mesmer clones are OP
mesmer’s clones.
no one knows which one is real. and the mesmer runs away perfectly.
if you played spvp until 15 rank, you know what i mean.
everyone in my tourney party said it is too hard to kill mesmers.
it should be revealed after 5 seconds or be blinked every 5 second or become different color and back to normal every 5 second.
and many clones are too annoying. it is impossible to kill mesmer.
i can’t even attack mesmer if he keeps spawning clones!!!!
That is probably the most moronic topic I have read today – and that is saying something when topics like “People do not go to pvp, because the background music there is ugly” pop up.
1. If you don’t know which is real, do not talk about everyone – actually most people DO recognize real mesmer.
2. First of all rank means nothing, but even if it did rank 15 is laughably low, when now there are people at least 40-50+.
3. It is not hard to kill a mesmer, even in bunker build he is outperformed by other classes (elementalist or guardian for example), so your “tourney party” opinion is just wrong.
4. No – mesmer clones should not be blinking in different color, because then they would be even less useful than in current state.
5. Almost every class ingame has an some aoe attacks – use them and it will reveal the real mesmer : O
6. "…it is impossible to kill mesmer. " Well if there was an immortal class ingame, I think someone besides you would have noticed.
So to conclude: your topic is bad and you should feel bad – purely l2p issue, but from some gamers (especially the vocal ones in the forum) it is easier to complain instead of actually getting better…
(edited by Lukin.4061)
“Nerf everything in the game I haven’t figured out how to counter yet.”
I usually never use the l2p as an answer, but I can give a tip that may help you against mesmers: The clones don’t do damage, so don’t panic.
I play the profession myself and I just take my time to spot the real mesmer. I play a glass build and usually still take hardly any damage between the time a mesmer goes invisible (or teleports) and the time I spot him/her again. Only real threat is the phantasm (that is the transparent purple one, not so hard to spot) among the clones. Of course you have to worry about shatter burst (that may be too strong atm), but it would not be pvp if you didn’t have to worry about something.
I’m not saying that I don’t struggle against a good mesmer who times the clones well. But the real problem imho is when you have to fight 2+ mesmers. That gets confusing fast.
Clones and phantasms don’t strafe, dodge, run backwards. They do not carry the same buffs as the mesmer, nor do they copy his or her health. Most are stationary expect when they attack. A huge help will be if the mesmer has a glory boost or finisher.
Now go kill some mesmers.
Am I the only one wondering why they necroed a month old thread.
Entire mesmer profession is based on cheap annoying mechanics like clone spamming,confusion/retaliation spam.Its the most disgusting class in history of MMOs.
Entire mesmer profession is based on cheap annoying mechanics like clone spamming,confusion/retaliation spam.Its the most disgusting class in history of MMOs.
Hmm I think that vanilla WoW rogues were way worse than mesmers have ever been.
Entire mesmer profession is based on cheap annoying mechanics like clone spamming,confusion/retaliation spam.Its the most disgusting class in history of MMOs.
THIS is why I rolled mesmer! Anyclass thats that anoying and pisses people off sounds fun to me. LOL this post has been going for a month and I just now bother?… Annoying mechanics, yes. Cheap? No. Anybody can play mesmer and have fun playing guess who and live, but as soon as you go up against a decent player that knows his class your toast. Its a profesion that takes skill and practice to annoy and kill the great players that otherwise will 2 shot you.
@OP maaaan you are funny ty for the laugh. You were all straight faced when typing this post… lol
Seeinred -Wv3
Dragonbrand sPvP/Wv3 ~Mesmer
For what i read here i can take this “obvious” conclusion:
- 70% of people who wrote here is a mesmer primary.
- To kill a mesmer you need to know a lots of stuff, so its obvious that everyone in the game must l2p against a mesmer (mesmers included).
- Mesmers dont need to l2p against any profession, they can do it without knowing EVERY aspect, skill or tactic of the oponents.
I would like to make a sugestion here to people who felt ofended with OP post:
Change classes and fight with those classes against mesmers. You will see a decrease very substancial in the numbers of victory.
And other thing. The OP as a valid point of view. All should respect it and not try to “force” him to accept your own opinion.
Best regards to all mesmer here
1v1 they are OK but when 6 people fight for a point and 1 is a mesmer it’s pretty much impossible to target him fast enough.
As i have been a Mesmer for a while, i know how to play against them – depending on the spec and player skill of course. Also know what most of the clone/phantom creating skills look like so i know what to do.
