match making and points gain suggestions

match making and points gain suggestions

in PvP

Posted by: messiah.1908

messiah.1908

hi pvp community

so here are my ideas:

problem:
1. ppl play soloq thus can hurt their action in the game by forcing them to carry as much as possible bad players and not knowing if the are good or bad
2. full team also win too easy and hardly you see full teams also you have so easy fights at the beggining . thus losing ppl are frustraed and winning ppl sometime bored
3. ppl dont know if the play well even if they lost
4. other ppl dont know if you are good player or not as i see great player stuck in ruby atm….

theory:
1. the points should be calculated by individual goals combine with team goals

suggestion:
1. some ppl ask do deny class stacking
i say why? every one should play what ever they want
also it will cause meta composition which can be boring as in theory each class can play each role

solutions:
1. as each class can play each role anet should define the pvp game by role and not class. ie
before match you press you role you wanna fill. like support, dmg, bruiser (probably up to 5 roles)
after you fill your role the match making system should put you in teams accordingly.
thus you wont see 4 necro team as bruiser or dmg. or 3 mesmer dmg or 3 thieves dmg etc….
if everyone wants to play support – anet will know it should nerf the support . if everyone play dmg than its zerk meta and anet will know she needs to nerf the dmg etc… more easy to anet to respond to buff or nerf needed. and also the community will agree to that as matches should be balance
also anet can act accordingly ad reward player by roles . like weekly rewards and not class.
2. so after anet match you by the role you wanna take the points you get should be accordingly. like support – the amount of healing , res, contest. dmg- the amount of killing, decap, dmg done etc….
so it will be more on self achievements. as you can do great but your team can have bad players or players who dont think of winning rather getting achievements.

3. points
if your team won AND you achieve your role goals you will get 2 points
if your team won and you didnt achieve your goals you will get 1 point (you carried)
if your team lost and you achieve your role goals you will get 0 point (your team was bad and not you)
if you team lost and you didnt achieve your goals you will lose 1 point

now how ppl know you are good at your class and role
put achievements by the roles
like legendary supporter, dmg, bruiser etc…

also the matchmaking can be much easier and even higher mmr can play with lower mmr and get points (1 point if he lost but did good )

this is the theory. i didnt want to elaborate further as you can get the idea

thoughts?