mmr , personal score and pvp idea
to select role and then get points acording it sounds like a step forward to measure contribution. Still there is no detailed plan which roles and how to measure it.
I play ele but an off meta build. I usually get the defender. I also get healing in about half of the matches but i use sage amulet not menders and am often outheald by e.g. a warrior, guard or druid. I would need some hybrid role because i can win lots of 1:1 if forced for it and can get top damage.
So unless there is a clear concep that Anet invests effort in, any measurement of top stats is useless.
That’s already been discussed, and it’s not such a good idea because you will have subjective and objective point of view. The situation happens frequently, i will say what happened yesterday :
Match on legacy of foefire, bad setup vs good setup. I constantly ran around sides, help to outnumber as a thief, trying to lure opponents so i can decap or make them chase me. Although losing middle point constantly, we had an advantage like 260-180. Until all my teammates decide to go mid for the x time instead of holding sides, die there, constantly go back to mid 1 by 1 dying there, and we ended up losing 300-500.
The issue with your system is that i will lose much more points than my teammates. But, if i played exactly like they did, we would probably lose 50-500.
That’s already been discussed, and it’s not such a good idea because you will have subjective and objective point of view. The situation happens frequently, i will say what happened yesterday :
Match on legacy of foefire, bad setup vs good setup. I constantly ran around sides, help to outnumber as a thief, trying to lure opponents so i can decap or make them chase me. Although losing middle point constantly, we had an advantage like 260-180. Until all my teammates decide to go mid for the x time instead of holding sides, die there, constantly go back to mid 1 by 1 dying there, and we ended up losing 300-500.The issue with your system is that i will lose much more points than my teammates. But, if i played exactly like they did, we would probably lose 50-500.
not at all. you playing thief. thus dmg dealer, decap point or even cap them. so if you did your job you wont lose points if your team lose. you said you went for side and +1 probably kill in short 2v1 and decap so you did fine.
this is exactly what i mean. most fight i think i am doing fine when we hold strong 2 points and leading 3 allies wants more and start to die. it force me to do on point 1v2 or 1v3 even at the cost of me die hoping my team will come to contest to hold 2 points. so why should i lose points and mmr rating while 3 of my team did wrong. usually those fights i ended with 3 or more highest personal score.
the idea is – if you did good you dont lose points even if you team lost. if you did bad and your team won you will get very low points.
It’s not necessarily a bad idea, but the issue is that unless Anet heavily invest into AI, machine learning or deep learning research for at the very least 5 years, it can’t be implemented.
Gw2’s spvp is entirely based on decision making and adapting your gameplay based on 100th of different factors. A static algorithm simply cannot get even remotely close to being able to rate everyone ‘impact’ on a game. Even if we could get close to it, it has to be modified and tweaked everytime a small balance patch hit, or everytime the meta changes due to players finding new builds.
And not only it is impossible, unsustainable, but it is also exploitable, and if there’s one thing that s5 and s6 showed us, it’s that if something can be exploited, it will be exploited.
exploit will always be and anet needs to deal with it
but to reduce the unknown factor every player must choose before the game start his role . if i choose defense and all the game i rotate to decap all the game i mislead my team even if we win. if i did higher dmg while playing defense off node more than the offense player i did wrong etc..
already we have score system so attached them to the player and put it solo score theme mmr aswell
If i choose defense and all the game i rotate to decap all the game i mislead my team even if we win. if i did higher dmg while playing defense off node more than the offense player i did wrong etc..
Yeah, that’s exactly why i don’t want this kind of system. I’m playing conquest, and i’m making decisions in order to win, including adapting or completely changing the way i play in the middle of the game.
If, as a thief, i realise that i can keep 2 people chasing me off point because they are idiots and that allows the rest of my team to win the map, i shouldn’t be punished for this decision. If, as an ele, i realise that this enemy dh is destroying everyone 1v1 and even 1v2, i shouldn’t be punished when i make the decision to 1v1 him on a neutral point when my team is still doing good in teamfights.
There are countless scenario where a seemingly ‘bad decision’ can win you a game, because you have to play around your team and the enemy team.
I don’t want an arbitrary system that limits the decisions i can make as a player in order to win a game.
If i choose defense and all the game i rotate to decap all the game i mislead my team even if we win. if i did higher dmg while playing defense off node more than the offense player i did wrong etc..
Yeah, that’s exactly why i don’t want this kind of system. I’m playing conquest, and i’m making decisions in order to win, including adapting or completely changing the way i play in the middle of the game.
If, as a thief, i realise that i can keep 2 people chasing me off point because they are idiots and that allows the rest of my team to win the map, i shouldn’t be punished for this decision. If, as an ele, i realise that this enemy dh is destroying everyone 1v1 and even 1v2, i shouldn’t be punished when i make the decision to 1v1 him on a neutral point when my team is still doing good in teamfights.There are countless scenario where a seemingly ‘bad decision’ can win you a game, because you have to play around your team and the enemy team.
I don’t want an arbitrary system that limits the decisions i can make as a player in order to win a game.
i want to limits bad decisions as i cant force players to hold mid while we have 2 point with no need to go 3 point.
even if you make a decision which is not by your class or role you still can lose point if your team lost or win little point if your team wins. the idea is to push ppl to learn and make the right moves
several fight last season i had top 3 state and some ppl in my team QQ me for making bad decisions. while i was able to res, decap, cap and hold our only point. while they were ding one after the another. not waiting for regroup.
the idea is – if you did good you dont lose points even if you team lost. if you did bad and your team won you will get very low points.
That’s a bit more complicated, the question i wanted to point out is " how do you define doing good/doing bad ". There will be some fights where i could be 1v2 on far the whole game, and time to time 1v3, while not trying to damage anything or even decapping since my teammates will be outnumbering other points. In such a scenario :
- if we win, my teammates will have top damage top cap for sure
- if we lose ( on a 4v3 scenario, which is terrible, usually because people feed mid 1 by 1 ), they will still have top stats and i will lose more points than them.
There can be many similar situations too..
the idea is – if you did good you dont lose points even if you team lost. if you did bad and your team won you will get very low points.
That’s a bit more complicated, the question i wanted to point out is " how do you define doing good/doing bad ". There will be some fights where i could be 1v2 on far the whole game, and time to time 1v3, while not trying to damage anything or even decapping since my teammates will be outnumbering other points. In such a scenario :
- if we win, my teammates will have top damage top cap for sure
- if we lose ( on a 4v3 scenario, which is terrible, usually because people feed mid 1 by 1 ), they will still have top stats and i will lose more points than them.There can be many similar situations too..
great question
lets assum you manage 1v3 not near a cap point the whole game (to be defense or offense) so your team did 4v2 the whole game
can i assume you build is defense? or even if you thief who trolls. now its means that the enemy is very bad to chase thief the whole game.
so you didnt kill, didnt do dmg, didnt defend (like the game calls it) didnt heal,
so how the game will know you did good? and if its good for later games.
your team won… but you shouldnt get much points to fights so low mmr players… as it doesnt mean you did good rather the enemies did worst.
now if you do that near cap point which means the enemy try to cap the point you hsould get defense title if you do 1v3. and get more winning points.
dont forget the losing team 3 of them at least also will punish for doing nothing aswell so the next game they should chase a thief off point 3v1.
so regarding decisions making my assumption can be on the right track as ppl will try to maximize thier score which attached to their role and builds.
its like basket ball. every player has its role. time to time they can do shifting ingame base on any situation but eventually every player try to maximize his role in the game as he know he affecting others