Being that most of the time they have them all in range of themselves i can just use RTL and then Updraft into any of them and it normally kills the phantoms and the clones leaving the real Mesmer CC-ed and ready to be wailed on
I have given up the delusion that I can fool other players with clones a long time ago. When you fight players with some experience under their belt, thinking my clones would fool them will get me killed. I know the real mesmer is tricky to distinguish at first, but it gets easier. Clones are not the main reason why fighting a mesmer is hard. I play a mesmer, but I also play a warrior. I have no problems to target the real mesmer on either, but winning against a mesmer with my warrior is always a triumph.
As I said before, take your time to check which is the real mesmer, the clones won’t kill you.
The biggest clue: no matter how much health the Mesmer has when they create clones they appear with 100% health, that alone can make it very easy at times to see the real one.
1v1 they are OK but when 6 people fight for a point and 1 is a mesmer it’s pretty much impossible to target him fast enough.
This would be the most annoying thing for me
First off, let me just say: I’m not very good at PvP. I haven’t had much experience with many classes (only Rank 5), and I’ve really only played Guardian and Warrior for any extensive time. That having been said, I can regularly wallop Mesmers with my CC warrior with decent success. A mesmer who is trying to fool you can pull it off, but a majority of them can’t, because they act like players when their clones are out; Circle-Strafing, dodge rolling, etc. They aren’t all that hard to spot. Combined with the fact that I have plenty of AoE, they aren’t really any tougher than any other classes. I don’t like Thieves, but I will fully acknowledge that it’s because I need to learn to fight them better, not because OMG STEALTH N BAKSTAB R BORKEN.
Manually selecting the real mesmer again and again disrupts and delays combat skills way too much while Mesmer can burst you, making the Mesmer’s short cooldowns op. It needs to be adjusted.
best statistical loot in the game. We want everyone on equal power base.”
I think they are one of the toughest classes to beat in spvp 1v1 and they can be very troublesome in big fights. I don’t know if I can say that they are OP (although their downed state is pretty ridiculous – they can kitten near kill me from 50% health before i finally get the stomp off) but I can say that in the hands of a good player they are VERY tough and annoying.
I’m not that great of a pvp player and I know that I have to restrain myself from jumping to “oh thats bullkitten he’s OP” type of reactions when I get thoroughly thumped by a mesmer (or a backstab thief) and ground myself and say “I just don’t have the knowledge/experience, the skill, or the appropriate build to counter this particular class at this moment – yes they may have some really strong advantages but that doesn’t necessarily mena they are OP – adapt and hopefully overcome otherwise accept the weakness – i’m no pro.”
Spotting the real mesmer among the clones is pretty easy once you get used to it – as already mentioned there are some easy things to look for. Their phantasms do pump out quite a load of dmg at times so it is important to kill them or avoid them somehow.
I don’t have a hard time spotting the real mesmer, but I DO have a hard time targeting them… tab targeting is obviously pointless with all the clones around (am much more impressed with WoW’s tab targeting system after playing this game) and I suck at mouse targeting. So question for all you guys who are at ease with fighting mesmers, how do you prefer to target them among the clones? Tab target? Mouse target? Auto-target (something which I’m wondering if I have disabled) – How does the auto targeting work exactly? Every time you attack it attempts to target nearest enemy?
(edited by Leadfoot.9071)
Their phantasms do pump out quite a load of dmg at times so it is important to kill them or avoid them somehow.
Indeed, unlike ranger pets. Also, it seems they actually hit their targets every now and then.
Anyway, due to the somewhat chaotic gameplay GW2 comes with, mesmers benefit from that more than any other class in the game. Quickly trying to identify and target the real mesmer in that chaos of clones and quite likely other players takes time even for the most skilled players, all the while you get hit constantly.
They do feel a bit over the top tbh.
If it wasn’t difficult to find and target Mesmers they’d barely be played. Clearly if it’s the only thing you are doing at the time you can probably figure out which is a clone fairly quickly… but you know, we’re talking real world and a game that should be able to support 10v10 fights and larger.
Everybody paying attention knows there’s way too much dodging, vanishing, annoying CC (mostly from siege) and pets everywhere and it’s why any fight bigger than “very small” degrades into soup and AE spam.
