wvw so im not sure how it holds in spvp) thats how much unbalanced is power/crit chance/crit dmg combo so in any other area of gw2 be it wvw or pve its the power that rule all other builds, instant huge dmg is always better than huge dmg over time.
While i say that im also whit you on the idea that condition dmg shouldnt be one of the main forms of dps but only suplement for the main dps, you know some sort of opening creation tool for incoming main attacks.

(edited by Cold Hearted Person.6154)

massive condition bias

in PvP

Posted by: Stx.4857

Stx.4857

Uh, power builds deal way higher damage than condition builds. There are some bursty condition specs right now, but even that burst is nothing compared to power burst.

I haven’t played all the classes in pvp, but I think Mesmer is the only one that really struggles to remove conditions. I know that on my thief or my necro I die to power builds 90% of the time, because conditions are so easy to remove.

I think passive healing is a much bigger concern compared to condition damage. Some classes cough ranger warrior cough can achieve incredibly high passive healing and defense, while still outputting decent damage.

2x 80 Necro, 80 Ranger, 80 Thief

massive condition bias

in PvP

Posted by: lunyboy.8672

lunyboy.8672

…vitality is a throwaway stat when you want to go full glass…

Think I found your problem…

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