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Posted by: jbondo.9817

jbondo.9817

Pretty much every meta we’ve gone through has 1-2 classes overshadowing the rest of the classes, promoting very brain dead gameplay and a flavor of the month scenario. Just like D/D eles in the last meta. The majority of players who want to win and be ‘competitive’ in this game are obviously going to gravitate towards the strongest builds so team stacking of 3 revs and 2 mesmers is a likely output.

I think at this point a whole re-work of the traits (passives, etc), stats on amulets, and utility CD’s is completely out of the question even though this game could really use it. Anet has revolved around flavor of the month builds since GW1 and I don’t think they’ll stray from this.

It’s tiring asking for a nerf on any of these classes seeing as they’ll just buff another class to be the next flavor of the month, and at this point I really don’t even care what is nerfed or buffed seeing as I will be abusing a broken build, or forced to play against a broken build in the next patches. I’m just very disappointed in this meta and PvP since the HoT update. It’s created a very boring PvP atmosphere, I don’t remember something being as annoying to fight as the bunker mesmer since the turret engineer.

Engineer is also boring as all hell to play now. The meta build picks up 3 defensive trait lines to play a marauder build, there’s really no skill involved in it, a monkey could probably play it better than the majority of engineers in this game including myself.

I don’t feel like suggesting anything. I just wanted to share my frustration from playing GW2 pvp.

QQ

Dusty Dawg

(edited by jbondo.9817)

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Posted by: geekilo.8512

geekilo.8512

And the good thing is they aren’t going fix it until next year !! totes help