Quit crying OP because you are bad. I have played a mesmer, not my main though, only lvl like 15 or something. You don’t seem to be understanding people when they say aoe the clones. It is not to produce enough dmg to kill their clones it is to notice how much health they drop, giving away that they are clones. On top of that, it is unbelievably easy to stop memsers, you just have to learn how they work and when they are producing clones. Learn the mechanics of the class you are facing before screaming nerf. BTW who on earth complains about mesmers invis??? Do you realize how little time it lasts for? I could understand if this was WoW and you could remain stealthed forever, but 1-3 seconds of invisibility is absolutely nothing, and aoe can still hit them.
There are plenty of ways to spot a mesmer, and once you have that down they are actually quite easy to take out, unless they are built around counter attacks like my mesmers build. Their clones should be the least of your worries. Phantasms on the other hand are powerful, but they are obviously Phantasms and you need to be killing them the second you see them appear. Basically it comes down to you are a baddie with tunnel vision.
Well… this dont make any sense…
So… People here said clones are bad, very easy to spot, easy to kill. (For some coments here no one should use clones ever, the bad they are…)
Then, i go to PvP and see… clones… and “usualy” who has clones wins the fight.
And still people come here saying to OP to l2p or things like he is a bad player.
If clones dont bring any advantage to the mesmer why they still use them?
this dont make any sense to me.
I find it funny as well, because if you kill the them they can explode and drop a ton of conditions on you, if you don’t kill them they stand there and auto dps you down.
Well… this dont make any sense…
So… People here said clones are bad, very easy to spot, easy to kill. (For some coments here no one should use clones ever, the bad they are…)
Then, i go to PvP and see… clones… and “usualy” who has clones wins the fight.
And still people come here saying to OP to l2p or things like he is a bad player.
If clones dont bring any advantage to the mesmer why they still use them?
this dont make any sense to me.
Because very clone production ability comes as a side effect of another skill, be it a blink, root, stunbreak or as an end to a combo.
Theyr’e used as our utility for other skills and the fuel for our shatter skills. And they do distract enemies in PVE, even though they’re paper thin and the distraction is only for a moment.
Clone and Phantasm production is pretty much essential in every Memser Build because, well, they’re tied into every other mechanic we have.
Well… this dont make any sense…
So… People here said clones are bad, very easy to spot, easy to kill. (For some coments here no one should use clones ever, the bad they are…)
Then, i go to PvP and see… clones… and “usualy” who has clones wins the fight.
And still people come here saying to OP to l2p or things like he is a bad player.
If clones dont bring any advantage to the mesmer why they still use them?
this dont make any sense to me.
Because we are cloth wearers whom main way to survive is produce clones as a split second distraction. If you can’t spot the real one then you need to L2P, may be cliche… but it’s the truth. They are not tough to spot if you know what you’re doing and what your enemy is doing.
mesmers are only broken because; they have the highest sustained burst, can apply conditions faster than a necro, can portal(needless to mention that it is the most broken utility in the game), can cast the most imbalanced elites in the game.
no biggie
Everytime they summon clones, it takes 1-3 sec to identify the real one. That’s 1-3 sec of you putting all [single target at least] abilities on hold while the mesmer gets that 1-3 sec to escape or pummel you. Defense with offense together.
When you do attack the real one, they have the following defenses with the most popular weapons:
Staff has a instant teleport under 10sec CD when traited, adding to the seconds it takes for you to run to him even when he’s been immobilized. That alone got me out of so many bursts and saved myself from tons of damage.
Greatsword has an AOE knockback – which other class has an aoe knockback? That on top of illusions that cripple.
Sword also gives 2 sec invulnerability every 10 sec – with illusions that cripple.
This isn’t counting any of their utilities, and these abilities alone aren’t OP by themselves (but are still friggin fantastic), but as a whole package trying to kill any competent mesmer is more slippery than any other class. Plus they have sizeable HP…
Don’t get me started on shatter mesmers… Every 10 sec they can burst you down on top of good survivability. Everything just works so well there isn’t really any 1 or 2 moves that are the problem.
Red circles heal you. Just relax.
Everytime they summon clones, it takes 1-3 sec to identify the real one. That’s 1-3 sec of you putting all [single target at least] abilities on hold while the mesmer gets that 1-3 sec to escape or pummel you. Defense with offense together.
You do realise you don’t lose target on the mesmer unless he stealths, right?
When you do attack the real one, they have the following defenses with the most popular weapons:
Staff has a instant teleport under 10sec CD when traited, adding to the seconds it takes for you to run to him even when he’s been immobilized. That alone got me out of so many bursts and saved myself from tons of damage.
Plenty of classes also have short cooldown gap closing abilities.
Greatsword has an AOE knockback – which other class has an aoe knockback? That on top of illusions that cripple.
Illusionary Wave has trouble hitting targets in melee range and doesn’t actually hit unless you’re on the same plane heightwise as the mesmer.
Illusionary berserker cripples whenever it actually hits, which isn’t quite often as of the newest patch and is on a base 20 second cooldown (more like 16 seconds because who doesn’t take Illusionists Celerity, right?).
Sword also gives 2 sec invulnerability every 10 sec – with illusions that cripple.
The illusion you summon from illusionary leap cripples only once for 1 second, if it actually manages to hit with it’s “leap”. So 1 second cripple every 10 seconds.
This isn’t counting any of their utilities, and these abilities alone aren’t OP by themselves (but are still friggin fantastic), but as a whole package trying to kill any competent mesmer is more slippery than any other class. Plus they have sizeable HP…
Don’t get me started on shatter mesmers… Every 10 sec they can burst you down on top of good survivability. Everything just works so well there isn’t really any 1 or 2 moves that are the problem.
Shatter mesmers do around 8k total damage if they connect with a full Blurred Frenzy+Illusionary Persona Mind Wrack, if they’re full glass cannon.
It’s also incredible easy to see their burst coming, unless you know absolutely nothing about the spec.
@OP
If spvp rank 30+ one can pretty easily tell them apart. Unless that person is a noob.
Clones are fine
-engineer
Hi I just found this thread. Did not read all of it because it was the same thing(back and forth over clone OP) . Anyway I would like to start off by saying that Mesmers clones, and Mesmers over all are not OP. really arena net did a wonderful job at creating meny unique professions, and balancing them with near perfection. But any way getting back on topic.
Really just to prove to you why clones are not OP. allow me to tell you a obvious truth. In reality most players will only learn their class, and little to no other class. This results in that player only being able to know what he is doing, and not what his opponents is doing(assuming its another class/build he does not understand). Now I am not saying that the player will not know when to dodge and all that. But actually that the player will not be able to perceive what EXACLY his opponent is doing, and from there the most effective way to counter it. Really some professions will punish ignorant players more than others. Mesmer is at the top in that regard. But does that make it OP…..no it does not. Simply because the big ignorant player killer are the clones. But anyone that understands the clones can get rid of that barrier. Also seeing through clones only takes practice, and the actual desire to understand how to do it. On top of that clones do pathetic damage, and are easily killed with 1-2 auto attacks. on top of that there are many ways to see through clones. player give himself away is the big one(runs away, dodges, uses a skill that you know a clone would never use, and much much more) seeing if a clone is not a mesmer is important because then you you would not waste skills on it. though being able to at first glance find the mesmer is more important. So really nothing to complain about. Assuming you are actually a non ignorant player.
Also I saw on page 1 some post about how blink is OP……….pss hahahahaha. Are u crazy. Really you have the nerve to say blink is OP. hahahahaha. Gosh that’s the first time I’ve seen something as stupid as that. Really just by putting together the obvious facts that 1) you have huge trouble with clones(simply because you are ignorant, and don’t want to change that), and 2) in combination with 1 the amount of confusion that it can bring is hilariously funny to watch. Honestly I wish I was there to see you play. I would get a big kick out of it. Haha :P
Really I just think this Is a problem with understanding the class(which is easy to do). Sure there are some ruff spots on it. Every class has them. Though there really is nothing that is as game ending as people love to say it is. Well except time warp. But really that just needs a increase in cool down. So really if you have trouble with clones. Try practicing with a friend. Try focusing on noticing the obvious and easy to learn things that give a mesmer away.
em….usually THE right person is with some special buffs) I seek them like this and moving not like clone))
Greatsword has an AOE knockback – which other class has an aoe knockback? That on top of illusions that cripple.
eng – toolbelt bomb, mine and some attacks with Elixir X. I didn’t like tornado before i saw that aoe knockback what it deals….when there 3-5 guys on the point i can easly just throw them arround while my teammates come to me.
the confusion from all the clones and illusions brings on a whole new level of survivability that other classes just cannot compete with. why cant an ele even imagine using a glass spec like my mesmers successfully?
I agree with this statement. Mesmers like thieves have a sort of survivability that no one else has and there isn’t a hard counter to. This is why those 2 classes are the only ones that run a pure burst DPS build in sPvP because they are the only ones that can get away with it. Weather or not its OP is hard to say. personally I like the Idea of each class being different with how they work but I also know as it stands now Thieves and mesmers do in fact rule the sPvP arenas. I Honestly dont fear thieves though because if they are attacking me I can at least fight back and often win. Mesmers on the other hand seem to be disappearing and making so many clones I cannot even tell what is going on in the fight, and they are the sole class I cannot effectively beat on any of my characters.
I suppose there is some L2P issue there. But when so many people have trouble with a single element of a single class sometimes you have to wonder if that element is the problem.
Clones are annoying, but if you have damage you kill clone in one or two shots, I always try to find the one who runs around – mesmer. Also buffs and stuff like that helps, for example if he has glory boost, clones are not getting it.
I played mesmer but now I have engineer. As some said, Thief and Mesmer can go full dps unlike others in sPvP. I went with my engineer full dps with gadgets. Thiefs cant almost touch me, unless I dont notice or they are really good – knockback is my friend. And mesmer, if I see him, he goes down fast.
I think there is the same problem for some as was for me in one moba (dota like) game. I thought many characters are overpowered, they were, some more some less, but in random play with random people you are going to see it most. While e-sport players who train pvp a lot had usualy no problem and can adapt etc. Thief is cool with glass cannon build but imagine that same build in tPvP, one stun, focus, thief down. Same with mesmer. Unless he’d take 2 stun breakers.
But yes, I got your point. I think mesmer is incredible in survability. As full dps I used to take mirror images I think it is, two clones and stun breaker and teleport – stun breaker too. Third skill was optional. So with greatsword (pushback), sword + pistol (daze, imobilize, cripple and invulnerability while 2nd spell on sword) it was pretty cool. I could just catch someone in the middle of his “friends” and I had almost no problems killing him. My other build was conditions / tanky – staff, scepter + torch. It has 3 invis (if you take decoy and mass invis), also mirror images for clones. That build was even crazier, 3 times invis does a lot, clones make your enemy go crazy while they kill all of em and still they dont see you (because that invis), distorion thx to clones which I could make without any problem – staff and scepter = 2 clones, mirror images = 2 clones, decoy = 1. Also stacking confusion on my enemy was easy.
Both these builds seems strong. But still, first build dies fast, second kills slow.
P.S. On my engi I don’t have so much trouble with mesmer, probably also because I played him, but I hate necros as hell, condition spread as … and they just don’t die at all. Warriors the same. Seems to me all classes are a bit OP so you really need to learn how to dodge and use your skills properly. Its like Street Fighter kinda, you need to be fast and precise, but you are fighting in 3D enviroment.
Yes.
A moose. It was a moose.
Clones are annoying, but if you have damage you kill clone in one or two shots, I always try to find the one who runs around – mesmer. Also buffs and stuff like that helps, for example if he has glory boost, clones are not getting it.
I played mesmer but now I have engineer. As some said, Thief and Mesmer can go full dps unlike others in sPvP. I went with my engineer full dps with gadgets. Thiefs cant almost touch me, unless I dont notice or they are really good – knockback is my friend. And mesmer, if I see him, he goes down fast.
I think there is the same problem for some as was for me in one moba (dota like) game. I thought many characters are overpowered, they were, some more some less, but in random play with random people you are going to see it most. While e-sport players who train pvp a lot had usualy no problem and can adapt etc. Thief is cool with glass cannon build but imagine that same build in tPvP, one stun, focus, thief down. Same with mesmer. Unless he’d take 2 stun breakers.
But yes, I got your point. I think mesmer is incredible in survability. As full dps I used to take mirror images I think it is, two clones and stun breaker and teleport – stun breaker too. Third skill was optional. So with greatsword (pushback), sword + pistol (daze, imobilize, cripple and invulnerability while 2nd spell on sword) it was pretty cool. I could just catch someone in the middle of his “friends” and I had almost no problems killing him. My other build was conditions / tanky – staff, scepter + torch. It has 3 invis (if you take decoy and mass invis), also mirror images for clones. That build was even crazier, 3 times invis does a lot, clones make your enemy go crazy while they kill all of em and still they dont see you (because that invis), distorion thx to clones which I could make without any problem – staff and scepter = 2 clones, mirror images = 2 clones, decoy = 1. Also stacking confusion on my enemy was easy.
Both these builds seems strong. But still, first build dies fast, second kills slow.
P.S. On my engi I don’t have so much trouble with mesmer, probably also because I played him, but I hate necros as hell, condition spread as … and they just don’t die at all. Warriors the same. Seems to me all classes are a bit OP so you really need to learn how to dodge and use your skills properly. Its like Street Fighter kinda, you need to be fast and precise, but you are fighting in 3D enviroment.
Recognize the mesmer is not difficult at all, the problem is that even if you recognize the mesmer nothing change, the moment you reach him, he’ll switch to staff and phase retreat dropping target in th meantime, then he’ll go stealth, then he phase retreat again…in the meantime there are 5 pets stacking bleeding on you.
Basically the mesmer does nothing more than hide for half the time, letting his clones doing the work, he can always phase retreat+chaos field and let’s not forget about illusion berseker which cripple you non stop.
All this is still not enough, they can switch to sword/pistol and chain daze every 20s , immobilize/spike you every 15s with an incredible easy to land combo, during which they become invulnerable ( distortion)
There’s really no counter, destroying clones change nothing as they can be summoned often and with little trouble, to try and catch the mesmer is very hard, so many escape skills, I can’t believe there people complaining about warriors dmg or ele survivability, both these classes must heavily trait in the respective lines to obtain those results….mesmers instead by design got dmg and survivability
(edited by Arheundel.6451)
Hate mesmer so much, I rather fight 10 BS thiefs than one mesmer, most annoying class in the game by far.
Best advice I can give you is blind them , that would slow down their clone spamming.
“Np, it part of the Job :) " – Proud Guardian.
(edited by Jestersmiles.4365)
Clones are annoying, but if you have damage you kill clone in one or two shots, I always try to find the one who runs around – mesmer. Also buffs and stuff like that helps, for example if he has glory boost, clones are not getting it.
I played mesmer but now I have engineer. As some said, Thief and Mesmer can go full dps unlike others in sPvP. I went with my engineer full dps with gadgets. Thiefs cant almost touch me, unless I dont notice or they are really good – knockback is my friend. And mesmer, if I see him, he goes down fast.
I think there is the same problem for some as was for me in one moba (dota like) game. I thought many characters are overpowered, they were, some more some less, but in random play with random people you are going to see it most. While e-sport players who train pvp a lot had usualy no problem and can adapt etc. Thief is cool with glass cannon build but imagine that same build in tPvP, one stun, focus, thief down. Same with mesmer. Unless he’d take 2 stun breakers.
But yes, I got your point. I think mesmer is incredible in survability. As full dps I used to take mirror images I think it is, two clones and stun breaker and teleport – stun breaker too. Third skill was optional. So with greatsword (pushback), sword + pistol (daze, imobilize, cripple and invulnerability while 2nd spell on sword) it was pretty cool. I could just catch someone in the middle of his “friends” and I had almost no problems killing him. My other build was conditions / tanky – staff, scepter + torch. It has 3 invis (if you take decoy and mass invis), also mirror images for clones. That build was even crazier, 3 times invis does a lot, clones make your enemy go crazy while they kill all of em and still they dont see you (because that invis), distorion thx to clones which I could make without any problem – staff and scepter = 2 clones, mirror images = 2 clones, decoy = 1. Also stacking confusion on my enemy was easy.
Both these builds seems strong. But still, first build dies fast, second kills slow.
P.S. On my engi I don’t have so much trouble with mesmer, probably also because I played him, but I hate necros as hell, condition spread as … and they just don’t die at all. Warriors the same. Seems to me all classes are a bit OP so you really need to learn how to dodge and use your skills properly. Its like Street Fighter kinda, you need to be fast and precise, but you are fighting in 3D enviroment.
Necro’s are easy, just don’t blow your combo/burst right away, they are just going negate it with F4 ( I am bad with names deal with it :P). Warriors are almost always 100b wars, snare, kite, laughing all the way.
Mesmers , Sometimes I just rather leave them be, to much of a hassle, especially if you don’t have blind.
Yeah Mesmers….really annoying.
“Np, it part of the Job :) " – Proud Guardian.
(edited by Jestersmiles.4365)
So blind seems to be rather effective, will use it to my advantage
There are two tipes of mesmers.
Mesmer you can kill with a good skill, and mesmer u simply can’t killl because of their shatter burst, you loose 1-2 sec to target the right one and in the meantime you have 1K HP to manage because he use mind wrack and blurred frenzy.
The amount of clones with all the tricks/deception coupled with the chaos of battle make Mesmers too hard to kill. I’ve faced many, many Mesmers in WvW in group and solo encounters and everything single time I think they are too strong. It shouldn’t take a group of people 2 minutes to kill 1 other player.